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What is Mothership Month?
Brace yourself for Mothership Month—a group-collab project led by Tuesday Knight Games featuring some of the brightest stars from the Mothership third-party publishing (3PP) community. Each 👩‍🚀 creator has launched a brand new adventure filled with criminals, smugglers, and rimspace pirates.


Mothership Month Supply Pods

🚀 Back 5+ projects at the physical level and gain access to the SUPPLY PODS.
Every five projects that fund, you get ANOTHER Supply Pod with more free goodies.

  • 🌟 Supply Pod 1 (Unlocked!): 1 pack of Mothership CHARACTER CARDS. Each pack contains 13 pre-made character cards ready for use as pre-gen characters or NPCs. Each pack comes with at least one FOIL card.
  • 🌟 Supply Pod 2 (Unlocked!): +1 pack of Mothership CHARACTER CARDS, 5 foil campaign project stickers.
  • 🌟 Supply Pod 3 (Unlocked!): +1 pack of Mothership CHARACTER CARDS, +5 foil campaign project stickers, and an exclusive Mothership Month 24 pin!
  • 🌟 Supply Pod 4 (Unlocked!): +1 pack of Mothership CHARACTER CARDS, +11 foil campaign project stickers, and Shadow of a Doubt a brand new "reverse murder mystery" pamphlet adventure by Ian Yusem (Hull Breach, The Drain).

All in: if you back 5+ projects you're getting 4 Character Card packs (an entire deck of cards), 21 foil project stickers, an exclusive Mothership Month 24 pin, and a brand new adventure pamphlet.

Are there more Supply Pods to come? We're looking into it now!

Streams, Interviews, and more!

All month long, we're diving into the void with daily streams, unsettling interviews, and exclusive, heart-pounding reveals. Whether you're a veteran spacer or new to the Mothership, join us in celebrating the universe’s bravest survivors…and those who didn’t make it back.

Thanks for joining us on our first ever Mothership Month! 👽

PSA: What about shipping?

While it would be amazing if we could bundle all the shipping together, currently with each project's different location, fulfillment timeline, and process it's not feasible for everything to be shipped together. It's a difficult logistical problem to solve and we've got some ideas for next year to help relieve shipping burdens. A few projects may ship together based on the publisher, see each project's page for details.

Stay updated on MOTHERSHIP MONTH 👽

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Join 11563 other people following this Group Collab!

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MOTHERSHIP MONTH 👽

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MOTHERSHIP MONTH 👽

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👑 Top Cross-Collab Projects

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MOTHERSHIP MONTH 👽
On Its Way

Highlights

Tuesday Knight Games
CREATOR
3 days ago

Project Update: The final push! New Ships, Mothership VTT, and more!

Hey everyone,

Hope you're all enjoying your holiday season, we certainly are at Mothership HQ! We're entering the final few days here and we've got a few stretch goals still up our sleeve. 

We've just unlocked the brand new ships, which we're really excited about. These will be high quality renders with full stats and deckplans like entries in the Shipbreaker's Toolkit. They'll include:

  • An Interdictor: An "affordable" (think in the Raider range) combat based ship perfect for bounty hunters.
  • A Prison Transport ship: Perfect for planning breakouts. We picture the players may end up on these a time or two and so it's the perfect thing to keep a deckplan handy for.
  • A Pirate Ship: a very specific one built for “Pirate Queen” Shoshana Berahthran (one of the bounties). It's built out of other ships and it's the perfect ship for pirates or stranded colonists who have had to make do with what they can scavenge.

We're super excited about these. We're always trying to add new ships to the game to expand your library.


Mothership Companion App adds Virtual Tabletop

If you haven't heard we have an amazing Mothership Companion App for iOS, MacOS, and Android. The free version allows you to make a character and use the dice roller, but we've just added a paid upgrade for a Virtual Tabletop. It's, frankly, amazing.

Using the Mac App with my iphone mirrored to show the mobile version.


You can (very quickly) build maps in it, add tokens for other characters, see public dice rolls, send equipment, etc. Also, you can send out a code so that other players can join the session (including players with the free version!). We have a LOT more in store for this app, so if you haven't already, this is the perfect chance to give it a try.


Audio Briefings

Our next achievement/Stretch Goal is for Audio Briefings. These are high quality audio recordings of the "briefings" for the d100 Bounties performed by professional voice actors. These are the perfect prop for your game to play before the mission begins.

Only a few days left! Tell your friends!
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Tuesday Knight Games
CREATOR
about 24 hours ago
Every copy of Wages of Sin comes with a poster map !
Goal: $450,000 reached! — We did it! This project reached this goal!
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Cameron
CREATOR
about 14 hours ago

Project Update: LIVE AP Tonight at 8PM ET!


Hey gang, Cameron here with a short update!  In celebration of the Mothership Month's Backer Train going full Snowpiercer, we're running an all-new one-shot tonight on THE PANIC TABLE.

I'll be running the game with the cast of the upcoming DOG EAT DOG actual play series -- AND game designer Elliot "More Blueberries" Davis (The Time We Have, Rom Com Drama Bomb, Something's Wrong with the Chickens). 

Check it out, and KEEP THE TRAIN GOING! 🚂💨

Xoxo

Cameron
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Silverarm
CREATOR
3 days ago

Project Update: NPC Persons of Interest Art Reveal

Howdy backers,


Thanks so much for all your support. We're getting near the final days and I wanted to share some of the great NPC portraits that Jacob Fleming has been putting out. Each of them has their own desires, relations, tasks for the PC's- and someone is a murderer. In designing Interloper it was important to me that the crews can approach the module without following some singular "correct" path of investigation and still have a sweet time. In a lot of the noir media that inspired Interloper there isn't a lot of black and white morality but a cast of characters covered in varying shades of grey. To achieve this feel I try to keep even  adversarial or repugnant NPC's as potential people the crew might be interested in aligning their interests with as they try to solve the murder or get entirely swept up in other sidequests that draw their interests. Uncovering the web of connections and secrets between the inhabitants of Interloper is a investigative or social crawl that should provide some fun routes for exploration. The game is afoot! 🕵️    

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Magnum Galaxy Games
CREATOR
3 days ago

Project Update: Weekend Update 4: The Final 48!

Hi all,

A quick one this weekend to say thanks for coming on this ride. Awaiting the Burning Gods has already been Magnum Galaxy Games' biggest campaign yet and it is all thanks to your support. Now that we are in the final 48 the push is on to unlock the bonus smuggler's guide zine for every physical pledge. I'm really hoping we crush this one and I think we've got a good shot! 

Now, a few fun things. 

MORE ART! 

Daniel keeps on hitting them out of the park. Most recently with this killer banner piece for the crashed dropship from Survey Party A. Search the wreckage; think anyone... or anything survived?
Sinking in the sand, the crashed dropship of Survey Team A.

New Smuggler's Guide Content

This past weekend, I wrapped up the Alternate Start Scenarios section of The Smuggler’s Guide to 1365. Each scenario reimagines a classic Magnum Galaxy Games module as a black-market smuggling mission, offering fresh win conditions, new player goals, and access to rarely-seen content in the original adventures. I had a lot of fun with these, thinking carefully how things would change if these were off-the-books rather than straight jobs from the company itself. 

*SPOILER ALERT (skip this paragraph to avoid)*
For example, the alternate start for The Cleaning of Prison Station Echo has your crew landing  after the riot of the X187 infected prisoners. The prison has gone dark, the hallways vented of atmosphere, and the Xerocorp cleaning team is sweeping the halls shooting to kill any survivors who've managed to find themselves some oxygen and a warm place to hold out. Within this mess, your crew needs to extract a corporate VIP mole in hiding on the station. This reimagining promises a whole new way to approach the adventure and should be a ton of fun whether or not you've played the adventure before or its your first time. I can’t wait for you all to give them a spin!

Crossing the Finish Line

Alright, that's all for this week. Next time you hear from me we'll be on the other side of the campaign. Here's to making the final hours count and pushing us over the edge to unlock the Smuggler's Guide. Together, we can do it!

Thanks again for everything. Until next time, yours truly, 

Dave 
This is the big one! The Smuggler’s Guide becomes its own zine, featuring “Shoot the Messenger”, a thrilling bonus adventure by DG Chapman (Haunting of Ypsilon 14, Another Bug Hunt).
Goal: C$100,000 reached! — We did it! This project reached this goal!
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Eryk Sawicki
CREATOR
1 day ago

Project Update: Hold on to your Johnsons - its the last stretch!

Hey folks!

This last month has absolutely flown past - I can't believe we're already in the last 24 hours of the campaign. Thanks so much to everyone who backed, shared, and talked about Johnson Squared over the last few weeks. Seeing your comments has been incredibly heartening.

For those who missed it, Sam, Josh, and I were on The Panic Table a few days ago chatting all about our writing process and making more than a couple silly Johnson jokes. Sam and Josh have already added some of the jokes chat made during the stream.

As we see the campaign off, join us for a can of JanusCorp™️-approved Schlurp.

Chat soon,
Eryk

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Jack Panic
CREATOR
3 days ago

Project Update: Happy Last 48 Hrs! One-Shot PDF Download for All Backers!

Free download for all backers!

Hey everyone! As we are getting close to shutting down the pound, we just wanted to thank you all again for the amazing support and puppy love! 

As a big thank you to everyone, we have turned our Actual Play "How To Train Your Dog" into a scenario ready for your one shot game nights!

Take on the roles of over-the-top mercs as they attempt to steal a genetically engineered smart-dog off a train in space, in three [real world] hours.

Features
  • 4 Heist ARCHETYPES that each with their own Signature Item.
     
    • THE HACKER >A Cyborg with A Swiss Arm-y Appendage.
    • THE HANDLER > A Dog Training Android Equipped with hyper-sonic DogWhistle.
    • THE WILDCARD>The Quintessential Pitch Hitter with Cyborg G.U.T. and a Cowboy hat.
    • THE ENFORCER.> The Retired Marine with Electrifying Brass Knuckles.

  • A Dynamic "Procure On Site" Inventory system that trades Stress for new gear.




  • New adversaries: 4 Original Bounty Hunters, I new wolf horror, a Smart-Dog and more...




  • 8 Locations to explore within the SCANLINE express train. 

  • All the tools you need to run a high octane, action smash & grab on a train!


INSPIRED BY: Cowboy Bebop, Snowpeircer, Andor, Werewolf by Night, Ocean's 11

Backers can grab a copy of the PDF with the link below!

Thank you so much! We'll be back with more updates soon!

- Jack & Cameron
Includes Backer-Exclusive Content
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Chris Airiau (5MW Press)
CREATOR
2 days ago
83 votes • Final results
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Any chances you'll include any tools for this? I have a player who thought this module was from the dog's perspective, and thought it would be more interesting that way-- I'd love to help them make a playable one, even if it's just as a guest character!

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Tuesday Knight Games
CREATOR
3 days ago
We'll record high quality audio briefings for each of the bounties in the book!
Goal: $400,000 reached! — We did it! This project reached this goal!
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