Gallant Knight Games
CREATOR
over 1 year ago

Project Update: Who will you be? Characters in the Carrion Lands!

Happy Friday everyone!

We hope you've been having a great week, and we're thrilled to be creeping up on 50% funding for Carrion Lands. Please remember to share the campaign with your groups!

Now, let's talk about who you'll be in the Carrion Lands. We'll talk about mechanics later, and instead focus on Classes today.

Classes

There are three Classes in the Carrion Lands, and there's a unique rule (called "class rarity" in my head) that defines how classes interact with the setting. Class Rarity helps the Overlord (Game Master) define how the setting works, and allows them to (roughly) gauge the impact of each class on the setting and game group around them. 

Class Rarity is a recommended but optional rule, as having fun matters more than saying "you can't play a class" that a player might want to. It's designed to be a flavorful enhancement, not a penalty, and as such, we worked hard to make sure it is, but also to ensure it can be discarded if its not right for your group. 

Survivors

Called Heroes in the ashcan, Survivors are the default and most common class in the Carrion Lands. They have no restrictions, and focus on accomplishing their goals through violence, trickery, discussion or similar means. They can have mighty thews, clever and deft fingers, sharp minds and much more. At their core, they are "the common individual" writ large in the Carrion Lands. Survivors might be hunters, assassins, warriors, generals, merchants, or thieves.

There is no class rarity or restrictions around Survivors. Indeed, they are the "default" class in the Carrion Lands. 

Magicians

Having access to dark and corrupting esoteric magicks, Magicians are feared and reviled throughout the Carrion Lands. However, some exiles will find themselves allied (or working under) a Magician, as they must when survival comes first. Magicians can cast spells, create magick items, summon otherworldly allies (or enemies!), and alter the very fabric of the Carrion Lands.

Magicians are rare, meaning that including a Magician in your group carries some risks to it, and certain requirements must be met.  Constant exposure to the dark magicks of the Carrion Lands can be corrupting, defining the souls and doom of those around you. (Obviously these rules are recommended but optional: having fun with your friends is the priority, not penalizing someone who wishes to use magick!)

Priests

Priests are the moral and ethical compasses that try to survive the Carrion Lands (for varying interpretations of moral and ethical.) Priests can represent the divine will of the Gods of the Carrion Lands, the manifestation of a non-deific philosophy, or the empowerment of a moral code. Religion is a complex thing in the Carrion Lands (for reasons you'll learn), and as such Priests are exceptionally rare and introduce a new level of complications to the game. 

Priests are restricted, meaning you can only play one if the Overlord agrees, as their very lore contains game setting altering information. They are powerful, having access to abilities that exist beyond the very reality and ken of the Carrion Lands. 

While several classes were left on the cutting room floor during development, it is this three (the original classes from our combination of OGL sources that include the BoL Hack) that remain present in the Carrion Lands.

You might see others crop up as stretch goals or incentives, but no promises....

What other details might you want to know or see about the classes and characters in the Carrion Lands?
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