Alright with the pending project out of the way, let’s get to a status update for shipping!
Excellent question! A lot of you (unfortunately) were hit with VAT charges. No matter where the product is shipping from, that should not have been happening. We’ve investigated the issue and think we’ve found a solution, so it should be less of a problem moving forward. These taxes were paid ahead of time and thus nothing should be landing at your doorstep but a package. Sadly, we can’t pay these taxes on your behalf. But! We will be more than happy to refund you these unexpected charges! Please be sure to email contact@greaterthangames.com with your backer email as well as your proof of payment. We’ll get right on giving you that refund in no time!
- Punch board style panels (and ONLY the panels, no cards) are now available for purchase!
- Non-US Backers who added Horizons of Spirit Island will be getting a second survey for the option of getting these panels in their emails.
- There will be no additional shipping charged for this item.
- No further action needs to be taken by these backers beyond the normal survey answering.
- US Backers will not be getting these surveys, only non-US backers.
See you soon!
- Spirit Island: Nature Incarnate
- Spirit Island: Nature Incarnate - Foils
- Spirit Island: Nature Incarnate - Sleeve Bundle
- Premium Token Pack 2
OK, here’s a short and sweet summary to make it as clear as possible.
- Approximately 1,000 of you will receive all of your existing Spirit Island products.
- It will be the first 1,000 people who filled out surveys.
- The next round of about 1,000 people will be in March, 2023.
- This does not apply to Australian and Asian countries, who will still receive all of their products at once.
- This does includes everything EXCEPT for the following products:
- Spirit Island: Nature Incarnate
- Spirit Island: Nature Incarnate - Foils
- Spirit Island: Nature Incarnate - Sleeve Bundle
- Premium Token Pack 2
- You will know that you are one of the first 1,000 if you receive a shipment notification, which will have your tracking number and what products you are receiving.
- Addresses will be temporarily locked for this shipment and unlocked again for updating for Nature Incarnate shipping.
If you have any other questions, please reach out to contact@greaterthangames.com! This is the fastest and most efficient way to reach us!
Quick summary on the pledge manager update: the surveys have been sent out! You should have received your email by now, but give it up to a week before reaching out. If you have any concerns or questions regarding changing your address or getting your pledge, don’t hesitate to reach out to contact@greaterthangames.com. Any questions on the technical side of BackerKit should go directly to BackerKit themselves.
Pre-Order Store is Now Live
Files are in the Printer’s Hands
Thank you, everyone!
Hello, all of our final 11,895 backers! Thank you all so much again for your support, care, and excitement for this new expansion to Spirit Island! We appreciate all of you for coming along for this journey with us learning more about the Spirits, Aspects, and more. As mentioned previously, we’ll be updating all of you on the first Tuesday of every month with progress on the game!
Estimated Timeline for Fulfillment
- November-December 2022 — Finishing up the last few details on development and getting the print files ready to hand over to the printer.. The vast majority of the game was already set to go, but we want to go over everything with a fine-toothed comb.
- December 2022-January 2023 — We send the files to the printers, exchange some back and forth to make sure everything is perfect, and then printing gets started.
- February-March 2023 — A pre-production proof arrives. This is about as final as it could get before it starts to print.
- March-June 2023— Nature Incarnate production! The game is printed and packaged in cases, which then get loaded into cargo containers! This is the biggest step.
- June-July 2023 — Said containers wait for their turn to be shipped.
- July-September 2023 — It travels across the sea and then waits for its turn to be allowed into port.
- October-November 2023 — The game arrives and fulfillment can begin! You’ll be getting your packages sometime by the end of the year
This timeline is more or less what each different fulfillment area is going to be dealing with. This is the part where I put the big, bold, italicized disclaimer: These are all estimates. Not only that, these are estimates with plenty of time padded in to account for things like… shipping mishaps or major holidays for factory workers. We’re hoping the games arrive to you sooner, but this is a pretty realistic timeline just in case. Of course, this is not accounting for any other major world changing events like supply chain issues. How will you know what’s going on? Great question.
How You’ll Be In The Know
Some Updates on the Token Pack
- 7 Incarna Tokens
- 24 Deeps Tokens
- 18 Vitality Tokens
- 20 Quake Tokens
- 72 Elements Tokens
- 6 Fear Markers
- 27 Single Turn Effect Markers (Defend)
- 27 Single Turn Effect Markers (Isolate)
What were the Spirits and aspects from the Dev Team Interview?
The creator of Spirit Island R. Eric Reuss and development team member Ted Vessenes write more about this incredible spirit with our final bonus card for this campaign. Gentlemen, please tell us all about Wounded Waters Bleeding.
Story
Design
Dev Notes, by Ted Vessenes
Major Power Card: Flocking Red-Talons
Thank you both for all the hard work you, and the rest of the development team, have put in for these information filled updates! We’re here, the last heavy update of the campaign. We’ve got one more to go tomorrow with our last celebration of our number of wonderful backers and how we’re going to keep you updated moving forward to bringing this product from us to you.
Premium Token Pack #2
- 7 Incarna Tokens
- 24 Deeps Tokens
- 18 Vitality Tokens
- 20 Quake Tokens
- 72 Element Tokens
- 8 Strife Tokens
- 6 Badlands Tokens
- 8 1-Energy Markers
- 12 Fear Markers
Aspects
- Dark Fire - Shadows Flicker Like Flame: Shadow and Flame are one
- Deeps - Ocean’s Hungry Grasp: Return the island to the deeps, one land at a time
- Encircle - Sharp Fangs Behind the Leaves: Predators lay in wait, surrounding their prey
- Enticing - Bringer of Dreams and Nightmares: More dreams, fewer nightmares
- Haven - Rivers Surge in Sunlight: A place of peace and rest for Dahan and Invaders alike
- Intensify - Shifting Memory of Ages: Strengthen your powers by tapping into past memories
- Lair - Lure of the Deep Wilderness: Trap Invaders in your lair, using them to bring you more
- Locus - Serpent Slumbering Beneath the Island: Focus the Island’s Spirits on the place of your stirring slumber
- Mentor - Shifting Memory of Ages: Pass on lessons from your past to your friends and allies
- Nourishing - Vital Strength of the Earth: Revitalize the earth, the Dahan, and yourself
- Regrowth - A Spread of Rampant Green: Your destroyed presence shall return to the land
- Sparking - Lightning’s Swift Strike: Inspiration strikes
- Spreading Hostility - Keeper of the Forbidden Wilds: Punish the Invaders for trespassing in your lands
- Stranded - Shroud of Silent Mist: Invaders have lost their way in the ever-shifting mists
- Tactician - Thunderspeaker: Prepare for the Invaders in advance
- Tangles - A Spread of Rampant Green: Wilds tear down the Invaders’ buildings
- Transforming - Heart of the Wildfire: The fire is a crucible of change, for better and for worse
- Unconstrained - Sharp Fangs Behind the Leaves: Your beasts roam wherever they find prey
- Violence - Bringer of Dreams and Nightmares: Fill their dreams with your unbridled wrath
- Warrior - Thunderspeaker: Fight alongside the Dahan with your Incarna
Story
Design
Dev Notes, by Nick Reale
With this card, the Habsburg Mining Expedition tries to make as many new Mining lands as possible before Ravaging in every Mining land on the island. But the miners don’t stop there; they keep Ravaging in all Mining lands for the rest of the game. Hurry up and scare the mining expedition off the island before it strips the land bare!
Event Card: Ethereal Conjunction
We did it! This project reached this goal!
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Goal: 10,000 backers — This goal was reached on Nov 13, 2022 8:39am PST
We are genuinely thrilled by the turnout for this campaign! What a ride it's been, and we're going into the last week with a few more reveals still yet to come!
With passing the 10k backer mark, it's time to check out TWO Unique Power cards, the first from Wandering Voice Keens Delirium:
Wandering Voice loves throwing Strife around, and that Strife is incredibly effective at making Invaders terrible at Ravage. However! When it's used that way, it gets used up and goes away, and Wandering Voice really likes it if the Strife sticks around (that second Innate Power that happens in the slow phase... it's not as good if there's no Strife anymore). Fortunately, it's got Exhale Confusion and Delirium:
Seems like there's upsides and downsides, right? Invaders with Strife not participating in Ravage means that they're not part of ANY of the Ravage, including damage from Dahan counterattacks. But, with Wandering Voice's Incarna nearby, the Dahan weren't participating in the Ravage anyway, so might as well have the Invaders sit out, thus keeping their Strife tokens. Plus, there are other clever ways you can use this effect in conjunction with Wandering Voice's other tools... but I don't want to spoil EVERYTHING here.
On to a power card for Towering Roots of the Jungle!
Towering Roots's unique token "Vitality" is powerful stuff. It prevents Blight from being added to a land, which in of itself is incredibly strong. However, once you have three Vitality in the same land as your Incarna, your Incarna gets Empowered, which means that Invaders can no longer take any Build actions in the land with your Incarna. Because of those inherent strengths, adding Vitality tokens takes a while. Towering Root's Spirit Panel only has one way of adding a Vitality token, and that's through its second Growth option. However, it also has the unique card Blooming of the Rocks and Trees:
Early game, you're going to have to decide between using it in lands where you can take advantage of the Vitality OR the Wilds, and both are incredibly useful! However, it doesn't take terribly long for Towering Roots to make its way to 3 Plant elemental icons in play, and then this card really takes off. Nope, no Explorers OR Blight in this land, thank you very much.
We've got exciting updates coming this week, and then we'll wrap up the campaign on Thursday! Thanks for being part of this wild ride!
Story
Design
Dev Notes, by Ted Vessenes
Blight Card: The Border of Life and Death
Lure of the Deep Wilderness - Lair, by Ted Vessenes
- The Incarna’s land needs to feel important
- The Incarna needs to feel like a benefit
- The Incarna needs the thematically feel like Lure is attracting people to it
Sharp Fangs Behind the Leaves - Unconstrained, by Nick Reale
Shifting Memory of Ages - Mentor, by Emilia Katari
Event Card: Far-Off Wars Touch the Island
Another card we're retiring with Nature Incarnate is the polarizing event "War Touches the Island's Shore". Far-Off Wars is designed as the variant of this effect with better dynamics. Players can make different choices for different parts of the island, letting them decide exactly how much to lean into destruction versus protection.
Thank you again to our dev team for their insight into these Aspects that they’ve worked so hard on. We’ll be back again on Friday with an update on the penultimate spirit! What do you think the name is? Tell us below, and we’ll see you soon for the answer!
We did it! This project reached this goal!
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Goal: 9,500 backers — This goal was reached on Nov 8, 2022 9:58pm PST
Last night, we reached another tremendous achievement! Over 9500?! Amazing. Thank you all for being such a key part of bringing Nature Incarnate to life!
So, without further ado, here's one of the many Unique Power cards for Dances Up Earthquakes!
As you've seen in the update all about Dances Up Earthquakes, this Spirit has quite a lot of destructive potential. They also have a lot of utility, given their flexible options on when and how they play and pay for power cards. But don't forget the Dances part of their name! They're also all about moving stuff around, using this power card Exaltation of Echoed Steps, or dancing to inspire others to gain energy, using their card Gift of Seismic Energy. When Dances Up Earthquakes dances, you can't help but be moved by it, one way or another!
The next Achievement we reach will be a whopping 10,000 backers! That would be stunning, and it seems entirely likely, at this rate! If/when we do reach that achievement, I'll post TWO Unique power cards from two different Spirits. Celebration!
See you in a few hours for another Spirit update!
Story
Design
This icon is for Quake tokens, a Spirit-specific token. The dev team came up with these to solve some mechanical issues while simultaneously supporting the Spirit’s main theme, at which they work beautifully - they represent that same “build up potential then unleash it” dynamic as the Impending mechanic, but in a board-focused way rather than a Power Card-focused way. I’ll let the devs talk about the mechanical problem that the tokens solved.)
Dev Notes, by Nick Reale
- It’s basically impossible to balance around. If it’s just strong enough to be viable at high Difficulties, the difference between a blowout victory and losing to Blight is just 1 or 2 Towns in inconvenient locations when Turn 4 rolls around. Also, the strategy would then trivialize lower Difficulties.
- It bores everyone in the game. The Dances player can write their entire Turns 1-3 on a notecard before wandering off to play video games for half an hour, and then everyone else takes a snack break when that player comes back on Turn 4 to take a turn almost as long as the prior 3 combined.
- It isn’t fun to play Dances multiple times with this strategy, since it can be played by rote rather than responding to the Invader, Fear, Event, and Power Card decks.
Major Card: Rumbling Earthquakes
We did it! This project reached this goal!
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Goal: 9,000 backers — This goal was reached on Nov 4, 2022 2:12pm PDT
What a week it's been! We keep hitting Achievements and revealing information all week! Here, at the tail end of the week, I'm about to leave the office, but we're only 4 backers away from hitting the achievement, so I'm launching it early!
Let's look at a power card from a spirit we just revealed a few days ago! Here's one of the useful tools of Relentless Gaze of the Sun!
With Focus the Sun's Rays, you do some damage, (hopefully the Dahan are not in that land already), and you can bring your presence directly to where you need it. Also, Relentless Gaze can make the most of the Badlands tokens they've been placing, getting one into a useful spot. There's a lot of utility in this card, not just damage!
Have a great weekend, everyone!
Story
Design
Dev Notes, by Emilia Katari
Fear Card: Distracted by Local Troubles
Hello, everyone! Please introduce yourselves with your name, pronouns, and role on the dev team.
What drew you all to Spirit Island in the first place?
Can you explain the process of developing a Spirit in general?
Step one is to make sure that there’s a good and engaging mechanical hook that people are excited about. A good example of this would be like if you’re playing as Ocean’s Hungry Deeps? You want to start drowning invaders. That’s the schtick of the game plan and you want to do that. You want to make sure that’s good and enjoyable for players regardless of whatever else is going on.
Does that process look different for aspects, major/minor powers, events, etc.?
Christopher: Yeah, but I’m surprised and satisfied with how much we didn’t cut.
Are you all working together at once?
How long does the development question process generally take?
What item (Spirit, Aspect, etc.) gave you the most trouble in terms of development? Why? And by contract, the least resistant!
Can you give examples of what it’s like feeling out something? Do you have any examples of knowing when something is too hard or not hard enough or things like that? Are there any hard metrics used?
Were there any unique challenges to Incarna that came about in game development, if any?
What aspects are you most excited about for the previous Spirits and why?
What makes expansion stand out for you?
Major Power: Fragments of Yesteryear
Story
Design
Dev Notes, by Nick Reale
The first mechanic was reusing Power Cards on back-to-back turns. This turned out to be terrible for gameplay; players would reuse their favorite defensive card to stall out the first 4-ish Turns, only getting to the earth-scorching in the second half of the game. The improved version of this is Repeating Power Cards instead of re-playing them. With Repeats, players feel focused within a turn, but still have a lot of variety from turn to turn.
Blight Card: Slow Dissolution of Will
Even though the Spirits get weaker, what they shed helps the island itself repel the Invaders. This is one of the few Blight Cards to put pressure on both Presence and Blight, challenging the Spirits to hold themselves and the island’s ecosystem together, even as the island gets dangerous to a degree rarely seen in Spirit Island.
Thank you to both Eric and Nick for telling us all about this burning spirit and Slow Dissolution of Will. A unique take on a sun spirit and yet familiar sentiment for anyone who’s suffered through a tough summer! We’ll be back on Wednesday, November 2nd for a special interview with the whole development team on the development and playtesting process, what they’re looking forward to in Nature Incarnate, and more! Stick around and we’ll see you then!
We did it! This project reached this goal!
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Goal: 8,500 backers — This goal was reached on Oct 30, 2022 9:34pm PDT
Happy Halloween to all you spooky spirits out there!
Since I've revealed one Unique Power card for each of the three announced-so-far Spirits, I was going to double-back with this reveal and show off another Unique Power card for our first Spirit: Behemoth. However! Today is, as noted, the spookiest of days! Thus, we must turn to the spookiest Spirit...
Fear and Strife, indeed! Note that you may choose for your Incarna to count as a Beast, so you almost always have a Beast in a useful position for making this most of this Power, but it's especially juicy if you have a Invaders and a Beast (who might just be your Incarna) in the Endless Dark.
Since you must let pieces Escape the Endless Dark with some regularity, many times, some Invaders Escape who you weren't quite done with yet. A little Terror of the Hunted makes sure that those Invaders are thoroughly Strifed, keeping them from returning to the island and dealing damage during Ravage.
We'll have a regularly scheduled update in a couple hours here, featuring an intensely focused Spirit! See you then!
Ocean’s Hungry Grasp - Deeps
Notes by Emilia Katari
River Surges in Sunlight - Haven
Notes by Nick Reale
Thunderspeaker - Warrior
Notes by Ted Vessenes
Major Power Card: Transformative Sacrifice + Minor Power Card: Roiling Bog and Snagging Thorn
We did it! This project reached this goal!
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Goal: 8,000 backers — This goal was reached on Oct 26, 2022 7:00pm PDT
We blew through the 8000 backers mark last night, so it's time to see a new card!
Breath of Darkness down the spines of your fellow spirits?! That's right, even your friends' presence can go on spooky trips to the Endless Dark. But this is not just for cool repositioning and also having pieces in the Endless Dark that you don't mind escaping! For the rest of this turn, every Spirit who has any presence in the Endless Dark gets +1 Range with all their powers! Reach from the Infinite Darkness, indeed!
See you tomorrow morning for some more delightful content! What could it be? Time will tell!
Story
Design
Dev Notes by Emilia Katari
Event Card: Terror Spikes Upwards
Postscript from Eric: A Note on Terminology
Thank you again so much for all of you who keep coming in to back our project. You’ve gotten a little bit of a taste of Incarna and how it works from last weeks' updates, so now we bring you more details on the creation and development of Spirit Island: Nature Incarnate! Our Customer Service & Community Manager Bailey was lucky enough to sit down with Spirit Island designer R. Eric Reuss to ask for more details. Here is their interview!
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Blight Card: Shattered Fragments of Power
Like the Aid from Lesser Spirits Blight card, the players must divide a set of Power cards. And since they each gain a Major Power, players also get a burst of energy to help play their new power. But! This leaves only 2 Blight per player, so you've gotta either act fast, or have a solid plan for defense and/or recovery.
We did it! This project reached this goal!
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Goal: 7,500 backers — This goal was reached on Oct 23, 2022 11:57am PDT
We will have another update in a couple hours here, but we reached the Achievement of 7500 backers over the weekend, and have brought in almost 100 more since then! Wow!
As promised, here's a power card for the recently revealed Hearth-Vigil!
Hearkening back to Hearth-Vigil's panel and their ability to move Dahan AND move themselves with Dahan, getting to range zero with a bunch of Dahan and a few Invaders is not particularly challenging for Hearth-Vigil. Isolating the land where you've got your Dahan set up for success? Fantastic. You're calling the shots on what happens here, and it's not looking good for the Invaders.
See you in a bit with the first scheduled update of the week!
We did it! This project reached this goal!
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Goal: 6,800 backers — This goal was reached on Oct 20, 2022 11:55am PDT
Story
Design
Dev Notes, by Nick Reale
Postscript: A Note on ‘More Dahan on the board’
Bonus Card — Bargain of Coursing Paths (Major)
Finally, Some Clarifying Information about Incarna
Destroyed Incarna
Incarna are Presence?
An Incarna is a special type of Presence. How is that different from a Sacred Site?
Thank you so much to Eric and Nick for those in-depth write-ups on all sorts of things! We look forward to sharing even more information with you next week!
There have been wrinkles and hiccups, but what a fantastic first week we've had overall! Thank you to each and every one of you for being a part of this, and also for sharing your feedback — we want this experience to be the best it can be for as many people as possible! Let's get into it!
Schedule
- October 21st — Spirit Reveal: H_____-V____
- October 24th — Interview with R. Eric Reuss, designer of Spirit Island
- October 26th — Spirit Reveal: B_____ O_ D_______ D___ Y___ S____
- October 28th — Aspects for Spirits from the Core Game
- October 31st — Spirit Reveal: R_________ G___ O_ T__ S__
- November 2nd — Interview with Nature Incarnate Development Team
- November 4th — Spirit Reveal: T_______ R____ O_ T__ J_____
- November 7th — Spirit Reveal: D_____ U_ E__________
- November 9th — Aspects for Spirits from Expansions
- November 11th — Spirit Reveal: W________ V____ K____ D_______
- November 14th — Adversary, Scenarios, and More!
- November 16th — Spirit Reveal: W______ W_____ B_______
- November 17th — Wrap-Up Update for End of Campaign
I've lightly redacted the names of the Spirits so you can have SOME guesses as to what is coming, but still have plenty of content to look forward to. Trust me: there will be plenty of surprises along the way. Speaking of which...
Achievements
To kick us off, we passed the 7000 backers count last night, so here's one of the Unique Power cards for Ember-Eyed Behemoth:
As you've figured out from Behemoth's Spirit panel, they're all about stompy destruction, but they have some other tools, as well. Terrifying Rampage uses their stomping to keep some Invaders out of the fight, and also to make Dahan flee, but in potentially useful ways!
Let's see how many more Achievements we reach by the end of the campaign!
Foil Spirit Panels
As for making thin, non-foil Spirit Panels, which is a thing some people have requested — we're looking into it, and it's a thing we might do some day in a big bundle with potential art or graphic design tweaks, but it's not something we're doing as part of this campaign, and it will take a good deal more consideration on how we'd want to make that as a product. But know that we do hear your requests and we are looking into the best way to make such things available!
Finally, a bit of Nature Incarnate Content Information
As part of Nature Incarnate rules, we're officially retiring the Blight card Tipping Point. Tipping Point had the unfortunate effect of particularly punishing Spirits that might be low on presence for some reason (eg. Volcano, Sharp Fangs, Fractured Days) while having almost no effect on most other Spirits. When there were fairly few Blight Cards, Presence-low Spirits would need to play around it, but as more Blight Cards are added, that stops making any sense, turning it into a low-odds 'you just lose' effect. This constrained our ability to make more Spirits without much presence on the board, and those Spirits are more fun than Tipping Point is. Plus, there have been a number of "unfun" feelings about Tipping Point since its release, so we are taking this opportunity to give some new, better options that still keeps the danger high while not constraining design space or game enjoyment. We'll be sharing a few of the new Nature Incarnate Blight cards in future updates.
I believe that's everything! Whew! I'll be posting another update with today's Spirit Reveal in under an hour here, as I didn't want all this information to clog up the Spirit reveal update, so stay tuned for that!
We've heard you that this system isn't quite working for you, so we're going to change it! We're still getting all the details together, but tomorrow morning's update will include a bunch of new information on how things are going to work for the rest of this campaign. We just hit the next achievement level, but there won't immediately be another achievement posted until tomorrow morning, alongside the update explaining how things work now.
Thank you for bearing with us as we try out this new system and explore the ways it can be used. We're eager to get back to giving you information the way we like best, and still using Achievements for something interesting but less load bearing. All in all, we're very happy with Nature Incarnate, and we want to get to a place where we're equally happy with how this crowdfunding campaign is going.
Thanks, everyone! See you tomorrow morning!