Anaheim 2100: A Future Shock Guide Book

Anaheim 2100: A Future Shock Guide Book

Welcome to Anaheim, a kaleidoscopic dreamscape of steel and silicon, bio-luminescent beauty, sea-soaked ruins, and rampant data nodes. A cyberpunk RPG book set in Anaheim, California.
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Welcome to Anaheim...

A kaleidoscopic dreamscape of steel and silicon, bio-luminescent beauty, sea-soaked ruins, and rampant data nodes. A city where the line between human and machine blurs, where cybernetic beasts roam freely, and reality is as malleable as code. In this urban jungle, the dreams of yesterday have been swallowed by tomorrow's technological advances. The result is an intoxicating blend of nostalgia, decay, and digital dominion.

For the Savage Worlds Role-Playing Game

Savage Worlds is a versatile role-playing game focused on Fast! Furious! Fun! It is pulp action at its finest, swift-moving, pulse-pounding adventure. We're expanding on the Savage Worlds rules with a guidebook for Anaheim, California, circa 2100. The round-eared amusement parks and office buildings are long gone, replaced by rusted steel girders and a soupy mesh of signals, wavelengths, and bandwidths. Explore Anaheim as you've never seen it before.


Anaheim has four distinct sectors, each bearing its unique pulse, each housing a distinct tribe, and each playing host to a universe of stories waiting for you to craft and explore.

Hyperion Grid, the beating heart of Anaheim, is a cybernetic entity pulsating with life.

Neon Groves, west of the metropolis, paints a dreamscape of chromatic serenity.

The Shadow Shores offer sanctuary to society's outcasts.

The Halo, a circle of elevated steel, traces the city's boundaries, buzzing with illicit deals, black-market cyberware, and outlawed AI cores.

This is Anaheim, a city etched in shadows and bathed in neon lights. It's a playground for the audacious, the desperate, the dreamers, and the outcasts. Whether you’re a veteran of countless campaigns or new to RPGs, you can immerse yourself in this vibrant world to forge alliances, confront adversaries, and shape your destiny.

Will you claim your place in the Grid's ever-shifting power dynamics, uncover the Neon Groves' secrets, defy the song of the Shadow Shores, or find a home amid the scrap metal towers of the Halo? The choice is yours. Welcome to Anaheim. The City of Echoes awaits.


As a thank you, returning backers get one free Menagerie Press PDF of their choice.


We're using Pinnacle's Savage Worlds, which offers the perfect blend of streamlined gameplay and design flexibility. Anaheim 2100 is playable using only the Core rules book, available here: 

This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.



PDF and print copies are fulfilled by DriveThruRPG. Backers receive a one-time code for PDF and/or print-on-demand (POD) copies. POD backers are responsible for a small printing and shipping fee, and DriveThruRPG prints and ships their books. This is the most cost-efficient method to get print copies to our backers.

If you're unfamiliar with DriveThruRPG's print-on-demand, the hardback costs are approx. $12 + shipping per book for books in the USA. Of this, $7 is collected via Kickstarter, and $5 is collected by DriveThruRPG per book for printing (the actual price depends on the final page count). These paperback books retail for $14.99 + shipping, so you're saving by backing us on Kickstarter.

Additional costs may be incurred from customers in the EU or customers impacted by UK shipping tariffs. Please check with your local post offices, as these situations vary by region and package details.

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