The Nebula Seer: a cloak of starstuff and comets for eyes, skin the color of the void, a crystal ball with a galaxy inside in one hand and a pair of dice in the other
The Event Horizon: Every die face read up until you get to this face is now null and void; remove them from the reading
The Black Hole: nullifies all dice in the zone
New Star: reroll all dice
Supernova: reroll all die in this zone
Parahelion/Aphelion (same face, two outcomes): if it lands in an outer zone, reroll all dice in the opposite zone. if it lands in an inner zone, reroll all dice in the zone closest to this die.
Dark Matter: all die in the same zone and the zone itself have the opposite meaning
Wormhole: move this die and the die closest to it to the Core. Read them as both in the Core and in the original zone.
Orbit: all die shift to the next zone - counter-clockwise if this die is on the right, clockwise if on the left
Gravity Well: all dice shift one zone inward
Solar Flare: directional face - whatever die this face is pointing to is ejected from the reading (imagine a looping solar flare pointing in a certain direction)
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The Nebula Seer: a cloak of starstuff and comets for eyes, skin the color of the void, a crystal ball with a galaxy inside in one hand and a pair of dice in the other The Event Horizon: Every die face read up until you get to this face is now null and void; remove them from the reading The Black Hole: nullifies all dice in the zone New Star: reroll all dice Supernova: reroll all die in this zone Parahelion/Aphelion (same face, two outcomes): if it lands in an outer zone, reroll all dice in the opposite zone. if it lands in an inner zone, reroll all dice in the zone closest to this die. Dark Matter: all die in the same zone and the zone itself have the opposite meaning Wormhole: move this die and the die closest to it to the Core. Read them as both in the Core and in the original zone. Orbit: all die shift to the next zone - counter-clockwise if this die is on the right, clockwise if on the left Gravity Well: all dice shift one zone inward Solar Flare: directional face - whatever die this face is pointing to is ejected from the reading (imagine a looping solar flare pointing in a certain direction)