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Question 2: (I answered Q1 as "Entropy and Time Distortion.") Given my Q1 answer, I think the 22nd should have more dire consequences than the others. 1) Player puts their "hand" back in the bag and draws again (without Die 22); 2) Player who drew Die 22 must give up a die; 3) Players must switch hands with Player to left; 4) Player who drew Die 22 skips a turn; 5) Players must trade a die with person to left of them; 6) All Players must give up a die. (Note: Die 22 should only be used once at the beginning of a Session. If a person is Reading solo, the term "Players" refers to the dice bag.)