Replies to Restoration Games: Project Update: Our Fate Is Written in the Stars
>1y

These all seem like very good changes compared to the broken version from playtesting. Can spells and invocations only be cast on your own turn?

That's correct. And, yes, that's why we do playtesting.

DEL
>1y

Just curious, what seemed broken about the original astromancer, or the spells? I saw some version of them at Origins, but they didn't seem particularly broken to me. He seemed quite limited by the number of spells per month he could use. His virtues didn't seem too bad, except maybe the one where he could keep a spell he just cast.

>1y

Invocations were upgraded versions of spells, and invocations could be cast on other players' turns, so the Astromancer could get a treasure on every turn, instead of just their turn. Also, the Astromancer could spend an item to keep a spell prepared. So you could cast a spell to move a hero and a foe to a space (champion virtue), get a free treasure, spend an item to keep the spell ready, and do it again the next turn. The more items you had, the more times you could do this. Also, the spells were much different from these ones. It was broken, and it also made each turn about 1 minute longer on average.