Vaults of Vaarn: Second Edition is a luxuriously-produced hardback book, which contains the core rules for playing the acclaimed science-fantasy adventure game.
The book includes:
- 10 playable Ancestries, detailing the sentient species of Vaarn. Players can embody haughty non-mutated True-Kin, mutated Cacogen, uplifted Newbeasts and Neoblooms, fungal Mycomorphs, Synthetic thinking machines, crystalline Lithling scholars, and the two-dimensional Planeyfolk, who are living casualties of hypergeometric experiments.
- Procedually-generated equipment, including weapons, armour, adventuring gear, and Exotica, the far-future relics that everyone is searching for.
- Characters can install cybernetic implants, open their minds to learn Mystic Gifts, study hypergeometric codexes, recruit followers and mercenaries, mind-control psychic thralls, ride bizarre steeds, and tame the strange pets that inhabit the polychrome wasteland.
- A freeform and creative magic system, where players spend HP to use Mystic Gifts defined by randomly generated keywords.
- A bestiary of over 100 unique science-fantasy monsters. There are no orcs or elves here: instead characters can battle self-replicating Copycats, paradoxical Fractalisks, or colour-leeching Chromavores, to name just three of the horrors that stalk Vaarn.
- Fully-featured procedural map generation. With just a handful of dice dropped on blank paper, Referees can create fully mapped Vaarnish settlements, underground dungeons, and vast tracts of blue wilderness, all ready for exploration.
- Additional content generation tools allow for unique and surprising gameplay that will delight Referee and players equally. Generate entire religions, characters, books, drugs, meals, and poisons with just a handful of dice. Vaarn will always surprise you and is different every time you play.