Project EOS Rise is played by cycling through 9 phases to complete a game round, then resetting for the next round.
Phase 1 – Planning
In this first phase the players can spend a few moments talking about anticipated situations or how to accomplish a particular goal.
Phase 2 – Crew Actions
Each player announces what action they are performing and places their Character meeple onto an Action icon in the Starship EOS or a character's private room.
Phase 3 – Starship EOS Warp
The Pilot is responsible for warping the EOS to neighboring galaxies. Will you deliver cargo, attack Alien ships, or pilot your way to riches? The fate of humanity will rest on your choices.
Phase 4 – EOS Attack
Weapons are locked and ready to fire! In this phase, the entire crew will partake in a dice placement mini-game trying to activate damage cards to destroy Alien ships.
Phase 5 – Alien Ship Movement
WARNING! in this phase, all known Alien ships are strategically moving throughout the universe, trying to hunt down the EOS or protect valuable FRB signals.
Phase 6 – Aliens Attack
Shields up! Any Alien ship that entered the same galaxy as the EOS will engage. Hopefully, your decisions have left the crew with some defenses from this onslaught.
Phase 7 – Aliens Redeploy
As the game progresses, the Universe is likely to grow crowded with Alien ships. As you hunt for the Paradise Planet, the Aliens will be hunting you. The threat of your being overrun is real.
Phase 8 – Extinction & Event
You are one year closer to Earth's destruction. In this phase, the crew will draw an Event card for the region where the Starship EOS has ended its movement. Events can change the rules of the game during the next round.
Phase 9 – Funding, Refresh, Refill
It's not over yet? Great! Take a breath, calm your nerves. Time to clean up, collect funding and reset for the next game round.