You have stumbled upon the sacred halls of our Launch Party for Jason and the Argonauts, a tale not yet told, but soon to be sung.
With just over a month before our great voyage begins, we invite you behind the veil. Here, in these early days, you are among the chosen few, witnesses to the forging of legend itself. By following this journey, you shall be the first to uncover the secrets, triumphs, and trials that shape Jason and the Argonauts.
Followers of this campaign may scroll onward, and behold relics of creation, early illustrations and evolving visions brought to life by the skilled hands of artist David Schneider and graphic designer Ammon Anderson. Watch as mere sketches rise into heroes worthy of song.
But first, a challenge awaits you…
Gaze upon the shadow before you and test your knowledge of legend. Can you guess the Argonaut? Speak now, Adventurer, leave your guess in the comments and let it be known which Argonaut you believe stands before you.
The answer, along with the full reveal, awaits in the exclusive content reserved for followers.
We’re currently planning our unlock structure as follows:
Stretch Goals: every €500
Community Goals: every 35 backers
Before finalizing everything, we’d love your input 👇
This is my first update for Portent, and I want to take you along with the process so far.
As you might have seen, I started this project pretty recently. It hasn't been planned for years, it hasn't been lurking in the back of my head, waiting for an excuse. But it's a passion project for which I have a very clear vision and absolutely dedicated commitment.
The game has been coming along pretty well. At this moment, the basic game rules have been established, the copy at first draft status, and I have created and developed 22 kami, each representing a card from the Major Arcana. That means there will be at least 22 kami to come across on your journey in Portent.
But those 22 kami will of course really come to life when there's art accompanying their descriptions, and that means I've been sketching and doing some style tests, I wanted to share some of them with you <3 (Note that none of this is the final style just yet and might not make it to the actual game. Concept art will be included in a separate concept art book.)
Thanks for following the project, and enjoy the journey!
In our last update, we asked for your help deciding what additional content should be included in the core book.
Your feedback has been incredibly clear and extremely helpful. Here’s what stood out most from your votes:
Wizard Mishaps (45%)
Secrets (27%)
Blessings (18%)
These results are now directly shaping the content of the manual. We’ll be expanding the core material with the elements you showed the most interest in, making the book richer and more useful at the table from the start.
Now that we’re moving forward with writing and integrating this content, we’d like to ask you one more thing.
This time, the focus is different.
We’re planning how to structure Stretch Goals and Community Goals, and we want to make sure we’re unlocking content that trulyexcites you.
We’ve prepared a new quick poll to understand what you’d most like to see added during the campaign.
Take a moment to vote – your input will directly influence what gets unlocked.
Thank you again for your support – you’re helping us build a better project.