Gallant Knight Games
CREATOR
over 1 year ago

Project Update: Resources in the Carrion Lands!

Happy Tuesday folks!

We're 50% funded! We're moving along and we're only 5 backers away from our first community goal: Solo Rules from Alex of Blackoath Entertainment!

Today, we wanted to post about resources and challenges. Resources are a mechanic in the Carrion Lands that you'll likely recognize from other old-school games.

Challenges are a specific sort of Test that resolve around a Resource. resources are elements of your character that flow up and down over time. Whenever something instructs you to Challenge a Resource, you roll the appropriate die type (d4-d12). If the result is a 1 or 2 on the dice, you will lower the Resource Die type by a step (moving down the size charge, so a d12 becomes d10, etc.)

This is called a failure. Any other result is a success. If a Resource Dice drops to 0, bad things happen. This depends on the Resource.
 
Challenges are used when the result of an action would impact a Resource the character has. Spending coin, eating, all of those items are impact resources. You can increase your resources with specific actions. 

Food

Food, quite literally, represents much food you have access to.
If your Food Resource Dice drops to 0, you begin to starve. If you can’t increase your Food Dice back to at least d4 within 2d3 days, your Exile dies.
You can increase your Food with the Scavenge/Hunt action or Consume Food to decrease it and heal.

Water

Arguably the most essential resource in the Carrion Lands, Water represents (like Food) how much water you have access to.
If your Water Resource Dice drops to 0, you begin to starve. If you can’t increase your Water Dice back to at least d4 within d3 days, your Exile dies. 
You can increase your Water by taking the Scavenge Action

Food & WaterFood and Water have a special rule. Every day, when your Exile wakes up, they automatically decrease their Food and Water by one step. The only exception is when they are safely ensconced in a town or settlement with ready access to those resources (very unlikely in the Carrion Lands.)

Blood

Blood represents an Exile’s ability to carry on in spite of physical trauma, their ability to withstand damage, pain and conflict.
If your Blood ever drops to 0 your Exile dies.
Blood does not increase on its own and there are no special actions you can take around Blood

Silver

Silver is a catchall resource to measure much coin and bartering material the Exile has.
If your Silver ever drops to 0, your Exile can no longer trade, barter or purchase goods.
Barter/Purchase and Liquidate Resources are two special Silver actions.

Doom

All Exiles are doomed. They will all die in the Carrion Lands.
If your Doom ever reaches 0, all Resource Challenges automatically fail. A character will not live long once their Doom is upon them.
You may take the Doomed and Petition actions, which are two special Doom actions. 
 
The Iron Rule
These are just a few of the possible actions that the Overlord might take related to your Resources. Your Overlord might come up with new ones, modify these or simply use Resource Challenges as ad-hoc measurements and result generators. That’s all acceptable. Resources are meant to abstract things away.
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