If I Were You - A Conversation Before the End

If I Were You - A Conversation Before the End

If I Were You is a two-player conversational TTRPG about time, tension, and what we reveal under pressure. One of you has time. One of you doesn’t. You speak across a fragile link as cards interrupt or end the exchange. When time runs out, game ends.
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If I Were You - A 2 Player Conversational TTRPG

One of you has time. 

One of you doesn’t. 

All you have is this conversation.

If I Were You is a two-player conversational tabletop roleplaying game played entirely through dialogue.

There are no dice, no stats, and no shared objective. A fragile connection forms between two people who should not be able to speak. You may not understand why the connection exists, only that it does.

You will never meet.
The conversation will not last forever.
But you will be changed


Play begins with a single question.

From there, the game unfolds through natural conversation, shaped by prompts, interruptions, and sudden endings. Cards are tools that shift tone, introduce pressure, or end the exchange entirely.

When the signal ends, the game ends.

This game is inspired by For the Queen, The Time We Have,  6 Minutes of Power Remaining and You Know Me



This is a quiet, intimate game about misalignment, projection, hesitation, and uncertainty.
It is not about solving a problem or reaching agreement. It is about what happens when two people try to understand each other while standing in very different places.
Every session is unrepeatable. Every conversation leaves something behind. 
This game is for players who enjoy:
  • Two-player and duet games 
  • Narrative-first and experimental RPGs 
  • Conversation-driven play 
  • Ambiguity and emotional realism 
  • Re-playable games where no two sessions are the same 
  • Games that explore characters that are formed during play

You are helping fund a full version of this game.  
The full game will includes:
  • Prompt cards to guide conversation 
  • Transmission Enders that interrupt or conclude play 
  • Plot Twists that reframe and change the tone of the conversation 
  • Asymmetrical roles and guidance 
  • Safety tools and content considerations 

Stretch Goals


A Note on Stretch Goals
I want these goals to strengthen the game, not delay it. Every stretch goal is chosen to be realistic, achievable, and worth the wait.

Concept Art


Thank you in advance for following and believing in this project. This is my first time ever crowdfunding something. If you like to see more things I do, because I do things, you can find me in many places but centrally at dramadoesthings.com

If you are a blog or podcast that would like to play or review my game before and during the campaign please email me at [email protected]

This is my first ever crowdfunding project, your eyes on it means so much.

If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project

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