Fable Beginnings: Abysmal Failure

Fable Beginnings: Abysmal Failure

At a legendary magic-user convention, the party is tasked with guarding a mighty artifact. When it gets stolen, they are forced to chase the thief into the Abyss. Will they make it out to fix their abysmal failure?

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Bored of having your players meet in an inn? Tired of having them beat up kobolds and goblins until level 3? If only sending them to hell and back wouldn't kill them...

Why keep interplanar travel only for high level adventures? Fabled Beginnings is a new series of one shots that offers you and your players an opportunity to explore the astral sea, feywild, hell, plane of water/fire, and more!

This and each future installment of Fabled Beginnings features a few interplanar encounters, locations, and puzzles that can easily be plugged into any campaign. For €3 you will get roughly 16 pages of content and an afternoon/evening of fun. No other commitment required!

The Story

The party is a group of hirelings who accompany their master to one of the largest magic-user conventions in the history of the realms. While the evening festivities are in full swing, the party is confined backstage to guard an important artifact. Of course it’s not long before a quasit steals the artifact and takes it to the Abyss. With just a moment to decide, the party has to follow and gets stuck. When an Abyssal storm threatens to consume the area, the only safe haven is a demonic baron’s mansion. 
After they entertain the baron, they’re granted a safe haven. Life in the Abyss doesn’t seem so bad until they’re sold to the highest bidder. They now have to escape the mansion to keep their freedom. 
And then there's still the artifact that they promised to keep safe...

This adventure combines survival, ballroom intrigue, and a daring escape!

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