Jeff C. Stevens - Project Management/Producer (Bluesky)
Artists include Raito, Dubious Artiste, Giulia Tonon
What's Included?
Mechans
Mechans are autonomous constructs originally designed to build, maintain, and defend remote colonies. Each mechan performs a specialized function, but when linked through a shared command network they become far more efficient and dangerous than any individual unit. Mechans include the Salvager, Interceptor, Maintenance Unit, Excavator, Destroyer, Surveyor, Security Sentinel, and Security Coordinator. Mechan Security Sentinel: Sentinels are intelligent security mechans built to contain hostile intruders. Their heavily armored humanoid chassis carries a broad kinetic shield and an electrified stun-rod, making them a formidable presence on the battlefield. An array of optical sensors encircling the head allows each sentinel to track multiple threats simultaneously, locking down enemies who attempt to slip past its defenses.
Mechan Security Sentinel
Sunsworn
For most of their storied history, the sunsworn were an order of warriors devoted to protecting life in far-flung places—rescuing stranded ships, fighting pirates, providing disaster relief in distant colonies, even once jump-starting a dying sun. All that changed when the great wyrm Cthrion Uroniziir corroputed one of their commanders, who formed the Voidcallers and took half the organization with him. The sunsworn of this era are still guardians of life, but have added to their charter the very specific mission of countering the Voidcallers at every turn, lest their former brothers-in-arms succeed in freeing Cthrion and bringing about the end of all life in most manifolds.
Sunsworn Absolute: Heavily armored, with wide shoulders and a muscular build, absolutes are an imposing presence. A line of absolutes emitting hardlight bubble shields is the first indication that the Sunsworn have arrived at the scene of a crisis. Sunsworn include the Absolute, Blazar, Malice, Prominence, Protostar, and Zenith.
Sunsworn Absolute
Voidcallers
Eons ago, the great wyrm Cthrion Uroniziir attempted to collapse the many manifolds of the Timescape into a singular universe, which would have reduced a myriad of civilizations to space dust. Though she was defeated and trapped within Orden’s sun, she still controls a vast network of agents, who now scheme for her freedom. Voidcallers are among her most fanatical devotees, seeking to shatter her prison by feeding a nearby black hole until it shreds the star, a process that will surely destroy Orden along with it. Voidcallers include the Anomaly, Flux, Parallax, Remnant, Malice, and Nadir.
Terrorariums
Twenty years ago, thousands of cybernetically-enhanced plants in massive, glass-sided spider-walkers—which the media dubbed terrorarioums—descended on Helvetios Colony and began capturing its inhabitants. The Sunsworn were able to evacuate most of the colonists, but when they returned weeks later to launch a counter-invasion, they found the planet covered in toxic fungus and much of the atmosphere replaced with methane. As humanoids are unable to communicate with the creatures and have limited opportunities to safely observe them, it’s unknown whether the terrorarioums are terraforming planets to their own end, or if they were created to pave the way for another invasion by an as yet unknown force.
More to come!
Additional Art Examples
More to come as we prepare to launch the Backerkit Campaign!