Core Book - Everything you need to start your journey across the Woodlands as vagabonds, including rules for character creation, roguish feats, reputation and gear, exploring the Woodland, and more.
Travelers & Outsiders - Travelers & Outsiders expands the materials found in Root: The Roleplaying Game to include the first four expansion factions, ten new playbooks, weapons masteries, species rules, and more!
Ruins & Expeditions - Ruins & Expeditions expands the material found in both Root: The Roleplaying Game and Travelers & Outsiders to include new rules for exploring the ruins of the Woodland, six new playbooks, and more Natures, Drives, and species moves!
Faction Dice Pack 1 - This pack of engraved dice designed specifically for Root: The Roleplaying Game contains one pair of six-sided dice for seven different factions of the Woodland: The Marquisate, Eyrie Dynasties, Woodland Alliance, Riverfolk Company, Lizard Cult, Underground Duchy, and The Corvid Conspiracy.
Faction Dice Pack 2 - This pack of engraved dice designed specifically for Root: The Roleplaying Game contains one pair of six-sided dice for 3 different factions of the Woodland: The Hundreds, Keepers in Iron, and The Vagabonds.
GM Screen + Clearing Notepads - This Root: The RPG GM accessory pack includes a trifold GM screen—featuring tools, tables, and information for running the game—alongside two custom notepads for tracking your campaign!
Deck of Denizens - As your vagabond band adventures across the Woodland, you will encounter villains, leaders, innocents, and everything in between with this fully-illustrated, 55-card deck of Woodland denizens—complete with stats, personality traits, game-ready requests for the vagabonds, and new art by Kyle Ferrin!
Deck of Equipment - Wield salamander spit grenades, wrist crossbows, and swordbreaker blades with this fully-illustrated, 55-card deck of weapons and other gear—complete with special traits, weapons stats, and new art by Kyle Ferrin. This deck also contains cards featuring the weapon moves for Root: The Roleplaying Game!
Clearing Booklet 1, 2 & 3 - Each clearing booklet contains four clearings—towns in the Woodland filled with interesting conflicts, important residents (with stats), unique locations, and special rules. You can use these clearings as the setting for a one-shot or as part of a longer campaign in the broader Woodland.
All PDFs - Every book in this bundle also comes with a full PDF copy via DrivethruRPG!
War has returned to the Woodland!
The Marquise de Cat led her armies to victory over many of the clearings, but the Eyrie Dynasties rise again to oppose her. Meanwhile, the mice, rabbits, and foxes of the Woodland do not sit idly by—the Woodland Alliance, a homegrown rebellion, has emerged, promising to free the Woodland from any oppressors.
In the midst of this war, you and your friends—vagabonds all—travel between the clearings, taking on jobs no one else can or will do. You choose whom you serve, if anyone...but everyone knows you may tip the balance of the War.
Root: The Roleplaying Game is the officially-licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games. In Root: The RPG, you play vagabonds, individual outlaws whose adventures and alliances define the Woodland forever.
Here’s what you’ll find in this game:
Unique playbooks, each built to help you create a vagabond whose exploits will echo in the Woodland for generations to come.
Easy-to-follow rules for all manner of fantasy adventure, including roguish feats, reputation and travel mechanics, and more.
Innovative mechanics for managing equipment, weapons, and combat that make your choices matter both tactically and narratively.
Detailed instructions for running Root: The RPG—crafting combats, managing factions, and more—alongside full clearings.
Root: The RPG is a fantasy adventure tabletop roleplaying game for three to six players of woodland creatures fighting for money, justice, and freedom from powers far greater than them. Fame and glory await!