Gem Prison of Zardax
A Neoclassical puzzle dungeon that assumes you are paying attention.
Gem Prison of Zardax, by Zzarchov Kowolski, is a self-inflicted trap disguised as a dungeon. It does not test character sheets. It tests judgment.
Every door is a risk. Every room is a rule. Opening a portal reshuffles the dungeon, splits the party, escalates danger, and attracts attention. Patterns exist, but they are never explained. Players must observe, test, argue, and draw conclusions under pressure while the prison actively punishes sloppy thinking.
This adventure assumes mature play:
- Intelligence is expected, not optional
- Curiosity is dangerous but necessary
- Failure is instructional and often fatal
There are no narrative guardrails. No “right path.” No mercy for people who assume the dungeon will bend to genre expectations. The prison behaves consistently. The consequences follow naturally. If players die, it will be because they misunderstood something that was already in front of them.
Back this if you want a Neoclassical dungeon that respects player intelligence, challenges it honestly, and does not pretend that clever ideas deserve to succeed if they are wrong.