🗿💥 Unleash tribal chaos! Strategy meets impulse in this tic-tac-toe with a totem twist. Smash opponents by covering their pieces to align three. Tactile, elegant, and challenging—fun for kids and adults! Designed in Mexico 🇲🇽
Each player leads a tribe of five totems, one in each size. On your turn, choose one of your pieces from your Identity Mat or from the board. Place it on an empty space or use it to cover any smaller totem, regardless of which tribe it belongs to.
Your goal is to form a visible line of three. The difficulty lies in everything hidden beneath the stacks: covered totems never leave the game, and you cannot lift a piece just to check what is underneath. Move the wrong totem and you may uncover the exact piece an opponent needs to win.
Winning a round earns one Virtue Badge that you have not collected yet. Gather Wisdom, Loyalty, Boldness, and Tenacity, then win one final round to earn the Feathers of Greatness and lead your tribe to victory.
Once everyone knows the base game, the Extended Game adds the Dice of Fate, two special totems, and Salvation Spaces. These elements change which piece must be moved and create new ways to protect, block, and disrupt the board.
Every size matters. A larger totem can cover any smaller piece, including one of your own, so a defensive move now may become an opportunity later.
MEMORY THAT MATTERS
Covered totems stay on the board, and no peeking is allowed. Moving a stack can uncover a forgotten threat or reveal an opponent’s winning line. BASE AND EXTENDED PLAY
The base game keeps every decision focused on placement, covering, and memory. The Extended Game adds the Dice of Fate, the Great Totem of Doom, the Mini-Totem of Chaos, and the protective Salvation Spaces.
EACH ROUND BUILDS THE MATCH A round earns you one missing Virtue Badge. Collect all four virtues, then prove your tribe’s worth by winning one final round for the Feathers of Greatness.
Choose your tribe and arrange its five totems by size on your Identity Mat. Every totem that is not on the board must remain visible to all players. Shuffle only the Cards of Truth needed for your player count. Everyone draws one face down, then reveals together; the numbers determine the turn order for that round.
PLACE OR MOVE
On your turn, choose one of your own totems. It may come from your Identity Mat or already be on the board.
Lift it straight up and place it on any empty space. You may not remove pieces or lift them simply to see what is underneath, and the first totem you touch must be the one you play.
SMASH AND COVER
Instead of choosing an empty space, place your totem directly over any smaller totem. You may cover an opponent’s piece or one of your own, and the sizes do not need to be consecutive. Covered totems remain in play. If moving your piece reveals an opponent’s line of three, you must cover one of the other two aligned totems during that same move if its size allows; otherwise, the opponent wins the round.
ALIGN AND CONQUER
The first tribe to form a visible line of three (horizontally, vertically, or diagonally) wins the round. That player takes one Virtue Badge they have not already collected, and all totems return to their Identity Mats.
After collecting Wisdom, Loyalty, Boldness, and Tenacity, win one more round to earn the Feathers of Greatness and win the game.
VILLAGE LAW
No peeking: a totem may only be lifted when you are going to play it, and the first piece you touch must be used.
No coaching: if you are caught warning or advising another player about a move or an imminent victory, your Grand Chief is removed from the game.
EXTENDED GAME
At the start of every turn, roll the Dice of Fate. A blank face gives you a normal turn; the large-totem face makes you move the Great Totem of Doom; and the small-totem face makes you move the Mini-Totem of Chaos.
The Great Totem of Doom can cover smaller tribe totems, except those protected by a Salvation Space. The Mini-Totem of Chaos moves to an empty space and cannot be covered by any other piece.
This project is part of GameFiesta! 🎲🪅 A celebration of innovative and award-winning games from Latin America, Spain and Thailand launching in English through collab-crowdfunding by BackerKit.
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GameFiesta! is a crowdfunding celebration, and no party from Latin America is complete without presents! Every day, all backers from each of the 14 campaigns will be entered into a giveaway to win another game for free! The more campaigns you back, and the earlier you support, the better your chances of winning free games!
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As one of Latin America's most prominent publishers, Detestable Games joins GameFiesta! Returning backers from any Creature Kingdoms campaign will get free promo cards for Dodos Riding Dinos. Can also be included as an add-on during the pledge manager.
Language Localization & Licensing
This campaign offers English and Spanish version. If you are distributor/publisher in Europe or Asia interested to localize in a different language, please apply to this linked Google Form.