Worms Worms Worms! A pamphlet box set for Mothership RPG

Worms Worms Worms! A pamphlet box set for Mothership RPG

Five one-shot nightmares in a slimy little box.
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🗓 Estimated to ship by October 31, 2026

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This project is part of 💥 Zinetopia 2026, running from February 2nd – February 27th, 2026. Learn more

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Five one-shot Mothership pamphlets. Each one is tight, fast, and packed with parasites. 

Five distinct sci-fi horror scenarios, each built for 2-3 hours of play. No long read-throughs. No filler. Just clear hooks, sharp maps, and tools for panic. 

The Pamphlets

Each pamphlet shows you the whole job at a glance, and drops right into any Mothership run. Perfect for one-shots, convention play, or whenever your crew takes a wrong turn.

You can run one the moment you open it. 

The Slipcase

You also get a sturdy rigid slipcase built to sit beside your other Mothership zines. It protects the pamphlets, travels well, and looks good on a shelf.

Tough enough for your Warden kit. Slim enough for a convention bag.

 
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PDF Only - CA$15

Five wormy trifold one-shots (PDF) for Mothership.

Box Set + PDF - CA$30

The complete WORMS! WORMS! WORMS! slipcase box set: five print pamphlets + all PDFs.

PDF Adventure Library - CA$40

Best for Wardens who want a stack digital adventures.
WORMS! WORMS! WORMS! plus a full library of 8 additional Mothership scenarios (PDF).

Box Set Collector Bundle - CA$90

Best for Wardens who want everything physical.
WORMS slipcase box set + the full adventure library (print + PDF). Everything you need to run a long chain of one-shots.

Add-Ons

  • Choose your main pledge first, then add all the extras you want:
    • Milk Run - A medical aid vessel in distress… or something else entirely. A tense one-shot with a very unpleasant drug.
    • An Ear For Trouble - Noir caper through Club Nebula’s back rooms. Enforcers, cartel idiots, a fume lounge, and consequences.
    • D100 Space Junk - Roll or choose an unusual space-borne object to derail, reroute, or otherwise disrupt a ship's course.
    • The Gasping Light - Hired as auxiliary crew to study the Radiant Nexus. Glass station. Blind Suits. A light that breathes.
    • Corporate Survival - Escape a corporate retreat gone wrong in a 3-level resort dome. Fast chase structure, lots of locations, very bad HR.
    • The Ship Who Swallowed A Spider - Hostage negotiators aboard an advanced research ship. Mercenaries on the bridge. A helpful AI with an agenda.
    • Sins of Eden Prime - A crumbling religious colony beset by a tentacled robotic overseer who collects humans to bring them before a divine light.
    • Echoes of Eden Prime - Two one-shot adventures featuring cyborg-zombies and an enigmatic prophet.
    • Mad Cow Mad World - Tourist ranch resort, organ-farm cattle, human-bovine hybrids, and something worse under the surface.
    • Electric Razor - Salvage a dead research ship. Incorporeal things crawl inside nervous systems and drive bodies like machines.
    • Party At The Roche Limit - A luxury ice-moon resort is breaking apart. Limited exits, rising panic, survival pressure.

NOTE: Shipping will be calculated and collected after the campaign through the Pledge Manager.

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Five distinct sci-fi horror pamphlets. Zero prep. Infinite parasites.

These pamphlets hit fast and hard. Each one is tuned for 2-3 hours of play, with clear hooks, tight maps, and escalating problems.

Each adventure gives your crew a different flavor of worm-soaked disaster. Run them in any order, plug them into any campaign, or yank one off your shelf when you need a session tonight.

Right As Rain 

by Scott Garriott

Deliver divorce papers at a luxury orbital clinic, only to find the staff are hollow skins filled with writhing worms. Patients are next on the table. Can you escape before everyone is made “Right As Rain”?
Right As Rain

Paradise Park

by Clive Lancaster

A once-beloved orbital water park reopens with a fresh coat of paint, but your delivery tanker has brought more than reprocessed water. Sunburnt guests, desperate teens, and WORMS (lots of worms) turn this pleasure dome into a nightmare.

Paradise Park

Payday Gambit

by Terry Herc

What should be a simple pickup job on a shrouded mining world hides a far richer haul and far deadlier risks. Abandoned equipment, silicate treasures worth millions, and parasitic deep worms lurking in the trenches. How much are you willing to gamble?
Payday Gambit

Fracking Worms!

by Scott Garriott, Clive Lancaster, and Terry Herc

A corporate ice-rig shakes apart as radioactive worms swarm the site, drawn by drilling deep into something vast beneath the planet’s crust. Workers riot, eco-saboteurs stir chaos, and flying larvae rain from the sky. You’ve got three hours before it all blows.
Fracking Worms


Worm Jelly

by Scott Garriott, Clive Lancaster, and Terry Herc

A wounded void jelly drifts across the trade lanes, stuffed with psychic pearls worth a fortune. Rival crews carve into its living flesh as cartel thugs, scientists, and scavengers clash inside the labyrinthine body of the dying giant. Every step risks waking something even worse.

Worm Jelly


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Scott Garriott - Designer, Clinics Division
Scott writes tense, punchy Mothership scenarios. His work has appeared in pamphlets and zines from Molgannard Press and others. He likes body horror, doomed crews, and problems that can’t be solved with bullets.

Clive Lancaster - Designer, Parks Division
Clive is a long-time player, table tinkerer, and publisher. Through Skinkworks Games, he focuses on tools that play fast and read clean. He brings the weird humor and bad decisions that make Mothership tables pop.

Terry Herc - Designer, Salvage Division
Terry runs Terry Herc Games, a small press in Calgary, Canada. He has managed multiple successful Kickstarter and BackerKit campaigns. You may know his work from other Mothership and indie RPG releases.
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All five pamphlets are written, edited, and laid out. This campaign funds printing, freight, and delivery.

How You Get Your Rewards

  • Digital rewards
    • Delivered through BackerKit and DriveThruRPG as download links.
  • Print rewards
    • Printed with our manufacturing partner.
    • Shipped by regional fulfillment partners to keep shipping costs down.
  • Shipping
    • Global shipping is volatile right now.
    • We will charge shipping at cost in BackerKit after the campaign.

Estimated Timeline

  • March 2026: Campaign ends and BackerKit surveys go out.
  • May 2026: Print order placed with the manufacturer.
  • June 2026: Digital PDFs delivered via BackerKit and DriveThruRPG.
  • August 2026: Finished goods arrive at regional shipping hubs.
  • October 2026: Physical rewards begin shipping to backers.

Dates may shift due to printing and freight timelines, and we’ll keep you updated as we go. We’ve fulfilled large campaigns and have experience with overseas logistics.

NOTE: Shipping will be calculated and collected after the campaign through the Pledge Manager.



This project is participating in Zinetopia! A Small-format TTRPG event celebrating Zine Month running February 2–27, 2026.

📖 What is Zine Month?
Zine Month is a month-long online celebration observed every February by the tabletop roleplaying game (TTRPG) community where creators share and launch new DIY zines.

🔥 Unlock the Limited Zinetopia Freebie!
Receive the limited edition Zinetopia 2026 Group Zine when you back 5+ projects featuring 60+ pages from participating creators full of mini-games, sketches, activity pages, and more!

If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project

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