Abomination is a toolkit designed to create a horrific, terrifying creature, inspired by the Alien franchise. You can make a uniquely fearsome and equally memorable monstrosity through a couple dice rolls, but it does have one weakness! Your crew must discover and exploit that weakness in order to survive such an encounter.
Each time the Abomination reaches a new Life Phase, the creature changes, along with its abilities to wreak havoc on the unfortunate ship or station it was born on. Finding the necessary tools in your environment is key to fighting this personal cosmic horror.
Use this module to create a one(or some)-shot mission where the crew struggles against a single creature. Or you can run a campaign where the characters encounter Abomination after Abomination!
Encountering such a creature like that in an isolated and cramped spaceship, weeks away from help, is probably the best use of the framework, but dark stations and planetary bases off the beaten shipping lanes are equally horrifying to throw an Abomination at your characters!
There are tools to help you populate these settings, including tips on what items or scenery could be useful to the crew in exploiting the creature’s weakness.
Additionally, we've included Food for the Gods, a mission for a brave (or reckless) crew. At first all seems calm, but they soon find themselves in an encounter that will feel awfully familiar to Alien fans...
There are tools to help you populate these settings, including tips on what items or scenery could be useful to the crew in exploiting the creature’s weakness.
Additionally, we've included Food for the Gods, a mission for a brave (or reckless) crew. At first all seems calm, but they soon find themselves in an encounter that will feel awfully familiar to Alien fans...