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Deeds Drawn (a high-fantasy, card-based, pocket TTRPG)

by Wrel

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Deeds Drawn is a stand-alone, narrative-driven, pocket TTRPG for storytellers and strategists. Your cards are your character, your skills, and your adventure oracle. Built for solo and cooperative play.

Just a Deck and a d6
Our goal was to fit an entire TTRPG in your pocket... or get pretty close. Deeds Drawn uses a unique deck of cards and a d6 for core resolution. That's it. If you've got some paper on hand, the narrative nature of the game makes it especially suitable to folks who enjoy journal gaming, as well.

Character Building
Who will you become in Deeds Drawn? Choose a Lineage card, pair it with a Class, and four Trait cards to round out your character. It's super quick, and allows for loads of diversity at the same time.

Character building is quick and easy, it just takes a few cards.


Quest by Quest, Scene by Scene
Each quest is formed with a combination of cards that make up a sort of ad-lib adventure with loads of variety. Once you know the quest, you'll take steps to achieve it, and pull cards to identify surprises and challenges. Once you face a challenge, your Trait cards help you resolve it.

Cards as Resources
Each card comprising your character (and that of your enemies) has associated skills in the form of abstract phrases. You'll expend phrases to overcome challenges scene by scene, relying on your ingenuity as a player to align the narrative. Facing a raging river? Maybe you're "impossible to topple" and get an advantage wading through it. Dealing with a magical trap? Maybe your "puzzle intuition" helps you decipher and circumvent it.

Expending cards provide bonuses to die to rolls against these challenges. Be tactical about which resources to use when, as you won't get them back until you've got a chance to rest.

Solo or Group Play
There are enough cards in the deck (currently 60) that a few friends can roll up characters together, and play the same similar to how you would a standard, GM-less TTRPG... but without the pen and paper (unless you want to!)

About This Project
Deeds Drawn is built upon my first BackerKit project, Distal, using its IP to frame the world, characters, and consequences. The goals for this project are really two fold. The first is to get enough art to round out the odds and ends that aren't present or don't work. The second is, frankly, to help keep me fed. I'm a game designer by trade, but have been trying to avoid going back to the corporate nightmare that is the games industry right now. I just want to stay indie and create things people will enjoy.


Thank you!


Hey there, I'm Michael Henderson, better known as Wrel by most folks. I'm the solo author, designer, and jack-of-all-trades on this project, and Distal, which was my first project on Backerkit! Making amazing things to share with others is my lifeblood.

You can find me at the following places:
YouTube: https://www.youtube.com/@wrelplays
BlueSky: https://bsky.app/profile/wrelplays.bsky.social

Feel free to reach out!

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