On a separate note, we've been in contact with Makeship about doing one or more plushies of some of the cuties in our game. If you're not familiar with them, they run crowdfunding-esque campaigns to do plushie versions of characters from various games and other properties. They're big fans of Return to Dark Tower and reached out to see if we'd be interested in doing it. We thought you all might have fun with it and decided to make a poll to help decide who we "plushify". I tried to include our most iconic characters and ones who I thought would translate well into a plushie. If you have other suggestions, feel free to shout them out in the comments below.
Meanwhile, nothing new on the production side of things. We got a look at the production samples for Coffers 2, i.e., the plastic versions of the tokens, and they look great (NOT FINAL).
When it is about ready to go out, you will get an email from Quartermaster Logistics to verify your pledge address for shipping. Please make sure you "allowlist" shipping@qmlogistics.com so it doesn't get caught in any spam filters.
Production remains on schedule for fulfillment to begin in July.
In the meantime, have a look at the Covenant box bottom:
As always, I'll let you all know if there are any changes to the timeline, and I should be able to post a pdf of the Covenant rules soon. To close things out, I thought I would also show off the final Astromancer spells, including the stellar art from Nastya Lehn:
Updated the Tower event screen to clarify which seal to remove. Some folks have difficulty seeing exactly which seal to remove during the "A Seal Is Broken" event. The app screen now shows which seal should be removed.
We hope you enjoy these updates.
Despite the silence, we've been working hard to put the finishing touches on everything. As mentioned in prior updates, we've been tweaking the monument sculptures. We thought they could be a bit more dynamic than the initial sculpts. Fortunately, the success of the campaign allowed us to take a few more liberties with the manufacturing process and give them a little more pizazz. Here are some images of a few of the revised sculpts.
The art is all finalized. The technical review of the Tower is complete. And we're moving along with updates to the app. I'm also happy to report that none of that work has impacted the fulfillment timeline. We still expect it to begin in July. There's always a possibility of getting a "spanner in the works", and we'll keep you posted if anything like that happens. In the meantime, thanks for your continued patience and have a great holiday season.
1) You will still be able to update your address until we lock down addresses, which will be closer to when we are ready to ship.
2) If you have an issue finalizing your order now or need to tweak something after lock down, you will need to reach out to BackerKit customer service, who should be able to help you.
3) Retailer backers will not be locked down or charged at that time. We will lock down retailer orders a little bit later. I will notify our retailer backers as we get closer and have that finalized.
With regard to production, there is nothing exciting to show this time around. The big thing we are doing is finalizing the sculpts on the monuments. I hope to have those to show off for the next update.
If you have any trouble finding your survey, you can head to the handy survey recovery page HERE.
In the meantime, we're continuing to put the finishing touches on all the components. Final art is coming in for some of cards. We're getting ready for our "card council", which is a final editing pass on all of the game effects for clarify and consistency. And we're making some more refinements to the monument sculpts to make them as cool as possible. I'll post some of these final versions as we progress through the manufacturing process.
And finally, we get some cool stats in our BackerKit dashboard, and this infographic really stood out to me, so I thought I'd share. One of the things I love best about crowdfunding is how we can get our games to folks all across the globe that might never otherwise have a chance to experience them. It gives me a great sense of community and connection. And we're still only about 75% through survey completion.
For our returning backers, your checkout experience will be familiar. This is BackerKit's regular pledge manager platform. If you're new to the system, this update should give you all the information you need to complete your survey. It's a lot of information, and it can be a bit complicated in places, so please read carefully. And refer back to this update (or send other folks here) if there are questions.
If you have any problems completing your survey in BackerKit, please contact their support staff. They have excellent support and should be able to answer all of your questions. Please do not contact us about problems with your survey. It's not that we want to ignore you. Rather, it's important that we have one channel for dealing with survey issues so we don't miss anything and can have good visibility on any recurring problems. Rest assured, if BackerKit can't handle whatever issue you're having, they will, in turn, contact us, and we'll step in at that point.
If you have a problem, click on the "Need help?" link on your survey.
Your items and funds from the Crowdfunding campaign will already be in the pledge manager. BackerKit imports all of the data from campaign. So whatever items are included in the pledge level you backed at will already be in your cart in pledge manager. Likewise, the money you pledged in the campaign will already be in your account. If you are not adding anything beyond what's already included in your pledge level and you included all of the necessary funds in your campaign pledge, you can just check out. You will see any shipping charges added at that time.
Alternatively, you can do it by clicking on the name of your pledge level on the survey questions screens. This will take you to a pop-up with your pledge information with another link to "switch pledge levels".
You can add items to your order if you want to. If you want to get add-ons, you need to add them on the Add-Ons page. This is where you can add the individual expansions, sleeves, skull packs, etc. You can also use this screen to order multiple copies of things, such as an extra copy of the game if you want to give it as a gift. This page is for adding stuff to your order, not upgrading your pledge. IMPORTANT: You cannot add an item that is included with a higher pledge level than yours. For example, you cannot back at the Covenant pledge level and add a copy of the base game as an add-on. You would need to switch your pledge level to one that includes the base game.
We decided to manufacture more coins. We had originally limited the coins to what we had left over from the original campaign. However, we basically sold out of that stock in the smoke test. I didn't realize how popular these items are, and I knew folks would be disappointed if they didn't get a chance to add them. Therefore, we have removed the inventory and ordering restrictions with plans to do a new run of them. So, you will be able to add as many coins as you like to your order. If you were part of the smoke test and wanted to order more than one, you should be able to go in and add more to your order now.
If you are one of the backers involved in the smoke test, please complete your survey as soon as possible, preferably by Monday. This is your actual survey, so complete it accurately. As with all backers, you can continue to update or modify your survey until we lock it down (tentatively scheduled for mid-October). But this lets us identify and fix any problems before we send the surveys out to the rest of the backers. If you get a survey and have any questions or problems, BackerKit has world-class customer service, so don't hesitate to contact them with any issue you might have.
IMPORTANT: This playtest is only open to folks who already have the base game and Alliances expansion and have an Android device. The playtest will run from Friday, August 26 to Monday, September 5th, and we are asking for playtesters to get in at least 2 games. Please do NOT sign up for this playtest if you do not meet the criteria.
If you do meet the criteria and are interested in playtesting, please sign up using this form by Wednesday.
As always, thanks for your support and helping to make this expansion the best it can be. We got some good feedback during the campaign and from our demos at Gen Con that we want to incorporate, so there will be tweaks if you playtested previously.
When we decided to launch this campaign on BackerKit, a new crowdfunding platform, a lot of folks raised an eyebrow. It was a risk, to be sure. But we had a lot of faith in the BackerKit team, and they put up a heroic effort throughout the campaign indeed. But mostly we had a lot of faith in you, our fans. And you all blew us away with your energy, passion, and support for this project and this game. $2 million and 17,000 backers is an impressive achievement by any measure. So, all we can say is:
What To Expect From Here
- BackerKit will start processing your pledges with the credit cards on file. This can take up to two weeks. If your card fails, they will automatically attempt to rerun it. However, you can contact BackerKit support if you have any specific issues you need addressed.
- Simultaneously, we will be opening the pre-order store for late pledges for folks who missed the campaign.
- After the pledges are processed, they will be imported into the pledge manager. In the pledge manager, you will be able to finalize your order by upgrading to a different pledge level, adding add-ons, and the like.
- The pledge manager and pre-order store will remain open for just a few weeks, most likely closing in September, so we can maintain an aggressive production schedule and stick to our fulfillment timeline.
- We expect production to start in December and fulfillment to start in July.
As always, we'll continue to provide updates here as we move through the process, including finalized components and the like. Thanks again for your support.
(Also, FYI, it's typically pronounced EE-jus.)
So get ready for a whole new batch of monthly adversary quests. We're still crafting these and haven't finished testing them and, frankly, we don't want to spoil the surprises. So no big list of what's in store, but you can get a hint of what's to come in the image. After we finish developing and testing, we’ll roll the new quests out in a future app update. Then, in all games (base and expansions), instead of a set roster of quests, the adversaries will change how they attempt to stop you, choosing randomly from multiple options. Overall, the quests will become less predictable. Each adversary will have a pool of quests that the app will choose from each month. Your next play against Ashstrider may not begin with a quest to prevent more Rivers of Fire. Instead, it might find you avoiding adding a swath of skulls to the board.
Just about ever since we released Return to Dark Tower, we've heard one thing over and over again: This is the greatest game ever made and easily my favorite game of all time -- a true work of genius. ;-)
The second most common refrain was: I WANT MORE SKULLS!
Now, our company policy has always been to replace lost or damaged parts at no charge. But no matter how much I told folks that, they kept saying: I WANT MORE SKULLS!
I have to admit, I'm not sure I 100% know why you want all those skulls, but never let it be said that we do not listen to our fans. So, by popular demand, we have added a "Skull Pack" to our add-ons in the campaign.
Each pack comes with 10 regular skulls and 2 of each of the colored skulls (including the doom skulls from the new Covenant expansion). They will be randomly done in the two different sculpts from the base game.
The price during as part of this campaign is $5. We will have some additional skull packs available on our website after backers are fulfilled; the price later will be $7.
OK, who's getting some skulls?
You can manually increase your pledge amount to cover the costs of a skull pack today. Then, after the campaign is over, you will formally specify your add-on selections in the pledge manager (and be able to add additional items to your order).
We did it! This project reached this goal!
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Goal: $1,500,000 — This goal was reached on Aug 10, 2022 12:07pm PDT
We did it! This project reached this goal!
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Goal: 13,000 backers — This goal was reached on Aug 11, 2022 8:44am PDT
We did it! This project reached this goal!
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Goal: 12,000 backers — This goal was reached on Aug 7, 2022 10:09am PDT
Meanwhile, the Restoration crew are at Gen Con, and we’re doing Covenant demos. Everyone whose tried it out has seen how much fun it is. You should see some more content rolling out after the show. Until then, let’s take a closer look at the village monuments.
Village Monuments
We did it! This project reached this goal!
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Goal: $1,300,000 — This goal was reached on Aug 4, 2022 9:33am PDT
“A cheater, but a charming one”
“You can’t control everything. Sometimes you’ve just got to roll the dice.”
We did it! This project reached this goal!
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Goal: 11,000 backers — This goal was reached on Aug 3, 2022 11:52am PDT
We did it! This project reached this goal!
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Goal: $1,000,000 — This goal was reached on Jul 29, 2022 7:13am PDT
New Main Goals
As you can see, with this batch of main goals, we're really trying to push the envelope of what they can look like and offer a wide variety of objectives to test your mettle. So, which one's the first one you're going to try out?
We did it! This project reached this goal!
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Goal: 8,500 backers — This goal was reached on Jul 28, 2022 11:23am PDT
Sanctuary Monuments
The ancient art of astromancy used to be more prevalent. Given the right focus, it is said that astromancers could even move the stars in the night sky. One such focus was the Moonstone Temple. There, it is said that one could even stop time.
The Druid’s Circle passes down the oral tradition of the Argent Oak, an ancient tree that grew to the heavens. The druids would come to this oak in times of trouble, and it would provide guidance and comfort. With some sacrifice, this tree may be revived to fight back against the Tower.
And let's also take a moment to check out those gorgeous sculpts by Pat Fahy and Josh Suyemoto. Can't wait to see some paint jobs on these.
We did it! This project reached this goal!
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Goal: $750,000 — This goal was reached on Jul 26, 2022 11:32pm PDT
We did it! This project reached this goal!
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Goal: $600,000 — This goal was reached on Jul 26, 2022 2:12pm PDT
“The stars will guide us through the dark months ahead.”
“I have visions of what I need and where to be.”
The Pious virtue is the core of the Astromancer, granting you the ability to prepare a number of spells equal to the month. You need to be able to think ahead for the whole month and decide what you think you’ll need.
Zealous gives you a blessing whenever you cast a spell. Later in the game, you could gain a handful of wild advantages.
“My spells are my life.”
Ritual of Warding: Place a Protection token in your space. These tokens negate wasteland and foe spawns in that space. You can try to just guess where they might show up, or you can lay down some preemptive protection in key spaces that you don't want to get blocked off.
Winds of Change: Put any number of treasures from the market on the bottom of the treasure deck. Then refill the market. For when you can't wait around for a New Wares event and especially handy when the Devious Swindler is hunting for advantages (but we'll talk more about them later).
Bounty of the Gods: Gain 3 random quest items, and lose 2 of them. Lose the other at the end of your turn. One of the wilder effects, sometimes it will be just the item you need, and some times you'll get to move siege trees that aren't even in the game. Either way, tons of fun.
Bestow Blessing: One hero gains a blessing. And their most straightforward effect. An advantage when you need it.
Commanding Rebuke: Place a foe that is in your space in any other space. Potent ability that sets up another hero's champion virtue or just hucks a nettlesome foe out of the way while you're trying to work on the main goal.
Smite the Wicked: Remove a savage or lethal foe. An interesting effect, very powerful, but only works in situations when you might already be at some risk. Are you going to let that dragon level up just so you can smite them next turn...?
Abate the Darkness: Remove a seal, return any skulls to the supply, replace the seal. A great way to clean out the Tower a bit and refill the skull supply when it's running low.
Celestial Jaunt: Place yourself on any space with a quest marker. A more potent but more situational movement ability, it can come in very handy as the board fills up with wasteland tokens.
We did it! This project reached this goal!
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Goal: $500,000 — This goal was reached on Jul 26, 2022 11:14am PDT
One of the things we were excited about when we decided to use this platform for the new campaign was BackerKit's attention to the social aspects of crowdfunding. (If you haven't done so already, check out the Discussions page and see how robust the community conversation is.) One of those aspects is the Community Achievement system. It's a little different than the ad hoc stretch goals we've used in prior campaigns. It's new to us, and we're going to explore all the cool things we can do as we move through the campaign. Importantly, since we already unlocked every stretch goal in the universe (and a few extras) in the first campaign, we're going to be focusing on the fun: unlocking updates with deeper dives on the content, backer polls, maybe even a little lore and worldbuilding.
So, without further ado, let's start things off by having a closer look at our first two monuments....
Citadel Monuments
You definitely start in a bit of a deeper hole when playing with this expansion. But when you build them, you can really turn your fortunes around. (You can complete a monument by taking the Build heroic action in its foundation space when it has 3 offerings on it.) A completed monument counts as a building, including holding skulls and granting a Reinforce action (including special new enhanced Reinforce effects unique to that monument). It's all about deciding which monuments you're going to focus on building.
So what about these two monuments...?
After it's built, the Tower Shard's enhanced Reinforce allows you to trade spirit for potions. But its true power come from the Aura of the Tower Shard, which causes foes to tremble in battle. For the rest of the game, all foe critical hit battle cards are replaced with benign cards that can even aid you in Battle.