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ScrapWyrm Games

Hi, I’m Shawn Fortier, the designer behind ScrapWyrm Games.
We make experiences you talk about for years. The kind of moment you retell at the next game night, text your friend about at midnight, or bring up completely unprompted at a family dinner. You know the one — where everything went sideways in the best possible way and somehow it was exactly what the story needed.

That doesn’t happen by accident. It happens when players are the authors, not the audience. ScrapWyrm Games is built around one core belief: the best stories come from the table, not the manual. Our zero prep design gets you playing in minutes and then gets out of the way — so your players can do what they do best. Make chaos. Make memories. Make something nobody saw coming.

I’ve been running kobolds at convention tables since 2018 — GenCon, GameHole Con, Origins, GAMA — over 100 sessions and hundreds of players. Every single table went somewhere different. That’s not a bug. That’s the whole point.
ScrapWyrms of Devil’s Gulch is everything I’ve learned at those tables, finally in a box. We can’t wait to get it in your hands — and we can’t wait for you to make your own legends.

 

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