It is designed by Amit Moshe and Son of Oak Game Studio, the award-winning team that created City of Mist, with art by manga artist Isago Fukuda as well as favorite City of Mist artists.
Arcane power and cutting-edge tech are hoarded and controlled by crime syndicates, government agencies, and megacorps, led by godlike Avatars.
In a thriving shadow market, cybernetically-enhanced assassins, demonic hired guns, and privateer temple raiders race to secure legendary assets and fight to live another day.
In :Otherscape, you play a crew of specially-trained mercenaries, operating as freelance, masterless ronin or working (initially) for a megacorp, crime syndicate, or government agency. Like everyone in your field, you seek, obtain, and employ items, places, and knowledge that give you mythical abilities vital to your survival.
Your missions range from securing a sacred shrine in ruined Megacity sectors to assassinating a rival crime syndicate’s seer. On your path are blood-thirsty Oni, ghosts that inhabit Cyberspace, and demon-powered tanks. To survive, you can call upon the ancient Kami that gave you its blessing, perforate the Yokai guarding the defiled temple with runic rounds, or just trust your gut feeling and double-cross your operator before they do you in..
Powered by COM:Reloaded, a streamlined version of the innovative tag-based City of Mist engine, :Otherscape, offers fast-paced cinematic combat, unlimited power set creativity, and story-driven character evolution. Among the features of this upgraded system are:
- Statless, classless, tag-based character
- Dramatic power set changes based on story developments
- 14 new themebooks for Mythos, Ego, and Noise
- Rapid and fully customized character creation options
- Support for action, stealth, investigation, intrigue (factions), exploration, and more
- Specific instructions on how to use the core moves for every setting-appropriate activity such as gunfights, hacking, drone control, summoning, spellcraft, medical attention, and more.
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