H.O.M.E. – Haven of Misplaced Existence is a tactical TTRPG set in a Cyberpunk Horror setting. Players take on the role of a party of adventurers affiliated with a Goblin Slayer-style Guild, located in a futuristic dystopian metropolis
A typical group of adventurers, looking for work, reach the local Adventurers' Guild, of which they are regular members. They greet the employees and socialize (or argue) with their colleagues over a mug of beer. They approach the quest board, divided according to their rank. They take the one with the characteristics (and reward) suited to their skills, notify the Guild secretary, and off they go! Off to adventure!
The only difference is that the setting is not a classic medieval city with fantasy tones, with dwarves, elves, gnomes, and wizards, but the claustrophobic corridors of a dystopian science fiction metropolis, where desperate misfits try to survive against alien creatures, gangsters, androids, and corporate agents. All this is intertwined with typical cyberpunk and scifi themes, inspired by media such as Blade Runner, Edgerunner, Limbus Company and Event Horizon.
You will find yourself playing a fusion between the classic clandestine mercenaries of Cyberpunk and the organized, supportive adventurers linked in a sort of family typical of Fantasy stories as Fairy Tail, alternating uchronic and grim tones with the warmth of the sense of belonging to your own Agency.
H.O.M.E. – Haven of Misplaced Existence is a tactical TTRPG set in a Cyberpunk setting. Players take on the role of a party of adventurers affiliated with a Guild similar to those in fantasy manga like Goblin Slayer, with the same dynamics. However, the Guild is located in a futuristic dystopian metropolis divided between the corporate rich and the poor, isolated in an unreal dimension like Lovecraft's Dreamlands.
H.O.M.E. is set in the metropolis of the same name, a vast structure that began as a scientific colony in an unknown, alien dimension, but which for centuries has become a prison for the men and women who inhabit it. It is continually invaded by native entities, and the ancient infrastructure that allows its inhabitants to survive is slowly decaying, due to the greed and indifference of the Corporations that govern the city and the criminals who prey on their fellow humans. Abandoned to their fate, the vast masses of Class C, the lowest social caste in society, have gathered into small, independent communities that survive by collecting and processing the waste the metropolis produces. Their safety is entrusted to Agents, mercenaries supervised and organized into guilds by the Beta Corp message boards, in the hope of improving their skills and reputation until they abandon their status as outcasts. But until then, they can only count on themselves and the support of their companions, united as a family that goes beyond blood ties.
The gameplay is simple to learn and complex to master, allowing players to build their character by combining seven distinctive Classes. During combat, players will have to manage their limited resources wisely, deciding which of their abilities to activate in their attacks rather than others, so as to never find themselves at the mercy of their opponents and their attacks.
Creating combat encounters is simple: a table allows you to compare the level of the Agents with the combination of Enemies they will face, ensuring that the fights are balanced based on the context you want them to face.
Otherwise, an attack requires a simple roll of a ten-sided die, with six possible outcomes. This can be enhanced and varied thanks to Class and Weapon Abilities, allowing you to create varied combat strategies and optimized skill combinations, depending on your play style. Be careful, however, to spend your resources wisely, or you risk finding yourself defenseless against your opponents.
Creating your character is simple: each Class Level gives you a combat Ability and Hit Points; this doesn't require complex calculations, but at the same time, you can combine all your Abilities to create unique and increasingly effective combinations and strategies. The only other attributes are your out-of-combat Specialization and your choice of Weapons, which grant additional Abilities.
Download the sample game at the beginning of the presentation to see how a H.O.M.E. session unfolds!
🇺🇸The physical English copy will be printed and shipped via DrivethruRPG's print-on-demand system, so printing costs will be paid separately (€3/$3.50) and shipping will be calculated on that site (backers will receive a voucher to redeem).
🇮🇹La copia stampata Italiana verrà spedita con Poste Italiane come Piega di Libro, ad un costo di 3€ (salvo spedizione fuori Italia, che dovrà essere calcolata a parte.
This project is participating in Zinetopia! A Small-format TTRPG event celebrating Zine Month running February 2–27, 2026.
📖 What is Zine Month? Zine Month is a month-long online celebration observed every February by the tabletop roleplaying game (TTRPG) community where creators share and launch new DIY zines.
🔥 Unlock the Limited Zinetopia Freebie! Receive the limited edition Zinetopia 2026 Group Zine when you back 5+ projects featuring 60+ pages from participating creators full of mini-games, sketches, activity pages, and more!