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The Sorcerer's Conundrum ☠ DCC RPG Adventure Zine is coming

The Sorcerer's Conundrum ☠ DCC RPG Adventure Zine is coming

by Andy Edmonds [Nerdronomicon]

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The invitations arrived in the dead of winter.

"The Great Verrükter requests your attendance to discuss the possibility of a mutually profitable concern. Let us dine, drink, and discuss matters of great import. Formal attire is optional.”

This puzzling level-2 adventure for Dungeon Crawl Classics RPG will twist your noodle as you navigate a multi-tiered labyrinth filled with deadly challenges and confounding obstacles.

The adventure includes:
  • Five new bewildering monsters
  • Ten unique mystifying puzzles
  • Daunting new maze-traversal mechanics
  • Cool puzzle handouts, including a 3D cube you can assemble yourself!

Designed for ALL GMs

This adventure is designed for every type of GM, from zero-preppers to flavor-text junkies. Organized so you have exactly what you need at the table.

The Sorcerer Verrükter

The Sorcerer's Conundrum is part three in the saga of Sorcerer Verrükter and the Rükstau rejects.

In The Sorcerer's Fate, an explosion of infernal energy drew the villagers of tiny Rükstau into the orbit of the Sorcerer Verrükter

In part two, The Sorcerer's Return, an enfeebled Sorcerer Verrükter (see explosion above) sent the survivors on a mission to retrieve a healing herb from the ruins of a nearby derelict temple.

Now Verrükter calls on [the surviving members of] the party once again. This time, to secure a magic item from the center of a magical labyrinth.

Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. For additional information, visit www.goodman-games.com or contact [email protected].

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