Can we count on your pledge for our upcoming project?
illustration by Ezra Kimbell
It's a time when technology barely connected anyone. A time when no one has a way to call for help in their pocket, a time when research means going to the library or visiting that one friend with a Computer to search the net for a geocities page with timely information on a myth. And you and your friends are running into something that you will need help with... So you tell the adults. Your parents. Your older siblings. Your teachers. And no one believes you. No one listens. No one will help. Fine then... It's Up to Us.
Mabel by Raya Sarkar
Mugs by Raya Sarkar
In It's Up to Us, you'll play as disempowered people from many walks of life in the 80s, 90s, and 00's. A young kid who no one believes, a mother whose child has gone missing and who is this close to losing her job in the search for her son, a detective who has given up on his career going anywhere. You aren't someone with much power in the world, but together, as a group, you take on what you can.
And the world has a lot you need to take on. government experiments, a neighbor that's taking all the neighborhood cats to his shed, never to be seen again, and seemingly abandoned buildings making strange noises at night.
It's Up to Us makes use of a playing card deck Risk system. When you face a simple task that has little in the way of consequences, your Story Leader draws a single card from the Risk deck. You then compare your Alignment for the relevant skill. If the suit matches, you succeed without issue. If you don't, you take 1 Risk in your Skill, and still succeed, unless you choose to fail to keep your capacity for Risk open for later.
But the danger starts when you take on actions that have consequences. Fleeing from the mall security guards? Being caught carries risk now! It's still early on, so only 1-5 are in the deck right now, but still, they draw the 5 of Clubs! That's more Risk than any one kid can take on, so your friend Mugs says she'll help by using her Wits to help find something to push down in front of the guards! And Mabel? She says she'll straight up shove a guard down on his ass! Between their Wits and Fist skills, plus your Stamina skill to flee, you each handle parts of the 5 Risk, marking it on your sheets and making it away.
Then you get around the corner and find the third guard, waiting. Do you try to find a way to fit the new situation into your Skill capacities, or do you give up and see what the new situation is like?
Paperboy by Raya Sarkar
Steven by Raya Sarkar
It's Up to Us is a mystery action game, where you'll start out facing problems you might be able to handle. But as the game goes on, and the Risk increases, your Story Leader will remove the Aces from the deck and add the 6s. Then the 2s go away, and the 7s go in. On a character sheet, you have at most 5 capacity for Risk in a single skill. But don't worry, you have some options to handle the increasing danger as the game grows worse and worse!
Overflow: First off, you can handle overflowed Risk from one Skill into another that's in the same Attribute. Failing to use Charm alone to take on Risk, you can let it overflow into your Intimidate or Smalltalk skills until they're full. But once they are, you're Exhausted and can't use that Attribute at all for the scene!
Alignment: Each Attribute is aligned to a suit: Hearts, Diamonds, Spades, Clubs. When a card of the kind is drawn for an action you offered your Skills for, you reduce the card's number by 1 automatically, making it easier for you or others to take it on.
Gear: You might have some Gear on hand that makes certain tasks doable without help, or with reduced or even no Risk! Each player can have up to four items of Gear, and they can trade it with one another or find new items to make use of, making it very versatile!
Abilities: Each player character also has 2-4 Abilities they can use. Paperboy above has Tireless Legs, which says that as long as he's on his bike, he cannot be caught by anyone! Steven is a washed up detective who has a detrimental Ability called Unmotivated that makes it so he can't do much unless given clear direction or an obvious lead, because his other Abilities and skill totals are higher than any other character's!
Spotlight: And, if you're stepping up totally alone, either because no one else is available to help, or because no one else has the ability to help left, you Take the Spotlight! When doing so, you halve all drawn cards for the scene as you do everything yourself!
Foxy by Enoch Duncan
THE UNOFFICIAL FNAF TTRPG
While It's Up to Us will release as its own book that you can buy, with the core game system, game scenarios, and all the rules and ideas you need to get into the game, there will also be a totally free PDF that hacks the game system to include Five Nights at Freddy's scenarios, Abilities, Gear, and Foes! This will be free for anyone, whether you buy the game or not, but you'll need the It's Up to Us core game book, PDF or physical copy, to play this hack.
This has been a long time coming, as Seven once designed a FNAF TTRPG that people request access to on google drive to this day! But now, there will be a fully realized game for your table to play with!
Join us now in anticipation of this game, and then join us for the campaign's funding period next year!
Can we count on your pledge for our upcoming project?
By submitting your email address, you agree to receive news and updates about Pub Gob Games's projects.