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The Campaign for Cthulhu Awakens is LIVE NOW! Check it out right here!
First 48 Hour Backer Bonus: DREADCRAWLS Zine
If you back the campaign in the first 48 hours, you'll get the first issue of the Cthulhu Awakens zine, DREADCRAWLS, in PDF or print plus PDF, depending on your backer level. ISSUE #0: STRANGE PLACES presents the first of our random adventure generation tools, featuring Mythos locations ranging from offices with secrets to non-Euclidean alien temples. You'll get the first issue of DREADCRAWLS before anyone else and for FREE. This and future issues of Dreadcrawls will be available for public purchase once the Kickstarter is fulfilled.
Backers of the PDF and Roll20 Editions of Cthulhu Awakens will get a PDF of Dreadcrawls #1, while backers of the Standard and Special Editions will receive it in both print and PDF.
Dream No Longer
Cthulhu Awakens brings cosmic horror and the Cthulhu Mythos from the unimaginable past, through the 1920s, and into the 21st Century, in a complete roleplaying game powered by AGE: the Adventure Game Engine.
We’re at the Edge of Apocalypse
The Weird Century started in the 1920s and ends now. That’s when the entities of the Mythos—alien remnants of the colonization wars, para-human underground civilizations, and restless gods—began to stir, as we liberated the secrets of chemistry, atomic power, genetics, and digital information. That’s when more Yithians came, operating stolen bodies to engineer history to their liking. That’s when Dagon worship moved from seaside villages to self-help paperbacks, endlessly hawked on television, then the Web. That’s when your forebears dared to investigate the rising strangeness, cutting through the lies spread by cults and power brokers. Follow their footsteps across the decades.
Anyone Can Hold Back the Shadows
In Cthulhu Awakens, the “canon” is a lie hinting at the truth: the forces of the Mythos, from its dead dreaming gods to its alien colonizers, have been hidden by a veil of fiction and bias, in tales told to protect the guilty. Aliens care nothing about our social distinctions, but the powerful have often harnessed eldritch forces for themselves, while blaming an oppressed majority for the evil they unleash upon the world. Some investigators might fit the stereotype—sensitive, erudite men of means—but anyone, regardless of gender, birth, and who they love, can raise a torch against the night, and every tradition has its occult lore.
First 48 Hour Backer Bonus: DREADCRAWLS Zine
If you back the campaign in the first 48 hours, you'll get the first issue of the Cthulhu Awakens zine, DREADCRAWLS, in PDF or print plus PDF, depending on your backer level. ISSUE #0: STRANGE PLACES presents the first of our random adventure generation tools, featuring Mythos locations ranging from offices with secrets to non-Euclidean alien temples. You'll get the first issue of DREADCRAWLS before anyone else and for FREE. This and future issues of Dreadcrawls will be available for public purchase once the Kickstarter is fulfilled.
Backers of the PDF and Roll20 Editions of Cthulhu Awakens will get a PDF of Dreadcrawls #1, while backers of the Standard and Special Editions will receive it in both print and PDF.
Dream No Longer
Cthulhu Awakens brings cosmic horror and the Cthulhu Mythos from the unimaginable past, through the 1920s, and into the 21st Century, in a complete roleplaying game powered by AGE: the Adventure Game Engine.
We’re at the Edge of Apocalypse
The Weird Century started in the 1920s and ends now. That’s when the entities of the Mythos—alien remnants of the colonization wars, para-human underground civilizations, and restless gods—began to stir, as we liberated the secrets of chemistry, atomic power, genetics, and digital information. That’s when more Yithians came, operating stolen bodies to engineer history to their liking. That’s when Dagon worship moved from seaside villages to self-help paperbacks, endlessly hawked on television, then the Web. That’s when your forebears dared to investigate the rising strangeness, cutting through the lies spread by cults and power brokers. Follow their footsteps across the decades.
Anyone Can Hold Back the Shadows
In Cthulhu Awakens, the “canon” is a lie hinting at the truth: the forces of the Mythos, from its dead dreaming gods to its alien colonizers, have been hidden by a veil of fiction and bias, in tales told to protect the guilty. Aliens care nothing about our social distinctions, but the powerful have often harnessed eldritch forces for themselves, while blaming an oppressed majority for the evil they unleash upon the world. Some investigators might fit the stereotype—sensitive, erudite men of means—but anyone, regardless of gender, birth, and who they love, can raise a torch against the night, and every tradition has its occult lore.
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