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Ruin REBORN - Collector's Edition Reprint & TTRPG

Ruin REBORN - Collector's Edition Reprint & TTRPG

by Joseph at Authocracy

Can we count on your pledge for RUIN: THE ROLEPLAYING GAME??

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You've caught us mid-build. Ruin is a world we've been building for years, and Ruin: REBORN opens it in two books: the complete tabletop RPG, running on our very own AWE system, and a strictly limited Collector's Edition of the novel that started it all. Have a look around.



Plenty to show you. We'll start at the gaming table, the world of Ruin, the AWE system, and how it actually plays, and then we'll turn to the Collector's Edition for the readers among you. Onwards!


This is the heart of REBORN: a complete roleplaying game in a single volume; every rule, every creature, every tool a GM needs. So: what is Ruin, and why did it need its own system? Let us show you.


It was really important to us that every player contributes constantly in a system that resolves quickly. Downtime is reduced and everyone gets that heroic moment in a fast-paced and cinematic experience.

We'll show more of this upon the release of the Quickstart Guide and as we near launch. But for now, let's move onto the lore-filled companion to the RPG.


Every campaign you run in Ruin has a history, and this is just part of it.

Rise of the Liberator is the 383-page novel the whole world grew from: the Crusade, the factions, the Liberator and its legendary crew. It's just a damn good steampunk epic. Either way, this printing (folio hardback, illustrated, signed, strictly limited) will never exist again.

That's Ruin: REBORN, the story & the game.

Everything you've seen here was made by a handful of people who care about this world far too much, and it only exists because readers backed the first Ruin campaign four years ago.

There's more coming before launch: a free AWE Quickstart Guide so you can try the game for yourself, more spreads from both books, and a look at what we're unlocking together along the way.

If you want in, follow the campaign. It's free, it takes one click, and every follower gets the Rise of the Liberator ebook free at launch, plus first crack at the strictly limited Collector's Edition on day one.

Thanks for reading. 

Speak soon!

Joseph & The Authocracy Team


Ruin is a land scarred by forgotten wars. Across the realm, shattered relics and hollowed battlefields lie undisturbed since the wars that created them. Ash and ruin coat the land, and under the light of the Broken Moon in the skies, people fight to survive.

Despite the progress made in recovery, a powerful figure rules through divine tyranny, far away from Her throne atop the Golden Spire. The Prophetess of the Holy Land claims divine right and absolute control over the land, and hordes tech and Awakened souls to her nefarious cause.

The RUIN ROLEPLAYING GAME places you into this delicate period in Ruin's history. The ceasefire that kept a tenuous peace is cracking. The Prophetess is sending her faithful north once again to divide the fragile realm. Talk of a new Crusade steeps the streets from Rock Bottom to Hurria. The word is, this time She will not compromise.

You are an airship crew in a world that wants to swallow you whole. You venture where many won't; into the wastes where the old world buried its secrets; into Holy Land territory where the Awakened are kept in chains; and into unknown skies where far worse things than marauders dwell.

The great powers below fester in their fragile lull in war, but they don't own the skies, and they don't own you.

You and your crew have the world at your fingertips - but sail carefully. There are great treasures to be found in the depths of Ruin, but your kind are not looked upon fondly. And a far worse fate may befall any Awakened within your company.


Make sure you FOLLOW BEFORE LAUNCH to receive updates, calls for beta-testers, and special events!

We're working hard on the upcoming launch. Make sure you FOLLOW for updates!


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