Get Ready for FLAIL: an old-school fantasy brawler
by Games Omnivorous
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"Unfair. Unbalanced. Unhinged."
Art by Vault Crawler
WHAT IS FLAIL?
FLAIL is a fast, scrappy OSR brawler where spells act up, weapons fall apart, and characters survive mostly through nerve, luck, or whatever they grabbed on the way in. Hit points are low, danger stays high, and plans rarely make it past the second roll. It’s classic fantasy chaos with a slightly unhinged grin.
Created by Andre Novoa, FLAIL is developed and published by Games Omnivorous. Uses a tactile item-and-gear system that makes inventory management actually interesting, and a push-your-luck combat system that feels like a game of dice poker. Quick to learn, quicker to implode, ideal for hexcrawls, dungeons, and players who enjoy seeing what goes wrong first.
Art by Justin McElroy
"This game is pitch perfect for people who like single-session dungeons and short campaigns of 10~15 sessions."
FLAIL has been designed to play the award-winning settings Undying Sands, Bottled Sea and Boreal Frostlands. These settings were previously released by Games Omnivorous as system-agnostic supplements, but they are now officially part of the FLAIL universe. Which means there's already tons of content for your games. If this is not enough, there are FREE online tools, printable digital resources, and there's a new patreon where I (Andre!) will be dropping monthly content for FLAIL for only $3 per month. Useful links:
Patreon: please support the patreon! By pledging $3 per month, you get monthly drops of new content for FLAIL such as new adventures, guilds, monsters, religions, classes and more.
Discord: join the server to connect with other players and creators.
Online tools: create new items for FLAIL and generate hexcrawl maps instantly.
Resources folder: click to download printable and digital character sheets. Also hireling and construct sheet, cheat sheet, style guide, GM tracker sheet and more.
Third-Party License: FLAIL has a 3p license for fans and creators to create content for the game. Do what you want, we take no cut.
Art by Stefan Poag
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