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Avarice: The Project Morningstar RPG

Avarice: The Project Morningstar RPG

by Fat Goblin Games & Morningstar Enterprises

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Banner reading as follows: In all the ages of our race, there has ever been the certainty of a single truth; we need. Those ancient tribes of Ur drank its oceans and sucked in the air until neither remained, proving our dominion over fickle nature. It was our need that brought us unto countless worlds across the empty fathoms of the universe until we entered the heavens where we consumed the gods themselves.  Just as a bird might spring into the sky or the serpent twist across the desert, it is written into every cell of our being to want and, praise be, to never be satiated. We are glorious beings, unmatched in our appetites, our desire to bend all that we comprehend to our noble will.  Let lesser beings be content with the cave in winter. Let the weak survive off what grows in unregulated chaos. Let the ignorant be swallowed by the unknown.  We will find them and add what value they offer to our wealth. Nothing ever changes.  Trust in greed.      ~ The Manual, First Edition        Dumno-Ualos
Header: Trust in Greed

In Avarice, Players take the roles of desperate professionals, corporate assets, freelancers, soldiers, debtors, skivers, troubleshooters, and hired killers trying to survive in a civilization that measures them by their Credit Score. In the universe of Project Morningstar, the galaxy is controlled by the Hegemon of a Thousand Empires, a vast corporatocracy built on profit, credit, ownership, and regulated violence across Known Space. Its inhabitants are not citizens in any meaningful sense. They are Consumers, ranked by their value, judged by their debt, and granted rights according to what The Market says they are worth. As a Consumer in a universe where greed is a virtue, everyone eventually asks themselves, “what is my price?”



The Hegemon of a Thousand Empires does not conquer only through armies, warships, and orbital bombardment. It conquers through contracts, subscriptions, trademarks, licensing agreements, and the quiet terror of insolvency.

For most Consumers, doing their best looks like following the rules and keeping their heads down, hoping for a bonus at the end of every fiscal cycle. For a rare few, gaming the system and climbing the corporate ladder through doing jobs for the Patrons is their get-rich — or die-horribly — plan for success.

Avarice is a 2d20 role-playing game based on Project Morningstar, a science fiction universe set in a distant, unknown future where humanity has united through collective greed and the pursuit of profit. Influenced by the works of Paul Verhoeven, H.R. Giger, Ridley Scott, and James Cameron, Project Morningstar has quickly expanded to encompass deep lore, cinema-quality YouTube animations, comics, miniatures, and now role-playing games.

Header:Subscribe and Thrive
Key Features:

  • Survive Hypercapitalism: Set in the grim, science-fiction universe of Project Morningstar, players must make hard decisions on how to survive the corporate hierarchy of the Hegemon.

  • Unique Character Advancement: Characters earn Credit for successfully completing contracts and then use that Credit to both upgrade their gear and advance their character.

  • Proven Systems: Avarice uses Modiphius’ popular 2d20 system. Straightforward to learn, and players already experienced with 2d20 will feel right at home.


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