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MOTHERSHIP MONTH
Ended
October 14 – November 11, 2025
2025/10/14 5AM PDT → 2025/11/11 10PM PST

Highlights

Tuesday Knight Games
CREATOR
🧙
2 days ago

Project Update: Another First Look!

Happy Tuesday, everyone! Here’s what’s happening with Prospero’s Dream.

First, thank you for your kind words and overall positivity after the last update. We at TKG are so incredibly grateful for you all. We also heard you loud and clear–the more sneak peaks, the better! So, here is a first look at the five character card packs for Prospero’s Dream.


Adam and the creative team have been pouring themselves into their work and will be back with more previews soon.

We are also looking forward to Mothership Month 26 starting in November! Again, there will be no crowdfunding this year. Instead, we will be excited to unveil the ten Mothership Select adventures, announce the winners of the Jump-9 Writer’s Grant, and debut the Wardens Club, where Wardens can earn cool swag for running community games. Sign up here to be notified when the Wardens Club goes live and check out Sean’s blog or watch his recent interview with Miles Away Games to learn more about Mothership Month 26.

That’s all for now! We appreciate your support of all things TKG. Please reach out to my old pal Tyler at [email protected] if you have any questions or problems. Thanks for reading!
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Grinning Rat Publications (Nate)
CREATOR
1 day ago

Project Update: Update 14 ▫️ The One About Certain Fathoms, One Year Later


Hello hello hello,

Today is the one-year anniversary of Mothership Month 2025, and of the kickoff of Certain Fathoms. Absolute insanity at how time flies. A lot has changed since then and what started as lofty dreams became incredible (and sometimes frustrating) reality. 

Last time we chatted I mentioned the following:

..., the Certain Fathoms PDF will be releasing before the end of September, Hostile Takeover + Viewer Discretion PDFs following shortly behind in late September or early October. From there, Employee of the Month + Echo Chamber PDFs will be in the month of October, followed lastly by the Secret Levels PDF in November.

For all intents and and purposes, that plan was on track. And then the INDD file I was using for Certain Fathoms stopped opening (or rather, crashed InDesign every time I opened it, with no error report to debug).

I tried to fix it, ultimately sending it to Adobe to take a look at (shoutout to [email protected]) and hopefully figure it out. And then they sent this back about a week and a half later:


This was about a week ago. I spent the time they had the file continuing work on Hostile Takeover and Viewer Discretion and, honestly, I spent the week after getting this email doing more of the same. News like this always knocks the wind out of your sails and I put off hopping right back into it.

Thankfully, it's not the end of the world.

Not All Doom & Gloom

I have a backup service (backup your files, y'all!!) that saves every couple days to protect against this sort of thing. Unfortunately, the last saved backup that isn't corrupted is from before a bulk of the layout edits were made.

Transparently, this means I've lost about three weeks of work.

All said and done, this isn't as huge of a problem as it might seem:

  • The big, framework-level design decisions for the layout are still there. 
  • I remember most everything I ended up doing for the layout. 

It will just take time to re-implement everything before sending out final PDFs. So: still annoying, still lengthens the timeline - but ultimately fixable.

I want to take a moment and say how much I appreciate everyone's patience with all this. I know it can be extremely frustrating receiving delays over and over again. It was never my intention to have things lingering this far out, but life always manages to find a way. 

All that said, to give myself ample time to make sure things don't break again AND to make sure you get final, working files, my drop-dead delivery date for Certain Fathoms, Hostile Takeover, and Viewer Discretion PDFs is set for Thursday, November 12 - exactly one year after the campaign ended in 2025.



Everything else will be coming before end-of-year 2026 (cannot believe we are already at the end of the year). And as a gentle reminder about physical fulfillment, please check out Tuesday Knight Games' update here.

Again, thank you for your support, your patience, and your excitement to play Certain Fathoms. It's not hyperbolic when I said you all changed my life.

For those looking to the new hotness (or hot newness) in the Mothership scene, lots of cool things are on the horizon: I'm very intrigued by SOPHONT which uses the PANIC Engine that Mothership is built on. If you want to learn more about the game aside from the very cool campaign page, Sean McCoy himself gave an interview with BRITTLE STAR, the brains behind SOPHONT, on his blog - go check it out!

Talk soon,

-nate

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Hammer City Games
CREATOR
about 9 hours ago

Project Update: The Goods are with TKG!

Hello everyone!

Just a very quick update to tell you all deliverables for Burnt Flesh & Borrowed Gloves are with TKG's fulfilment partners!

If you need anything else from us, please reach out. Otherwise, for any and all information regarding the fulfilment of Mothership Month 2025, please reach out to Tuesday Knight Games directly.

Thank you all again!

- BC
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Moon Beast Games
CREATOR
8 days ago

Project Update: Update: Home Stretch & Shipping Delays

Hello all!

It's been a busy period since our last update as we've worked hard to get everything off to the printing press for publication! With the recent announcement by TKG we thought it'd be good to give a current prognosis on the state of things here!

In our last update we mentioned that our stretch goals were being printed and packaged for sending to you! However we wanted to make some last-minute modifications to Unions & You so it could be the best possible quality so it's currently being combined with our print order for the main zine.

Many of you will likely have seen the TKG announcement a couple of weeks ago stating that all shipping will be delayed until March 2027. However we are incredibly close to a full digital publication! With full editing and reviewing completed we're currently setting up the digital PDF for distribution as soon as possible so that we can make sure all our Backers can get a copy of Cleaning Crew!

Watch this space as our next update should (fingers crossed) be our digital release!

Thanks,
Chris & Ed
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Tuesday Knight Games
CREATOR
🧙
22 days ago

Project Update: Timeline and First Look!

Happy Tuesday, everyone! Here’s what’s new with Prospero’s Dream and Mothership Month 25!

First, a quick update on the timeline– All fulfillment for the group collaboration will be delayed until March 2027. Aside from Bombs Bursting in Air and Roach Motel, all projects in the collaboration will ship together at the same time. We are working with the other creators to make sure everyone is on the right track for the March 2027 fulfillment date so you can enjoy what we’ve all created.

We all appreciate your patience as the team works to complete Prospero’s Dream. We are behind schedule and feel so sorry to keep you waiting. The team is working on the layout now and will have the PDFs for Mouths to Feed and God Complex as soon as possible. We’re excited to show off their hard work with this first look at a few pages of Mouths to Feed-






We think Prospero’s Dream will be worth the wait.

As you all are aware, this mega pledge manager was a BIG undertaking. Much of the logistical work has been done by our Production Manager, Daniel. 

As he’s been collating information from the two dozen projects into this single pledge manager, Daniel has checked and edited over 130 products and pledge levels to ensure pricing and data matches and established a "Rosetta Stone" of new shared terminology between items codes so that data provided by creators and data provided by our mega pledge manager can be interpreted and translated by the forwarding companies.

Daniel has also been working with Backerkit to put out fires and problem solve errors, with international hubs to prepare for receipt and storage of two dozen campaigns’ products, and  with fulfillment companies to establish lines of communication to make the process seamless.

TLDR: A mega pledge manager of this scale has never been done before, but Daniel has been working very hard to see that it’s done right. It’s taking more time than originally anticipated, but he’s doing everything he can to make fulfillment for MM25 and Prospero’s Dream as smooth as possible.

Last, just a reminder that you have a little over a week to apply for the Jump-9 Writer’s Grant. Three up-and-coming writers will be awarded $9,000 each to help them publish their Mothership third party adventure. Click here to learn more about the grant or submit your application. Winners will be announced during Mothership Month 26, but applications close next Wednesday September 30th, 2026.

That’s all for now! We appreciate your support of all things TKG and Mothership Month 25. Please reach out to my old pal Tyler at [email protected] if you have any questions or problems. Thanks for reading!
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Ahmed
CREATOR
17 days ago

Project Update: Project Update: stand\DELIVER & Mothership Month 25

Hello to you all from The Dek, 

A few updates that tag along with most others, and most importantly, the big update from Tuesday Knight Games regarding Mothership Month 25. 

The Mega-Pledge fulfillment is delayed until March 2027

You can read more about the update here

I'm happy to say that stand\DELIVER and all its add-ons and amenities have been completed on time, have shipped to their respective warehouses, and are awaiting TKG. The delay is a big bummer, but TKG has been busting tail to get this all out to you, and a mega-pledge manager is a huge undertaking for anyone, especially with 28 projects to coordinate. 

REMINDER: You must complete the Mega-Pledge Manager to receive your pledges, even digital ones!
You can do that here if you haven't already: https://mothership-month-2025.backerkit.com

PDF accessibility: Now that the print version is in the mail, I'll be addressing some of the PDF accessibility I've planned since launch, such as search, hyperlinks, and outlines. So stay tuned for updates. Additionally, if anyone is having a problem accessing their PDF,s please let me know. I can also attach the PDFs to your Suffety Games account.

Convention Blog 
I'll be at Gamehole Con running some sessions. Unfortunately, the games I'm running are sold out, but I'm already talking with some folks about running some games off the books. Regardless, catch me at the Mythworks Booth 76 or catch my adventure for Wardens of the Eastern Marches: Details of the Devils.

If you're a Michigan local or willing to travel, UCon is in November. More on that to come, but we will be running a bunch of Mothership, as well as a Pirate Borg Tournament: Into the Maelstrom, Father Fog & my new game: Tales from the Tape Deck, and more! Suffety Games is hosting a room full of games all weekend, or catch us at Booth 7/8.

Lastly, to close out the year, I'll be at PAXU with Mythworks and running some Pirate Borg with Limithron. 

Be sure to catch Yamil and me at PAGE 4 in January with Tales from the Tape Deck in hand and games to play!

Discord

Lastly, if you wanna chat about Motherhsip or any of my other games, catch me and the team on the Suffety Games Discord here!

Thanks!

- Ahmed

Includes Backer-Exclusive Content
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Joshua Justice
CREATOR
19 days ago

Project Update: Fulfillment + cross-collab update

Hey y'all!

So, an update many of you likely have via Tuesday Knight Games' Propsero's Dream campaign: fulfillment is delayed until March 2027. I'm as disappointed as many of you, and understand any frustration. Unfortunately, this is one of the risks of a group fulfillment. You can read the full update here: https://www.backerkit.com/c/projects/tuesday-knight-games/mouths-to-feed/updates/52717

That said, I can confirm everything on our end has been shipped off to the distributors. As soon as TKG moves forward with fulfillment, Sunlit Path will be on the way! Again, I know it's maybe not the news folks were hoping for, but I am confident we'll hit that March 2027 fulfillment date.

I also wanted to provide an update on the cross-collab with Extrajudicial Warfare. Originally, the plan was for Ryan and I to work on a pamphlet release together providing a system for betting on the gladitorial arena. Well, nearly a year later and space freed up in my schedule and closed in Ryan's. So, rather than delay until our schedules line up again, I'm going to move ahead and finish up the cross-collaboration bonus on my end.

This new release is called Sunlit Soldiers. It'll be a set of NPC gladiators from the Sunlit Path, replete with art by myself and Roque Romero! Ryan has giving the plan her blessing (and I will send the final pamphlet to her to approve). My aim is to have this to y'all by the end of November, and likely sooner. I'll send an update here, and it'll be pushed out via Backerkit like the rest of the digital files you've received. In the meantime, here's the WIP cover:

Sunlit Soldiers WIP cover


Lastly, I wanted to say thank you again from Ryan and I. We're both very proud of the Sunlit Path, and it wouldn't have happened without your support. Thank you!

Signing off,
Joshua
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Spinal Crux Warriors
CREATOR
18 days ago

Project Update: Flatline Update September 2026: Fulfillment Update

 

Hello Dreamers,

First up, apologies for the week late update this month. Tuesday Knight Games had big news about the Megapledge Manager fulfillment last week, and we felt it would make more sense to postpone than to double update with barely any news. You've probably already heard the news elsewhere, but long story short:

Megapledge Fulfillment Delay: March 2027 


As mentioned last month, the production and shipping portion of our work on Flatline on the Blocks completed on schedule, and now is in TKG's hands. Usually, big collaborative projects like ours tend to run behind schedule quicker than most, and I was proud our team delivered on the timeline that TKG originally put forth.

Naturally, we're bummed about this delay, but that was the risk of trying out this totally new Megapledge Manager feature. Plus, it's not like TKG was dragging their feet. The 3pp coordinator, Daniel Hallinan (also author of VR_DEAD and Bloom) has been a star throughout the process, helping manage and coordinate the multinational logistics over twenty projects with creators from all the corners of the world. At least it will literally be worth the wait, saving y'all loads in shipping fees.

REMINDER: You must complete the Megapledge Manager to receive your pledges, even digital ones!

You can do that here, if you haven't already: https://mothership-month-2025.backerkit.com

Spinal Crux Warriors projects

Amanda P. joined their friends on the adventure review podcast, Between Two Cairns, to review the Peregrine Coast Press module, Johnson Squared. B2C reviews lots of fantasy OSR modules, and a good amount of Mothership too, I highly recommend the show. Listen to the episode with Amanda P. here.


Ansible Uplink Season 2, my (Chris Airiau's) sci-fi adventure review podcast, launches next week on October 7th. Read about the future of the podcast, get the pre-launch a little sci-fi game, and check out other 5 Million Worlds news too.


Christian Sorrell has re-launched their newsletter MeatCastle Missives on Patreon with a renewed emphasis on releasing gameable material. Christian is always cooking up something great, check out their new Patreon.


Waco Matrixo's module CRYO-SIQ (also featured in a Between Two Cairns review) received a video review from WatcherDM. If CRYO-SIQ is sitting on your shelf but you haven't run it yet, maybe this video will inspire you to pick it and give it a go: https://youtu.be/6G-m38FF750

Future Updates

We're are at the end of our update cycle. Tuesday Knight Games has our zines and bundles at their warehouses, and fulfillment is coming March 2027.
 
However, the Spinal Crux Warriors are committed to sending an update on this project's progress on the second-to-last Monday of each month. I'm working through the plaintext documents now, getting our digital launch in order with Violet, and prepping that lil extra surprise. Other than that, it'll be a quick sign-of-life updates pointing folks towards Tuesday Knight Games' updates. And like this month, we'll be sure to share any other projects the Warriors are working on. 

Thanks for reading, folks, and see ya next month.
 

All best,

Chris Airiau 
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Green Beetle Games
CREATOR
23 days ago

Project Update: Thanks for your patience

Hey, everyone. Thanks for checking in and asking about updates. I’m sorry for not following up sooner. 

Earlier this year some personal issues arose, including the death of a family member, which really impacted my ability to work on the project. I’m feeling a lot better now, but my tendency towards perfectionism left me feeling unable to move forward. However, things are getting better and I am excited to share some updates on HUNTERS.

Play-testing was completed recently, and I’m happy with the adventure! It’s deadly, relentless and full of hard choices. The Hunters are fun, vibrant antagonists with a lot of personality. My run through of it ended with just one PC surviving, all but one Hunter dead or incapacitated and several potentially game or even campaign-changing horrors released into The Sink.

I am currently working on editing the text which is mostly finished, and I’m reaching to TKG for some support with finding editors and graphic design help as needed.

I aim to have a draft pdf in your hands as soon as I can, but I can’t promise the exact date that will be. I’ll try to be better about giving regular updates, regardless of if I have anything interesting to share. Everything will be on track for bulk shipping via TKG (exact date TBA). Once the layout is locked in, I’ll be able to properly start on the art, which I’m really looking forward to working on.

Other news…
I have started running a Wages of Sin campaign, and it’s been fun, and has certainly delivered on the ‘Cowboy Bebop’ vibes I was hoping for. Now just where to fit Prospero’s Dream into it… 

- Zoe
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Joshua Kramer
CREATOR
22 days ago

Project Update: Regarding the Delay (& Shadowdropping a Bonus Pamphlet)

Okay, so - bad news first. As per Tuesday Knight Games' update (read it here), physical fulfillment for Grim Merchants and all Mega-Pledge Manager projects has been delayed until March 2027. It's an unfortunate situation, and we sincerely apologize for the wait. This group shipping plan has been an incredibly ambitious undertaking from the start, and while complications have always been a possibility, it's not fun for anybody to see them come down on you all, the backers.

Ultimately though, rest assured that tons of hard work is behind done behind the scenes to coordinate everything, and I am glad we will get to ship alongside our fellow creators in the end! I'd hate to have left anyone behind, and I very much trust that the wait will be worth it. For the moment, we are just wishing TKG and every one of our MM25 fellows the best in delivering some truly banger modules. We hope you will too!

Alright, now it's good news time. To help make the wait a little more bearable, Michael and I have completed Grim Merchants Vendor #6 as a bonus digital pamphlet! It's available to download at the link below in the Backer-Only section of this update, and should be available in the next week or so alongside your Mega-Pledge Manager downloads as well.



Note that this is a digital-only reward - Michael and I whipped this up ourselves without any budget except our time and human energy (including the art!), so unfortunately a print run to go along with it just wouldn't be feasible. If we ever do physicals, it'll be after March fulfillment at the very earliest, probably alongside the wide physical release of Grim Merchants itself on the TKG store. So enjoy, print at home, and if you're not yet familiar with the Providers, you're in for a horrifying treat!

That's everything from us. Once again, we're sorry for the delay. The Spring can't come soon enough! 
Includes Backer-Exclusive Content
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