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Agamemnon Press
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9 days ago

Project Update: The Adventurer's Handbook


Greetings, Lost Dreamers!

It is time for us to peer into the pages of the Adventurer's Handbook!

Fixing a Design Flaw
The original Painted Wastelands book for OSE has a few design flaws. The biggest one for me was the fact that player information is in the same book as DM information. I will be perfectly honest with you and admit that I had no idea if this project would be successful when we started all those years ago. Now look at us!

Later, I would make The Painted Wastelands Player's Guide which included new information and old information. It was a paperback book, the first that we had ever made. It was filled with art, a little lore info, and character options. This book actually won an ENnie award for Best Supplement. 

When it came time to convert the book for 5th edition I knew I wanted to strengthen and beef up this player facing book. I wanted it to serve as a tool to get players excited about exploring this weird setting you got your hands on. 

Inside, you’ll find:
  • 12 new subclasses, one for each core class.
  • 7 playable species.
  • 13 backgrounds and 13 origin feats.
  • 37 spells, including a new school of magic: Oneiromancy.
  • 8 factions, with membership benefits and renown rewards.
  • 8 faction-associated Bastion facilities.
  • New blasters, vehicles, and rules for driving them dangerously.
  • A guide to the customs, faiths, and places of the Lower Ethereal Hierarchy.

Each subclass takes something from the setting and makes it part of how your character plays.
  • Path of the Painted Raider, Barbarian: Slather yourself in psychoactive warpaint, throw homemade grenades, and eventually ride your own explosions into battle.
  • College of Mixtapes, Bard: Record fragments of reality onto your ectosynthesizer, then play them back to change the outcome of later rolls.
  • Forgotten Faith Domain, Cleric: Collect the relics and teachings of dying religions. Carry their blessings with you and give forgotten gods someone to answer.
  • Circle of the Outer Dreamlands, Druid: Bring a piece of the Dreamlands wherever you go, changing the ground beneath your feet and opening impossible paths for your friends.
  • Liminalist, Fighter: Strap on an ectoplasmic apparatus and operate slightly ahead of everyone else in time. It’s easier to avoid a sword when you’ve already seen it coming.
  • Warrior of Shattered Chakras, Monk: Strike the invisible points where body and spirit meet, disrupting your enemies’ movement and redirecting their spiritual energy.
  • Oath of the Whale God, Paladin: Dedicate yourself to the glorious cosmic bellyflop. Charge headfirst into danger and send your enemies crashing into each other.
  • Nightmare Slayer, Ranger: Study the horrors of the Dreamlands, discover their weaknesses, and hunt them with sacred oils and consecrated weapons.
  • Occult Archaeologist, Rogue: Put scholarship and a collection of questionable relics to work. There’s probably something in your bag that can help with this nightmare.
  • Sorcerer of the Teeming Edge: Channel the place where reality dissolves into the Liminality. Tear open the sky and bring a piece of dead starship crashing down.
  • Skinless One Patron, Warlock: Receive revelations about the rules governing existence, then learn how to rewrite them.
  • Oneiromancer, Wizard: Master the magic of dreams, decipher forgotten Oneiroglyphs, and loosen reality’s grip on the world around you.

Sample Background and Species
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