Project Update: The Adventurer's Handbook
Greetings, Lost Dreamers!
It is time for us to peer into the pages of the Adventurer's Handbook!
Fixing a Design Flaw
The original Painted Wastelands book for OSE has a few design flaws. The biggest one for me was the fact that player information is in the same book as DM information. I will be perfectly honest with you and admit that I had no idea if this project would be successful when we started all those years ago. Now look at us!
Later, I would make The Painted Wastelands Player's Guide which included new information and old information. It was a paperback book, the first that we had ever made. It was filled with art, a little lore info, and character options. This book actually won an ENnie award for Best Supplement.
When it came time to convert the book for 5th edition I knew I wanted to strengthen and beef up this player facing book. I wanted it to serve as a tool to get players excited about exploring this weird setting you got your hands on.
Inside, you’ll find:
- 12 new subclasses, one for each core class.
- 7 playable species.
- 13 backgrounds and 13 origin feats.
- 37 spells, including a new school of magic: Oneiromancy.
- 8 factions, with membership benefits and renown rewards.
- 8 faction-associated Bastion facilities.
- New blasters, vehicles, and rules for driving them dangerously.
- A guide to the customs, faiths, and places of the Lower Ethereal Hierarchy.
Each subclass takes something from the setting and makes it part of how your character plays.
- Path of the Painted Raider, Barbarian: Slather yourself in psychoactive warpaint, throw homemade grenades, and eventually ride your own explosions into battle.
- College of Mixtapes, Bard: Record fragments of reality onto your ectosynthesizer, then play them back to change the outcome of later rolls.
- Forgotten Faith Domain, Cleric: Collect the relics and teachings of dying religions. Carry their blessings with you and give forgotten gods someone to answer.
- Circle of the Outer Dreamlands, Druid: Bring a piece of the Dreamlands wherever you go, changing the ground beneath your feet and opening impossible paths for your friends.
- Liminalist, Fighter: Strap on an ectoplasmic apparatus and operate slightly ahead of everyone else in time. It’s easier to avoid a sword when you’ve already seen it coming.
- Warrior of Shattered Chakras, Monk: Strike the invisible points where body and spirit meet, disrupting your enemies’ movement and redirecting their spiritual energy.
- Oath of the Whale God, Paladin: Dedicate yourself to the glorious cosmic bellyflop. Charge headfirst into danger and send your enemies crashing into each other.
- Nightmare Slayer, Ranger: Study the horrors of the Dreamlands, discover their weaknesses, and hunt them with sacred oils and consecrated weapons.
- Occult Archaeologist, Rogue: Put scholarship and a collection of questionable relics to work. There’s probably something in your bag that can help with this nightmare.
- Sorcerer of the Teeming Edge: Channel the place where reality dissolves into the Liminality. Tear open the sky and bring a piece of dead starship crashing down.
- Skinless One Patron, Warlock: Receive revelations about the rules governing existence, then learn how to rewrite them.
- Oneiromancer, Wizard: Master the magic of dreams, decipher forgotten Oneiroglyphs, and loosen reality’s grip on the world around you.
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