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PROJECT UPDATE
fedetibaldo
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15 days ago

Project Update: May Update

I'm glad to share the illustrations are all done! Writing is still only 30-40% of the way there, but to be fair I only truly started this week so I don't foresee major delays. At my current pace of one spread a day, the zine should be complete by the first week of June.

At the cost of sounding like a broken record: starting early next month we'll tweak the print-friendly version, put together the extra player material and the art pack, and by mid-June you should have your hands on the adventure! Physical copies will soon follow: end of June or early July at the latest.

Today's sneak peek is the cover art! Every major element is in there, but I guess you'll have to wait to know which one is which 😉

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PROJECT UPDATE
fedetibaldo
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about 1 month ago

Project Update: Surveys are out, April update, and timeline

Howdy!

Last month we made a lot of progress on the illustrations! 80% of them are ready, so I feel pretty confident in saying we're on track with our timeline. As a remainder (I know it's easy to forget these things if you're not actively thinking about them like we do 😅), the next important dates are:
  • Early May: I turn my notes and descriptions into the final zine copy, Aleksandra finishes the illustrations
  • Late May: we integrate text and images into the final layout (we already have a draft)
  • Early June: we put together the player addons, the art pack, and print-friendly spreads and distribute the digital rewards
  • Late June/Early July: we fulfill the physical orders

This time we have a proper preview instead of the usual WIP 😊 We might (or might not) keep it black and white. Both Aleksandra and I feel like colour could muddy the picture and hide some of the details... Besides, it works well enough as it is. We'll see, I guess! Inputs are welcome.

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PROJECT UPDATE
fedetibaldo
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2 months ago

Project Update: (Late) March Update

This update is also available on my website: https://fedetibaldo.com/building-a-ttrpg-adventure/

Liquid Euphoria is coming along at a steady pace.

I'm writing, Aleksandra is drawing, and, to make sure we were on the same page, we've drafted a zine layout with the main elements (titles, room keys, stat blocks, etc.) and placeholder text. I recon most publications go through the design, writing, and layout stages in this order, but with her being in charge of the layout and me of writing, we figured having a page ready to be filled in required less back and forth than the alternative.

Draft layout, made with low-fi sketches and example text.


I have to admit: as a first-time designer, it took me some time to fully accept that every Warden will run the adventure a little differently. I do the same when I facilitate other people's modules, so why should mine be so stringent? Since then, what I write and how I key have become increasingly leaner and more open to interpretation, which I think is a good thing.

If you're interested in the topic, Murkdice wrote about negative space just last week: What you don't write is key for DnD and TTRPG adventures. Reading it (as well as this other article of theirs) made me wonder: why did I even bother with a grid map? It could have been a point crawl 😅 Oh well, lessons were learnt.
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PROJECT UPDATE
fedetibaldo
CREATOR
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3 months ago

Project Update: Campaign's over! Here's what's next

Well, not gonna lie: February was an intense month. What's good is that Liquid Euphoria is gonna happen and it's all thanks to you--thank you so much 🙏

You might be wondering why you didn't hear from me sooner, given that the campaign ended two weeks ago. That's because I was busy prepping for the first playtest, which happened last weekend. Here's some pictures of it, taken by Aleksandra 📸



Overall, the game went really well. I'll have to update some little things but I'm quite confident in the current design. I can't wait to share more info 👀
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PROJECT UPDATE
fedetibaldo
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4 months ago

Project Update: 2 Days Left!

We're nearing the end of the campaign and are already 188% funded, which means: Liquid Euphoria is (almost surely) gonna happen! Thank you so much for your support so far and let's see how much further we can get, shall we?

There's a stretch goal at €750 that still needs more people to reach, so please share the campaign link far and wide before it's over! https://www.backerkit.com/c/projects/aleksandra-stasica-fedetibaldo/liquid-euphoria-a-cairn-rpg-adventure

This is also your last chance to purchase the zine printed by us. And let me tell you: my co-creator knows a thing or two about printing (architecture studies, anyone?). As of now, there are 3 copies left—don't wait!



In other news


WIP and inspo carousel
Yesterday Aleksandra shared a little behind-the-scenes on Instagram. Check it out for pictures of me in the woods, among other things 😄 https://www.instagram.com/p/DVJfkwrgn6J

Progress update
I'm almost done with the adventure design, and am planning to put in enough hours this week to finish it. With the adventure fully-shaped, I can then move on to writing while my co-creator Aleksandra works on the illustrations.

First playtest
On the 14th of March I'll be hosting a table at a local convention to playtest the adventure. If you happen to be in Milan, Italy that weekend, let's maybe meet there and have a chat! My table is full, but there will be plenty of cool games to play. Make sure to reserve your spot!

[ Check out FroggyCon IV ➡️ ]

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Stay tuned for more updates, thank you all for your support,
Federico & Aleksandra
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