Latest from the Creator
Asmadi Games - Chris
17 days ago
Happy April! Pledge Manager and Pre-orders are LIVE
Happy April 1 everyone, the day for the most reliable news and information from around the Internet. On this day (yes really), we have opened up the Pledge Manager for Innovatio...
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Asmadi Games - Chris
20 days ago
Surveys Starting tonight!
We've sent out the "Smoke Test" of 5% of backer surveys - if you encounter any problems, let us know!  We'll be doing a full update Monday when we send all the surveys out.  Shipping costs are a couple dollars more than our estimates, but we were able to keep reasonably clos...
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Asmadi Games - Chris
22 days ago
Pledge Manager will open Monday, April 1 (Not an elaborate April Fools Joke)
Greetings and hellos! We're happy to finally announce that the Pledge Manager will be opening this Monday, April 1, probably in the late afternoon.  We're doing it a bit before submitting the game to the factory, but we're very close on that.  The pledge manager will be very ...
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Asmadi Games - Chris
about 2 months ago
Locking things in! Art, Gameplay, Proofs coming soon
Hello friends, we are here with an update! Gameplay We've been hard at work getting everything ready for print, and we're happy to say that we've reached gameplay/rules compl...
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Asmadi Games - Chris
about 2 months ago
FAQ: When will the Pledge Manager Open?
A lot of folks have asked here and elsewhere when the Pledge Manager will be open, and I know we've mentioned dates we've hoped to have it by. The simple answer - the Pledge Manager will open once the game is fully submitted to the factory and ready for print. Until then, all ...
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Asmadi Games - Chris
4 months ago
Happy New Year! Status & Plans
Hello friends and backers! It is 2024, and I for one am glad to put 2023 in the rear view mirror.  PAX Unplugged was a blast, we got to see lots of folks and try out the new car...
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A lot of folks have asked here and elsewhere when the Pledge Manager will be open, and I know we've mentioned dates we've hoped to have it by. The simple answer - the Pledge Manager will open once the game is fully submitted to the factory and ready for print. Until then, all of our focus will be on making that happen! 
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PROJECT UPDATE
Asmadi Games - Chris
CREATOR
9 months ago

Project Update: A good first turn! Let's play some more :D

Hello friends, associates, innovationauts, and puppers*!

It has been a little over 24 hours, and it's been a great first day for Innovation Ultimate. Over 1500 backers, $100K raised, triple our goal, and some pretty ridiculous games of Innovation that we streamed online. If you missed the streams, worry not, we'll be doing more soon!

It's not a real card, shh.


As the card demands, I'd like to thank each and every person who's chosen to support our project here on BackerKit - you all are the reason we make games, and you're also the reason we're able to make games. We're thrilled that so many folks still enjoy a game that was built almost 15 years ago now, and one that we're very excited to upgrade. 

Happy Wednesday, everyone! 
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This might be a weird request, but I would definitely buy an extra set of the base edition cards for Innovation Ultimate if it was offered in the Pledge Manager. Here's my reasoning: to me (and most people, according to BGG polls), Innovation's mainly a 2 player game. The decisions are pretty involved, and there are so many possibilities to choose from mean that, outside of 2 players, games can be very long. But as you've said in a previous post, for most games, it will be played with just the base game + 1 expansion. So it would be nice to be able to play 2 simultaneous games of the game by using 2 base sets and 2 different expansions. I would definitely buy it. I think it wouldn't need to come inside more than a cheap tuckbox outside of the main box. But if it was able to fit inside the ultimate edition box, it would be awesome too

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PROJECT UPDATE
Asmadi Games - Chris
CREATOR
17 days ago

Project Update: Happy April! Pledge Manager and Pre-orders are LIVE

Happy April 1 everyone, the day for the most reliable news and information from around the Internet. On this day (yes really), we have opened up the Pledge Manager for Innovation Ultimate!

Pre-orders are also available for anyone who missed the campaign, at https://innovation-ultimate.backerkit.com/.

Note: Our last update has more images of the updated art and graphic design on the cards, if you missed it! (Double note: Due to a small bug, you need to reload the page once you go to the update, to get it to load)

April Fool's Day card from The Unseen, featuring all the new card layout graphic design.


You should receive an email from BackerKit shortly with a link to complete the Pledge Manager. In there, you can add copies, change your tier, enter your address, and put in your payment info to pay for shipping / any add-ons you've purchased. The add-ons are very simple! You can add on additional copies of Innovation Ultimate for $69, or case-quantities of 12 for $540.

Retail Level Note: If you are a store and need to be exempt from sales taxes, that is a manual process and you'll need to contact me with details after you put in your order. Don't worry, we won't run any credit cards for a while yet, so you've got plenty of time to contact.

We were able to keep shipping costs close to our estimates, but they are generally a couple dollars higher than our guesses last year.  We will be shipping from hubs in China, France, the UK, USA, and Canada. If you have any questions, feel free to ask!

Schedule: We're almost done laying everything out, and will be sharing proofreading versions of the game soon. We spent the last couple weeks doing rulebook tidying up along with a large wording consistency pass across all five sets. Turns out when you make cards over a decade and a half, your use of language evolves over time! 

We anticipate the game shipping to backers and pre-orderees early this Fall. We'll have production samples at Gen Con and will be running many demos there, but its quite unlikely it'll be available that quickly. 

Happy April everyone and thanks for being part of bringing Innovation Ultimate to life! The large response from backers is what's allowed us to invest so much effort in the art and playtesting that we've done over the past months, and we can't express our gratitude enough. 
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Is fulfillment going to be customs-friendly for the EU?

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I just saw a preorder go up on my usual boardgame store, that listed the game at (after currency conversion), around 92 USD. I paid 69 USD for the pledge + 23 USD for shipping (to Denmark) + 23 USD for VAT = 115 USD. Feels bad man. I should have waited for retail.

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We've sent out the "Smoke Test" of 5% of backer surveys - if you encounter any problems, let us know! 

We'll be doing a full update Monday when we send all the surveys out. 

Shipping costs are a couple dollars more than our estimates, but we were able to keep reasonably close to our guesses for most regions! Unfortunately courier cost increases have been rough the past year or so. 
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Three/four months ago, delay of few months was announced from spring delivery to summer. Three/months later, another delay of three months from summer to autumn. What happened? Update almost hides this sneaky quarter delay.

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Greetings and hellos! We're happy to finally announce that the Pledge Manager will be opening this Monday, April 1, probably in the late afternoon.  We're doing it a bit before submitting the game to the factory, but we're very close on that. 

The pledge manager will be very simple: You can add on copies of Innovation Ultimate, or cases of Innovation Ultimate. Based on how many you've ordered, it'll calculate shipping and appropriate local taxes (or inappropriate, depending on your opinion of tax rates!), and then you will pay for whatever you hadn't already pledged.  If you backed for $1, that dollar will go toward your pledge. If you're coming in as a pre-orderee, you'll pay the full amount. 

We'll push out a BackerKit Update when it goes live, which should go to your emails. 
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PROJECT UPDATE
Asmadi Games - Chris
CREATOR
about 2 months ago

Project Update: Locking things in! Art, Gameplay, Proofs coming soon

Hello friends, we are here with an update!

Gameplay

We've been hard at work getting everything ready for print, and we're happy to say that we've reached gameplay/rules completion this past week. What this means is that all card text and rules concepts are "locked in" and we're going through now to ensure we've got wording consistency, no typos, and that everything fits on cards. Big thanks to everyone who's playtested the game on Yucata, BGA, or in person at conventions over the past half-year. Extra eyes are always a big help!

Proofs

With lock-in set, I'm going to be doing the big data-merge export from our card info spreadsheets through InDesign next week. With hundreds of cards, automating this part of the process ensures we don't wind up with transcription errors. From experience, copying and pasting thousands of icons? Not fun. Here's an extremely accurate illustration of the process:


Once we export all the cards, we'll be doing our own check through for errors, along with having the fresh export available on Yucata and a proofreading website for any backers who want to take a peek. We're pretty confident there aren't any major issues left, but a small lurking typo could be anywhere! We welcome anyone who wants to take a peek :) 

With the rules locked-in, we'll also have the rulebook PDF available in the next couple weeks. When all of that's approved, we'll be pushing the print button! Hurray! Definitely a little later than we'd anticipated, but the game is better for all the effort that's gone into it over the past several months. We want to deliver the best possible Innovation to everyone, and we're excited to do just that. 

Artwork Updates

Work on the card icons for The Unseen is complete, and we have a handful of other icons to create for cards that changed titles between 3rd edition and Ultimate. That should be done in the next week or so.  Meanwhile, we've been finishing up work on the new card backs, and we're really excited about how they've come out. Each age's schematic depicts what an innovator of the time might dream of building. We've used building and architecture styles from around the globe, with each illustration created as a monochrome sketch. The set (base or expansion) still determines the color of the card back, which you can see examples of below:

Card backs for Echoes age 1, Base 2, Figures 4, Artifacts 8, and Unseen 11

Each expansion also has its symbol beneath the age number to assist with identification, especially for folks with color vision issues. You can also see on the card fronts that elements of the schematic art are carried over on the left edge, to give a little bit of age-driven flavor to your board.


Having played with the updated cards in person, we're really thrilled by how all our changes have come out. The font size increases (especially for card titles) and our updates in color scheme have made the game both more usable and more beautiful.

Schedule

The time to the next update's going to be much smaller as we're rapidly moving into the proofing stage. Expect more news in the next two weeks! We'll be discussing packaging then, along with links to the proofread-ready things mentioned above. 
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If we can't get an update yet, can you at least respond that you are still active here? The silence is deafening.

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Hi! Any updates or something?

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When will the pledge manager open?

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I would love to change my $1 pledge to the full pledge before the PM closes. Unfortunately, I don't see any way to do it. No place does it give me a clickable option to do so. And when I decided to suck up the $1 I tried adding the game to my cart, but it won't let me check out. Please help.

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PROJECT UPDATE
Asmadi Games - Chris
CREATOR
4 months ago

Project Update: Happy New Year! Status & Plans

Hello friends and backers! It is 2024, and I for one am glad to put 2023 in the rear view mirror.  PAX Unplugged was a blast, we got to see lots of folks and try out the new cards in person, with a smattering of expansion play. Unfortunately, a week after I got pretty sick and that ran just about through the holidays. Not fun! COVID tests negative, but still an unenjoyable experience. This slowed me down personally for the month of December, but we've been making progress on icons, art, and getting things closer to print. 

Aside from the artwork, Carl and I have continued to refine the new gameplay bits and card wording based on feedback and testing. We got a bunch of valuable insights from the in-person play (especially from brand new Innovation players!). The new latticework styles looked great in person, and we'll be doing some physical print testing of the new card back structure in January. 

We're looking at this going to the presses shortly after Chinese New Year, so we're probably a couple months behind our initial estimates.  Gameplay testing has proven to be a bit longer than we'd anticipated, but we really believe it's worth it. We want the game to be clear, clean, easy to play, and easy to learn. This is especially true for expansion play. Our main goal is to have adding in 1 expansion to only require minor rules/complexity overhead for teaching folks. Adding multiple expansions is definitely still something for experienced players, but it's been very very fun in my experience. I've played a number of 4 expansion games now, and it's a wild but enjoyable ride! 

Apologies for being out of touch during December, but between sick, holidays, and trying to get as much work done as possible, my plate was full (which is supposed to be a November thing, but Turkey Day is a distant memory!) 

The Pledge Manager will be opening ideally in January sometime, but our priority right now is getting the game done. Collecting more money can wait! 
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