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That's how Bloodstarved came about: a rules-light vampire TTRPG built for fast, high-stakes play where story is the whole point. Four playable vampire classes. Blood-fueled powers. And a ready-to-run scenario. Just add fangs.
Origin Story
It started, like most great disasters, at a game table...
My D&D crew wanted something different. "Let's do vampires," someone said. The table erupted with excitement. Brilliant idea. So we cracked open the most well-known vampire TTRPG out there, ready to dive in — and we slowly drowned in it. The gorgeous, full-color rulebook drips with vibe. But wading through it all, just to get the rules was a chore. By the time they got through enough pages to figure out character creation, they'd lost interest.
Sound familiar?
I didn't want to run a workshop. I wanted to run a game. I wanted my players in the fiction — fangs out, making desperate choices, laughing and gasping — not flipping through pages trying to find the mechanic for "can my vampire lift a car?" So I created something leaner, and more bare-bones. Something you could crack open, learn fast, and be deep in trouble before midnight.
That's how Bloodstarved came about: a rules-light vampire TTRPG built for fast, high-stakes play where story is the whole point. Four playable vampire classes. Blood-fueled powers. And a ready-to-run scenario. Just add fangs.
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