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Amazing! Thanks everyone for the huge show of support for Caverns of Thracia!
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Next stretch goal cleared, everyone! Ecology of Thracia is a go! Thanks for all the support!

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PROJECT UPDATE
Goodman Games
CREATOR
about 16 hours ago

Project Update: New Design Diary - and Another Stretch Goal Cleared!



Hi everyone!

Greetings on DCC Day! I hope you all made it to your local store and left with arms piled high with DCC loot!

Today we have an insightful new designer diary for you, plus news on clearing yet another stretch goal!

Stretch Goal Update


Thanks to your support, we've cleared our 17th stretch goal. 17!!! Isn't that crazy? We'll add "The Ecology of Thracia" to the exclusive stretch goal booklet that backers (and only backers) receive.

The next stretch goal is an oversized player map for the Island of Thracia. This is a really fun one - we've expanded the overland exploration options considerably already, and this map will make gameplay even easier.

And now some thoughts from one of the designers of the modern conversion of Caverns of Thracia...

Classic Without Being Antique: Fresh Challenges in An Old-School Dungeon

By Bob Brinkman

The conversion of a classic adventure always brings with it some unique challenges. On one side of things are the fans of the original, who wish to see their favorite adventure treated with care and brought up to date for their current system. On the flip side of the coin are the new players, who are wholly unfamiliar with the adventure, who are looking for something that feels familiar while still presenting unique challenges and play. Nobody ever said converting something like Caverns of Thracia would be simple.
 
Yet, with all its challenges, walking that fine line between new and old school adventure design can be incredibly rewarding. “Caverns” is more than an adventure, it is virtually a self-contained campaign setting. Indeed, there is no need for an adventure “path” other than the halls through which the PCs travel.
 
Beyond the standard dungeon background of twisting caverns and ancient hallways, there is an underground river to traverse, crags for rappelling, crawlways, guarded doorways, and even the domain of the Dark One himself. 
 
Do your players want a greater sense of wonder? Let them find a hallway where snow and ice fill the air to white-out conditions, stumble across the lair of a giant wolverine, or flee from a pair of trained war-bears.
 
Are the players tired of simply murder-hobo’ing their way through adventures? Caverns of Thracia gives them the opportunity to make alliances and forge deals with some of the factions. This is no mere dungeon crawl; it is an entire underground kingdom consisting of varied tribes of beast men (minotaurs, lizardmen, gnolls, and more) and their captives, which is consistently invaded by their foes.
 
The choices the players make truly impact the story as it unfolds. Will they revive the worship of a near forgotten god? If so, what does the return of the Dark One to the greater world mean for the future? Do they befriend a lonely bridge guardian and, if so, what lore might they learn from a being who sees nearly all that occurs within the caverns?
 
The new content for the adventure pushes things even further, adding another level to the dungeon. This includes a second lost temple and even further hints as to the final fate of the citizens of the kingdom prior to the coming of the Minotaur King. Ancient and mysterious beings, as well as additional strange technologies of the ancients, further add to the lore of this classic adventure.
 
No matter your preferred system, Caverns of Thracia is ready to challenge your players, with old school twists and turns that feel utterly timeless. This adventure is a classic, without feeling like an antique.

And remember everyone, you can still add dice to your pledge. Help us close out this next stretch goal - and share your favorite dice color while you're at it!

235 votes • about 17 hours left
A 17"x22" player map of the Island of Thracia, with enticing hexes just waiting to be explored!
Goal: $525,417.74 / $540,000
97%
We need $14,582.26 more to reach this goal.
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PROJECT UPDATE
Goodman Games
CREATOR
1 day ago

Project Update: DCC Day is Saturday! Plus Dice Sets and more...

Team DCC now in the lead!


Hi everyone!

Caverns of Thracia continues to break records thanks to YOU! It's nice to see all the new backers, and we really appreciate the support from continuing fans.

A couple quick updates for you today, starting with a reminder on how you can get free adventures!

DCC Day is Saturday! Find a participating store near you!


DCC Day is Saturday - Free and Exclusive Products!


DCC Day is Saturday, July 20. Hundreds of stores participate across the US, Canada, UK and Mexico.

While supplies last, you can show up and get a free Adventure Pack with two adventures inside, one DCC and one XCC! Or buy the exclusive foil variant of DCC #104, the DCC Day #5 adventure, or the unique third-party supplements.

If you want to learn even more, watch Mike's video below. Join the celebration!




Team Update & New Poll

Team DCC is now in the lead, at a knuckle-whitening 68% to 67%. It's going to be a close race folks! The answer to the last question, about the origin of the gnoll, was: Troll and Gnome. Get it? If you show it as GNoll and trOLL it's a bit more obvious.

We have another poll live now which is just for fun. There are 4 add-on dice sets with this project. Tell us which is your favorite, and why! Remember the inspirations for each dice set are shown on the main page.

This quiz is not scored, but the next one will be!

Next Stretch Goal is Inches Away


As I type this, the next stretch goal is less than $1k away. The Ecology of Thracia may soon be yours. If you haven't already done so, consider adding on some dice!

Thanks everyone - hoping to provide an update tomorrow where we break this next stretch goal!


235 votes • about 17 hours left
4 pages of content on the ecology of Thracia, just like the classic Dragon magazine articles. Lizardfolk, beastmen, maybe even minotaurs!
Goal: $510,000 reached! — We did it! This project reached this goal!
100%
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Goodman Games
CREATOR
1 day ago
235 votes • about 17 hours left
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I know we're still around $1200 short of the Ecology stretch goal...but I REEEAAAALLLLLY want us to get to the poster map at $540K! It would look SO GOOD on the game room wall!

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When I was researching live D&D play for those who play in person, I was trying to get a feel for how many d&d player's handbooks were needed at the table? The general consensus I seen online was 2 player's handbooks - 1 for the DM and 1 for the players in case they need to look something up. Folks online were saying it probably wouldn't be a good idea to have multiple copies of the player's handbook for the players to have sitting on the table as they might get sidetracked reading the book instead of actively paying attention to what was happening and participating in the session which I thought made sense. So my question is basically the same - but for DCC. For DCC live play, how many copies of the DCC core rulebooks should comfortably be on the table? With DCC, there seems to be more looking things up via tables from dice roles or what level you are at so not sure if we need more than 1 corebook for the players? Perhaps we only need 1 corebook for the players but things may take longer to resolve if multiple people need to look info up? Or perhaps the judge can take care of a lot of this and no corebook is needed for the players? Thanks for looking at my question.

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Getting ready for the event! Even though I'm new to Dcc, there's nervousness and excitement. I chose this game above ALOT of ttrpgs out there and for 4 main reasons. 1.Old school appeal 2. Consistency 3. Simplistic rule system 4. Lack of greed(PDFs are included most of time) This game is awesome and I hope doesn't ever go away.

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PROJECT UPDATE
Crossed Paths
CREATOR
1 day ago

Project Update: Smoke Testing Begins!

Hey everyone,

I just wanted to give everyone a quick update to talk about the surveys and shipping.

I am very excited to say that the surveys have been finalised this week and a smoke test will occur today.

As you are all aware you will be charged both Shipping and VAT in the pledge manager which you can access once the surveys go live. (VAT is only applicable to those within the UK)

We have also seen that shipping costs have slightly increased from our shipping partners but our commitment to our backers stands so we will not be increasing anything and what you saw during the campaign is the set in stone pricing.

Shipping is as follows depending on your location and pledge level, everything is done by weight.

Please be aware that your shipping fee may vary depending on the add-ons you have purchased as they will increase the total weight of your parcel.

If you are a retailer please note you will get credit for shipping once you’ve proved your retailer status via email


What is a smoke test?
A smoke test is where we will send out surveys to 5% of each tier including late pledges, you will receive an email inviting you to complete your survey and input a card for shipping.

You will not be charged until the game is ready to be fulfilled and you will be told when that charge will occur via an update.

If after 48 hours or once 60% of surveys are done with low amount of issues/questions, everyone will receive their survey.

You will have a month to complete your surveys and on the 22nd August your survey will be locked, you won’t be able to make any changes to the survey except your address.

What else does this mean?

We can’t send out anything until these surveys are complete so that means on the 23rd August 2024 you will receive the first backer copies of Covens of Midnight.

This will mark the start of our fulfilment and we will slowly be delivering every aspect of this project!

Please note we cannot that if you fail to complete your survey we can’t deliver anything and we will announce the final cut off date for all surveys once the first month of survey completion is over.

This is a very exciting time as once we send this out we can allow time for feedback, you can all start playing then we can focus on other areas of both fulfilment and improvement.

The file you receive will be constantly updated based on feedback until we achieve a print ready version.

I hope this helps clear things up for those who had questions around that.

Thank you for your patience and understanding!

-Crossed Paths Team.
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