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Project Update: Choo Choo! It's Saturday!
We are below the 48-hours remaining mark. I know, I know, that was really quick, but this is how I like to do things.
A couple of comments:
- The very sparse BGG page for West Texas Railways is here.
- If you haven't already, you should absolutely check out Battle Card by Postmark Games. That whole crew is lovely, and they are doing some wonderful things.
- Also, you should check out Benny Sperling. He runs Roll and Write Revolution, which is what all of this is based on. It also happens he's a super great person that is doing exactly what he wants in the way he wants it. And I love that.
- This will end Monday morning sometime. Very shortly thereafter I will send surveys for you to fill out.
- Once surveys are complete, I will distribute PDFs through Backerkit. If you have any trouble receiving the PDF, let me know. I have alternative methods.
I'll send out three more updates:
- The day of the campaign ending.
- When surveys go out.
- When things lock down and PDFs get distributed.
That should be it! Sorry this is all logistics. But logistics can be what make a good train game.
Project Update: Choo Choo Two!
Thanks for all of the support. This is a fun, little one.
Three Quick Updates from Questions Asked:
1. BGG Listing is in the works. Of all things, I forgot this. So strange.
2. Someone inquired about a play through video. This is my overly-long play through video on a tablet. I'm not offended if you don't watch it. You can find that here.
3. How can we help make this blow up? Y'all, this is lovely already. What do people say nowadays? "I'm here for the vibes."
Let me tell you the history of West Texas Railways.
A million and a half years ago, during lockdown, I was tinkering with a game design that was incredibly loosely based on Paris Connection/SNCF. It was a simple (1) grab a cube (2) place a cube (3) do a thing. I could never crack that code. Mind you, Paris Connection/SNCF is a wonderfully devious game; I didn't have much hope.
So I shelved WTXRW. 18(ish) months later, my friends at Button Shy were running a print and play style contest where the game had to be playable/printable of a 4x6 inch-or-so piece of paper. So I reworked WTXRW to be a flip and fill model. This turned the game from a Paris Connection cube rails game to something quite a bit different. Oh, and we had to use 18 cards in the pitch design. So I did!
This was the original map:
I did not get selected by Button Shy, which is probably for the better because now I can give you what you see on the main page instead!
What's your favorite train game? Next time I'll talk about mine!
Talk to you soon,
Project Update: Choo Choo, Everyone!
If you are new to one of my campaigns, it's good to have you! I run Press Pot Games by myself and have a track record of quirky, small-form games. It's what I love to do. This is different than (most) other campaign I've ran because it is all digital. I like small-form, no-nonsense campaigns. This is all about spreading the word more than anything else.
This is a short campaign. After 7 days, I'll send out surveys. After those get filled out, I will send out the games across a multitude of platforms to make sure everyone gets them! I will send out an update every couple of days during the campaign. It will have information about the gameplay and other stuff of interest. I will not overwhelm you with information.
I had a play through video that has now failed twice to upload. I'll work on that. Also, I'm in the process of getting the BGG page up. Won't lie, friends. It entirely slipped my mind.