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PROJECT UPDATE
Wild Earth Dice
CREATOR
1 day ago

Project Update: New super chonk -CATACLYSMIC AMETHYST + Potential new 7pcs set design

Dice lovers

We have had 2 polls to decide on a new name for this chonk. The latest poll to finalise the name resulted in a draw. What are the chances, haha? I am pleased to announce that we have two winners due to a tie. To avoid further voting and to ensure equity, I am making an executive decision. The new Super chonk will be named Cataclysmic Amethyst. Additionally, the user who suggested Event Horizon will also receive the chonk as part of their pledge: 0. I hope this decision is agreeable to everyone.


This began as an experiment, testing different pigments. We fell in love with this color. I hope you all like it.

 

THE CATACLYSMIC AMETHYST SUPER CHONK

"Amidst the profound darkness of the universe lies a mesmerizing cosmic chasm, a breathtaking sight that captures the essence of the stunning amethyst nebula. This celestial marvel intertwines celestial hues with an intriguing hint of enigma, drawing the observer into its mysterious beauty."

NEW DESIGN


 We've been pouring our hearts into a special secret design. I absolutely love how this design has turned out. What do you all think?  Would you all like to see this as part of the campaign?

user avatar image for Wild Earth Dice
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Wild Earth Dice
CREATOR
2 days ago
245 votes • Final results
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PROJECT UPDATE
Wild Earth Dice
CREATOR
2 days ago

Project Update: New super chonk design coming to the campaign. Now, let's vote from these 5 final names. Which would you pick for the new super chonk design? Thanks!

 Dice lovers

I'm delighted to share the news that a stunning new purple design will soon be added to the Backerkit campaign as a superchonk version. This design's exquisite deep purple colour is truly captivating and adds a touch of elegance to the entire concept. I'm genuinely excited about the upcoming release and can't wait to reveal this beautiful creation to everyone.  

We received some fantastic name suggestions in the last poll, and we have taken the five most voted-for names and added them to the new poll. Please vote for the name you think best suits the new design :)

As a special option, this design will also be available in a separate colour, same as the 7pcs The Whispering Galaxy design.




245 votes • Final results
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PROJECT UPDATE
Asmadi Games - Chris
CREATOR
2 days ago

Project Update: Locking Orders / Charging Cards

As we start into Production Time, we've begun the process of locking in orders that've been placed - this is locking in *what* you've ordered, shipping address lockdown will be months from now when the games are ready to ship. As part of this process, we'll be charging cards for shipping + add-ons starting next week. First up are non-case orders, and case orders will follow in July (we have to do a couple extra things to prepare for that!)

If your order is locked down and you decide that you need additional copies, or if you need a refund, or if you'd just like to tell us we've made a cool game, feel free to reach out directly by email ([email protected]). The next couple months are going to be a bit wild with Gen Con, dealing with proofs for this, and our upcoming One Deck Dungeon: Relics of the Forge campaign, but I will respond as quickly as I can!

Hope everyone is staying cool and safe in this Heat Dome if you happen to be in the US Northeast. If you're not, I hope you're having a good Thursday.

Files

We've made all the changes and updates we plan to make to the rules and cards, we'll share print proof versions of those in the next couple weeks. The only errors we'd be looking for at that point are the "Oh no, that card is Orange" or "Did you mean to spell Napoleon with a Q?" variety! 

Sincere thanks to everyone who put effort into sharing feedback, we took lots and lots of it into our heads and I think the rulebook is much better for the changes. We're really excited to get this out to you all :) 
user avatar image for Asmadi Games - Chris
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wait the streach goals are an aditional $75. there was nothing about that int he campaign. i and i think most of us would of thought they would be part of the $125 we have allready pledged.

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PROJECT UPDATE
Cephalofair Games
CREATOR
4 days ago

Project Update: Artist spotlight and RPG designer diary

Good day! I want to start by saying that your comments are being read, even if we don't respond to them right away. Some issues are better addressed globally through these updates, and other issues are better addressed through support.

For instance, if you are having trouble with your order - whether you are still waiting on a wave 1/2 product in a region that should be fully delivered, or you need to change your address, or you'd like a refund - you are, of course, more than welcome to post about it in the comments, but you should also contact [email protected] for resolution.

As we reach the end of fulfillment and mark regions as complete, we do see an increased volume in support tickets and our response time does go down, but our support staff has been working extra hours to get caught back up, so we ask for your patience as we get everything resolved.

Shipping update

As stated last time, US, CA, AU, NZ, and UK have all completed wave 1/2 fulfillment, so I don't need to continue updating you there.

EU: The container of envelope X arrived last Thursday and orders were then able to get shipped out. This process is still ongoing, but should be concluded by the end of this week at the latest. I will update this space when we have word from the fulfillment center when they are finished. Everything else has been completed here, so if you are still waiting on an order that does not include envelope X, then something has gone wrong and you should reach out to [email protected].

Brazil: All backers that responded to us with their CPF info have had their items shipped out, but a handful still have not gotten back to us, and we can't ship without it. So if you haven't responded with your CPF number, please do so immediately. We will also be sending out another reminder email soon.

Asia: Fulfillment continues here with no changes from last time. You can track the progress of your region here: https://vfi.asia/hubs/ (The project is listed under Frosthaven.)


Gloomhaven new edition

Work is going well on finishing up art and graphic design at this point. We're still on track to have all art in by the end of the month and graphic design done by the end of next month.

What we thought we'd do in the meantime is spotlight one of the artists working on the project (and he was also the principal artist on Buttons & Bugs). So here is...

The development of Buttons & Bugs challenged the art and graphic design team to introduce a sense of whimsy to the World of Gloomhaven – A place traditionally expressed with a visual language influenced by high fantasy and grounded in a very real-world color palette. It became clear that this game would benefit from a distinct treatment by way of brighter colors and simplified character design for easier viewing at this unprecedented (for us!) small scale. 

It just so happens that Mofei Wang is an expert at this! 

Q: Quick! What’s your elevator pitch? 
A: My name is Mofei Wang, an illustrator and concept artist based in Australia. I've been working in the game industry for several years. I studied the arts from a very young age. After I went to university, I started to learn artistic design and landscape architecture. After graduation, I worked as a landscape architect for a while but still found myself more interested in illustration and art. So, that is how it began.

Q: What was your first paid illustration project?
A: Back in 2019, at the beginning of my illustrator career, I received a commission to create several landscape and cityscape illustrations for a custom D&D campaign. That was not an industry-level job, but it was my first paid illustration project as an illustrator. My first board game project was creating card illustrations for the game called Viking Raiders, which Neowulf Games published.

Q: What is your favorite class to play in the World of Gloomhaven? What’s your favorite part about it?
A: My favorite class by far is the Tinkerer. I've always love to play support roles—keeping my team in top shape with buffs, gadgets, and potions. What more could I ask for? It's like being the mastermind behind a perfect symphony of victory!

Q: What's one of your hobbies? What do you like about it?
A: Well, besides doing art, I guess gaming is another big hobby for me. I love games not just for the gameplay itself, but for the unique opportunities they provide to experience different worlds, roles, and experiences that may be impossible in reality. Games are not only the reason for me to decide to develop a career in arts but also continually inspire and fuel my artistic creativity.

Q: Do you have a "warm up" routine that you always do before you start creating?
A: Once inspiration strikes, I write down a few keywords related to my idea. From there, I search for many references or just inspired images based on these keywords. This phase is crucial for expanding and refining the initial concept. Once I created a mood board, I began with loose sketches without restricting myself to any particular direction. These sketches could be characters, landscapes, or objects, allowing my imagination to roam freely. This routine consistently expands my mind and fuels the generation of the idea of what I wish to create.

In addition to his work on Buttons & Bugs, Mofei has illustrated the beautiful new backgrounds for the City and Road event cards. You'll be seeing these often while playing the updated Gloomhaven, but we wanted to give you a chance to see them without text. (When they do have text, the colors in the center will be balanced so the art doesn't distract.)


Q: What have your biggest inspirations and influences been?
A: I have a deep passion for the fantasy world and history, as well as a profound appreciation for the beauty of nature. These elements consistently inspire me, and I aspire to create based on them.

Q: What's your favorite subject to draw and why?
A: I don't have a particular subject to draw, I love and try to draw everything. But if I had to say, I think I really love to draw animals or humanoids. That's because I love animals, of course, but I also think different animals possess unique beauty and easily exhibit distinct personality traits. As parts of our world, humans and animals offer countless combinations to express beauty and unique perspectives, always providing intriguing ideas.

Q: What's one piece of advice you would give to an aspiring artist? 
A: Based on my previous experiences as an artist, I would suggest stepping out of your comfort zone and trying to draw new things. You never know what projects are waiting for you! Keep curious, flow your mind, and don’t forget to always try some new games! 

Working with Mofei has been a pleasure. We hope you’ve enjoyed his vibrant artwork on Buttons & Bugs just as much as we have.  Visit his portfolio at https://www.artstation.com/mofeiw to see more!

RPG

The team is still working hard here to get the final chapters done and sent to editing, which will be happening this week. Once that is done we'll be in a much better position to provide an official timeline update. For now, I have last month's designer diary from Danielle to give you more insight into the process:

Greetings Mercenaries!

First, some UKGE news! I spent my time in the vendor hall at our booth running short demo games for folks all weekend. We ran a tiny scenario as a first look at the new rules and how everything works together. I’m pleased to report it was a smashing success. I was able to teach people how to play the game within 15-20 minutes, then we jumped right into the scenario. Some of the players I met were old-hat at Gloomhaven and only needed to hear the differences from the board game, and some people were totally new to Gloomhaven, having never played the board game before. Both groups of people were able to easily pick up the flow of the game and play through the scenario with only a small amount of time taken to remember some smaller “this is a way you can use your abilities.” All in all, I was able to teach the game, introduce a small mission objective, watch as the mercenaries finessed their way into a location, and ran a combat all within an hour and a half.

Some major takeaways from the experience:

  • Combat is lightning fast compared to other TTRPGs. The longest combat I ran went on for about 5 rounds and that took at most 45 minutes. 
  • The ability to freely mix combat and non-combat actions was both intuitive and flexible. People quickly decided to do all sorts of interesting things in the middle of combat and before it.
  • I had one group complete the mission with almost zero combat because they got some lucky draws on some clever activities. I love to see this kind of result!
  • Everyone thoroughly enjoyed their sessions and I kept hearing over and over again how pleased people were with how natural and effortless it felt to switch between roleplay and mechanics.

These are all very good signs that the game is as good as it can be, and doing everything we wanted it to do. All the playtesting we do in the upcoming weeks will be to identify individual balance or mechanical issues that need tweaking. Which is all extremely normal and on track for where I thought we would be after our changes at Gloomcabin.

Some other highlights from UKGE were meeting so many fans who had backed our campaign and had nothing but glowing things to say about their experiences with the board game. So many people were thrilled to tell me how they couldn’t wait for the RPG to come out so they could get their hands on it. Several people told me that they were looking forward to a quality project, and were unbothered to wait a little longer to ensure it was the best it could possibly be. This is always heartening to hear, because I feel the same way, and I’m dedicated to making the Gloomhaven RPG the best product it can be, and as enjoyable an experience as playing Gloomhaven when it first arrived way back in 2017. I really think we’re making something so good and special, and that kind of product takes time to get true quality. We’re smashing it out of the park right now, and I can’t wait for you all to see it.

Speaking of which, I’ll be attending a lot of conventions this year as we gear up for the RPG’s release. I’ll be at Origins Game Fair in Columbus in the middle of June and at Gencon in Indianapolis at the start of August. I’ll be running games there, and hanging out at the booth, so if you get a chance to stop by and say hello, I’d love to meet you!

That’s it for now. Next month I’ll have another preview to show you.

Conventions

Just a quick note that some of the team will be out at Origins this weekend. If you are attending, we'd love for you to stop by to check out Buttons & Bugs, the new edition of Gloomhaven, and the RPG. We might even have a little Buttons & Bugs related surprise for you... 

                                                         

So that's all there is for this week. We will be back of course in two weeks to give you more progress updates as we work as hard as we can to get these projects across the finish line. I know it has been a long wait, but we will get there. Until next time!
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PROJECT UPDATE
Giando Sigurani | Star Pharaoh Foundry
CREATOR
about 24 hours ago

Project Update: The end of the campaign - THANK YOU!

Hello backers and followers!

It's been a wild ride but the Port-O-Bowl campaign is FINALLY over, and it's time to start talking distribution! 

What happens next? Now I mess around with the "pledge manager" Backerkit has on offer. Here is where I will collect information including shipping addresses and emails (for digital distribution), and also survey results for which teams people picked for their pledge levels. I will also use the Pledge Manager to handle things like VAT and shipping charges. 

This will take a few weeks. The first 14 days allows people to correct any errors in pledges, add-ons, or payments. After the 14 days the Pledge Manager tool will allow me to start importing backers into it and getting those survey results. I will also be able to use the preorder system to allow late pledges. 

Once again THANK YOU to everyone. I have got some work to this weekend (and next weekend, and the week after that....) 
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PROJECT UPDATE
Alan Gerding
CREATOR
3 days ago

Project Update: CAMPAIGN OVER! Now what?

First of all, thank you all so much for all your support.

We fully funded and met all of our original stretch goals! It is incredibly validating as to see so many people enthusiastically support a game of Werewolf while also playing Hide-and-go-Seek. With all sincerity, thank you so much.

When do I add funds! How do I do add-ons?

For one, do NOT click “late pledge,” on our page. That’s for people who missed the campaign and want to get in on pre-orders. Instead, just wait. We’ll send out a BackerKit survey in time and that will take you to the add-on store where you can add money, upgrade your pledge, etc. We don’t have a timeline for when this is coming out yet, but we’re working on it.

An important note: We will not be charging shipping until we are ready to ship. This means if you pledge for add-ons, you’ll be charged for the add-ons now, and then you’ll be charged later for shipping.

Another note: With the add-ons, you will see the option to purchase additional candles. Each box of Werewolf in the Dark comes with their own 12 candles. But maybe you think 12 isn't enough and want more candles? If that's the case, please feel free to buy additional candles. They come in packs of 12.

When do I get this game in my hands?

Almost all the files are ready to send to the manufacturers. We expect the final graphic design and layout for the rulebook to be done by the end of today. Here's a gander at one of the beautiful spreads:

Ooo wee! Look at those other rules and variants!


Then it's onto completing the Character Guide. Lastly, it's the art on the boxes, and then we should be able to send those files onward! Currently, our projected delivery dates are in November (maybe even sooner). We don't anticipate many obstacles of delay because we've already put in so much leg work to get you Werewolf in the Dark. Stay tuned!

What about the host helping companion app?

Unfortunately, we did not reach our last stretch goal of $166,000. We knew it was a lofty goal. However, that does not mean the phone app is impossible. All it means is we need to make sure more and more people pre-order the game and even buy it after it's release. If the sale numbers make sense to justify the app, then heck yes! We will bring the app to you.

In the meantime, I will do my best to work on content we can share through our YouTube channel and our website to assist you in enjoying your games of Werewolf in the Dark as much as possible. If you have any specific requests, please let us know.

What about future updates?

There will be at least one update every month leading up to getting you your goods. This will even be true if there isn't anything really new to report. Remember, you can always continue to ask questions here in the campaign and we will do our best to address your comments and questions. If we hit any obstacles, I will of course report them to you. I really look forward to keeping you up-to-date on this process.

Until then, thank you all for such an amazing campaign. Thank you for the comments and kind words. Thank you for the support and sharing this campaign with your friends. But most important, thank you for playing. 

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PROJECT UPDATE
Wild Earth Dice
CREATOR
4 days ago

Project Update: Super chonks that go ROLL! - BIG NEW IMAGES AND VIDEOS

Hey everyone, I hope you are all keeping well. I know you are hungry for even more dice goodness. You all wanted even more chonk videos and images. Well, here they are in all their glory. More coming next week. Stay tuned for even more new photos this week of the brand-new super chonk and new images of the 7pcs set dice collections!!


CHONK VIDEOS






NEW IMAGES
















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Currently I’m still waiting for my wave 3 pledge to be charged, not sure if there are delays on processing these. I’ve checked and all my details are up to date with no notifications of any failed attempts. How long should we wait to be charged for wave 3 (Gloomhaven 2nd Edition)? Any information would be very helpful

user avatar image for Varrath
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