Highlights
Project Update: One Final F*ck You (To the Villains, Not You)
You Know What? Screw it!
We are just going to straight up add all remaining unrevealed allies to the game, all yours, taking this to a total of 16 Allies in the Ally Expansion Pack, collected and placed lovingly into in the Beautify, Second Wind, Veteran and Second Wind pledges.
Here's the gallery, all you Cat Kings and Rat Queens!
Here is all the beautiful, fun, quirky Rat Queens Game and Campaign exclusive items that are being added to the core game for those of you who joined this brand new crowdfund! (Beautify, Second Wind, Veteran and Battleborn!)
The Massive Haul of Campaign Treasure!
Project Update: Getting the Roll Right
Getting the Roll Right
Hi everyone, For this update we wanted to focus on something that sounds incredibly simple, but has probably taken more thought, testing and refinement than most people would ever expect.
The roll itself.
- Weight distribution matters.
- The centre of mass matters.
- The materials matter.
- The external geometry matters.
- The shape of the edges matters.
- The internal layout matters.
And people don't all roll dice the same way. Some people gently roll from their fingertips.
So, where did all of that testing lead? After more than two years of development, this is where we are today.
What you're seeing here is the result of a very long process. We started with simple physical shapes, testing how different forms felt in the hand and how they moved across a table. From there we had to take that thinking and build an actual electronic product around it. And that's where things get considerably harder.
Why has the tooling taken so long?
We know some people will have looked at our updates over the last year and wondered why tooling for something the size of a dice could possibly take this long.
A fraction of a change in one area can affect the way parts fit together somewhere else. The way those parts fit can affect the overall structure. The structure affects the finished feel, and ultimately all of that contributes to how The One Dice behaves when you actually throw it across a table.
These are industrial machines working on components that ultimately produce something you can hold between two fingers. There's something slightly ridiculous about the scale difference when you see it in person.
The time spent refining the tooling, checking the fit of components and working through tolerances is part of making sure that when we move into main production, we're producing the product we've spent the last two years developing.
The One Dice might be small, but the tools required to manufacture its parts certainly aren't.
Main production is due to begin in the next few weeks.
Manufacturing is starting soon in the coming weeks. This is not up for debate it’s happening, and it matters just as much as, if not more than, the tooling process. Over the next 6 months or so our sole focus will be making sure every part is assembled, tested, and integrated into a single, unified system. There’s no room for uncertainty or hesitation. Every step is deliberate, every problem gets solved, and every detail gets attention. That’s how it has to be. This isn’t about hoping things work out; it’s about making them work, no excuses. If something doesn’t fit or function perfectly, it gets fixed—immediately. That’s the way it is, and that’s the standard. By the end, what we build will not just exist; it will work exactly as intended, because we leave nothing to chance.
Project Update: Take the Kobold Personality Test!
Each of our 12 Kobolds has their own unique characteristics and style. Have you ever wondered which Kobold you are from The Unheist?
Take the personality quiz now and find out!
Once you get your result, come back to this poll and share it with us. Let us know if you got who you expected or were completely surprised by the outcome!
Project Update: Pledge Manager Live - and Advance Preview!
The Pledge Manager is now live!
The Pledge Manager is where you will find your Backer Survey. In addition to browsing our Add-ons, this is where you will enter your shipping address and pay for shipping and handling. We anticipate locking surveys and charging cards when we receive confirmation that the books are shipping from the printer. We will let you know ahead of time so there are no surprises!
The Advance Preview of the Book of Funnels is also live!
We are still finalizing a few things, and while we're working we'd like to give you an advance peek. This PDF is 99% complete. We still have about two weeks before we send this to the printer. If you do happen to find any mistakes in this advance copy, you can use our Stomp the Typo tool to send them in. (Hint: It's the first entry under Dungeon Crawl Classics RPG.)
Print Production Status
Several components of this project are already at the printer!
The scratchoff sheets have been proofed and have entered production.
The same is true of the "Dead" stamp.
The MCC Reference Book is complete and will go to press alongside Book of Funnels.
Things are moving very fast on this one!
Thanks everyone, let us know what you think in the comments!
If you could steal from a dragon with absolutely no risk of being caught, what would steal first?
Invested in BackerKit’s future during our Wefunder campaign
Project Update: Preview: The First Treasures Have Been Forged
Greetings, Adventurers!
Project Update: Claim your Limited Edition Tokens!
These tokens will be recreations of our characters from previous games reimagined into The Unheist of Hearthburn House art style. They will function as alternate art options for our beloved "Junk" token and can be played with The Unheist of Hearthburn House.
If you backed The Sheep, you will receive the Eldritch Sheep "junk" tokens:
If you backed Shuffle Dungeons, you will receive the Glass Dragon "junk" tokens:
And if you pledged to both games, you will receive both! You will automatically receive these alternate junk tokens for free in your pledge.
Can I still get these tokens if I didn't back your previous projects?
Project Update: WE ARE FUNDED!
Thank you all so much for your support of The Unheist of Hearthburn House! In under 5 hours, we were able to reach our funding goal. We're excited to start unlocking the stretch goals as the campaign continues.
If you didn't get the opportunity to watch it live, our playthrough is still available on Youtube. We had a blast and we were honestly surprised at how close the final score was.
We have more in store for this campaign, so stay tuned for what comes next!
Project Update: Update 4 : Shipping Update
Your reward has now been handed over to our shipping partner. We expect to receive the tracking number and will send it to you by email before September 9.
Please kindly wait a little longer. Thank you so much for supporting a small creator like us. Your support truly means a lot and makes it possible for us to continue creating and improving new products for you.
Estimated Shipping Times:
United States & Europe: 12–21 days
Canada: 12–27 days
Rest of the World: 12–35 days.
We hope to see you again in our next campaign. Thank you very much!
Best regards,
ARTHUN
Invested in BackerKit’s future during our Wefunder campaign
Project Update: It's a wrap! / ¡Hemos concluido!
Next Steps
Note: If you backed multiple campaigns, your bank might flag multiple charges as suspicious; please keep an eye out to authorize them.
Mega Pledge Manager (October): We will launch a unified solution to manage everything in one cart:
- Rewards from all campaigns
- Daily giveaway prizes
- Reservation rewards
- Loyalty rewards
- Cross-backing digital rewards
- Unlocked Achievement (free stickers!)
Shipping fees: In the pledge manager you will see the final calculation of shipping (with your multi-campaign discount applied) and regional taxes. As noted in the campaign, these are paid at a later stage in the pledge manager.
Production & shipping schedule: Some projects have started production already, others are in the last stage of file prepress. This process will take a few months to complete and we aim to deliver games worldwide by March 2026. The following updates will include news about production status.
We are deeply grateful for your support. We invite you to share your feedback and suggestions in the discussion forums; we are committed to providing you with the best possible experience as we move forward.
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(Esta actualización se publica en todas las campañas. Si apoyaste múltiples proyectos puedes ignorar notificaciones duplicadas con el mismo asunto. Estamos trabajando con BackerKit para consolidar las notificaciones en común para todo el evento GameFiesta, buscando enviar una sola publicación sin importar el número de campañas que apoyaste).
Próximos pasos
Nota: Si apoyaste varias campañas, tu banco podría marcar múltiples cobros como inusuales; te sugerimos estar atento para autorizarlos.
Mega Pledge Manager (Octubre): Lanzaremos una solución unificada para gestionar todo en un solo carrito:
- Recompensas de todas las campañas
- Premios de sorteos diarios
- Recompensas de reserva temprana
- Recompensas de lealtad
- Recompensas digital de promoción cruzada entre duplas de campañas.
- Logro desbloqueado (Stickers gratis!)
Cargos de envío: Encontrarás el cálculo final de envío (con descuento por múltiples campañas apoyadas) e impuestos regionales en el administrador de recompensas.Como se menciona en la campaña, estos deben ser cubiertos (pagados) en una etapa siguiente.
Información adicional: En el administrador de recompensas podrás introducir de manera segura tu dirección de envío así como contestar otras preguntas para completar tu envío o cualquier información requerida para completar recompensas de todas las campañas.
Calendario de producción y envío: Algunos proyectos ya han comenzado la producción, mientras que otros están en la última etapa de preparación de archivos. Este proceso tardará unos meses en completarse y nuestro objetivo es entregar los juegos a todo el mundo antes de marzo de 2026. Las siguientes actualizaciones incluirán noticias sobre el estado de la producción.
Estamos profundamente agradecidos. Te invitamos a compartir comentarios y sugerencias en los foros de discusión; estamos comprometidos a brindar la mejor experiencia hasta que tengas tus juegos en mano.