Highlights
Project Update: Legends of Adventure: The Rough Cut + Yet Another Game Legend Joins the Story!
It’s 2026 and we’re back with some exciting updates about the Legends of Adventure: The Story of Sierra On-Line documentary!
Coming in at a whopping 4 Hours, 12 Minutes, and 38 seconds runtime, the rough cut allows us to see the overall shape of the film, determine what’s working and what’s not, and tells us what holes need filling. This is important progress and means we're still on track for release in 2026.
It’s a big accomplishment – and one that would not have been possible without your support – but this is where the hard work really begins.
We’re now steadily working through the cut piece-by-piece with editor Adam Schoales and his team, polishing, refining, and cutting to make this the best possible version of the Sierra story.
Fear not! For any backers worried that something really good will get left on the cutting room floor, remember that we hit our Mini-Doc stretch goal during the campaign. If you're a project backer, much of that extra interview material will more than likely find its way into your hands eventually!
As we cut and streamline the film, we have begun adding elements from the treasure trove of archival materials – photographs, videos, documents, etc. – that we’ve been collecting throughout the production process.
From personal photographs from key Sierra figures to contemporary news reports originally broadcast on CNN, along with never-seen-in-public promotional footage and b-roll, the archive materials we’ve been able to collect for the film are truly incredible. We’re hoping to include as much of it as we can in the finished documentary.
We’re also now at the stage of the edit where other post-production elements such as music and titles start to be added to the cut.
Composer Jess Forrest (Castle If) has created an amazing suite of music for the film and will continue to develop the compositions as we get closer to a final cut. We can't wait for you to hear it!
The team at Filmograph, the Emmy-nominated title design studio behind the openings of the Mission: Impossible series among many other fantastic projects, is hard at work designing a main title treatment for the doc, along with lower thirds (to identify all of our wonderful interview subjects) and date and location bugs to situate viewers as we move from place to place.
We’re also working with the fine folks at EndCrawl to put together the film’s all-important end credits, in which all of our backers will be featured and thanked.
For future updates, we’re planning to do deep dives into all of these elements – archive, music, and titles – to give our backers an inside look at the finishing of the film.
A Wild Doom Guy Appears…
And the exciting news doesn’t stop there. We are pleased to finally reveal one of our long teased mystery interview subjects…
In late 2025 we sat down for an interview with the legendary John Romero, co-founder of id Software and one of the fathers of the first-person shooter genre, at his home in Ireland.
Eagle-eyed backers might have recognized Romero’s trademark black nail polish when we shared photos from a “dedicated collector” in our last update.
While it may surprise some to learn this, the co-creator of games like DOOM and Quake also happens to be a huge fan of Sierra On-Line and is a veritable encyclopedia of computer games history. His perspective on Sierra as a company, its games, and the industry as a whole during this incredible time period are a wonderful addition to the doc.
We also spoke to him about some of id Software's iconic first-person shooter games, but for the full story on those you'll have to read his fantastic book DOOM GUY or watch the forthcoming documentary of the same name!
We are very grateful to both John and Brenda Romero for making his participation possible.
Game On Kickstarter
And speaking of the Romeros, since documentaries about games and game designers are still few and far between, we want to make sure to highlight great projects whenever they come along.
We’ve officially backed the project – please join us and consider pledging today (click the image below) if you want to see more feature documentaries made about the world of video games!
Until next time,
- The Legends of Adventure Team
Project Update: Legends of Adventure Thanksgiving Update with More Exciting Interviews!
We're still targeting a 2026 release for the documentary – and as you'll read below we've made a lot of progress towards that goal!
Recently Completed Interviews
Josh Mandel, a designer and producer at Sierra On-Line and the voice of King Graham, who helped craft the tone and humour of some of the company's most beloved games. Josh spoke from the heart about his experience at Sierra, calling it "the best four years of his life."
Mark Seibert, a composer, director, and producer at Sierra, who helped establish the sound that set Sierra's adventures apart. His vantage point revealed how Sierra stayed on the cutting edge of multimedia storytelling, and we're so happy to have interviewed him!
Marcus Mera, the co-producer of Ken and Roberta Williams' recently released remake of Colossal Cave, which brought them out of retirement. As a fan and collector of Sierra On-Line games himself, he gives us a window into why the Williams' returned to gaming after decades away from the industry.
Post-Production Progress
We are now deep into post-production and have nearly completed an assembly cut of the film. This is the first rough version of the film where every scene, interview, and story beat is placed in order from start to finish.
For the first time, we are able to watch the story unfold from beginning to end. It's been an incredible experience seeing the tale of Sierra On-Line – as well as years of work by our team – finally take shape on screen. This has been a long journey and though there is much more work to be done, we're so thrilled to see it starting to come together.
Next Steps: Final Interviews
With the assembly cut nearly completed, we're still working to schedule a few very exciting final interview subjects and we're working diligently to make these conversations happen. We're excited to reveal who these people are when we're able to confirm their participation!
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Backers: Visit the Legends of Adventure Community page to see our exclusive "Backer Only" extras!
- The Legends of Adventure Team
Project Update: Legends of Adventure Turns One + An Inside Look at a Special Oakhurst Location!
We're here today with a very special update marking one year since Legends of Adventure: The Story of Sierra On-Line was successfully 100% funded on BackerKit!
With the generous support of our backers, we went on to exceed our original goal and our own expectations. It was an important day for the team because it was the day we officially knew that we were going to get to tell this incredible story and do it in a way that was worthy of the subject matter. So thank you again for making this possible!
Documentary Progress Report
It's been a year full of progress on the project – almost two dozen amazing interviews, over 40 hours of footage, hundreds of pieces of archival material sourced, and almost a month spent on the road by our team – and there's so much more to come.
Interviews continue (more on that in the "Backer Only" section below) and we're now deep in post-production with work on a first assembly cut well underway, as well as the film's score and main title design.
We're excited to share more news on this front in the coming months, but for now we want to give you a sneak peek at one of the highlights of our last production road trip...
Inside the Williams' Oakhurst Home
As mentioned in our last update, the previous production leg brought the LOA team to Oakhurst, California – home of Sierra On-Line's headquarters from the early 1980s until 1993. The majority of the Sierra team lived in and around the area during this time, including co-founders Ken and Roberta Williams.
After some early successes at Sierra and around the time that development on the original King's Quest began, Ken and Roberta decided to build a home in Oakhurst. With six bedrooms, five and a half bathrooms, two kitchens, a bar and game room, and indoor volleyball court, the palatial house was unlike anything else in the region and a tribute to what they'd built at Sierra so far.
Home to the Williams' young family, more than a few wild company parties, and the development of some of Sierra's most beloved games, today the house remains largely the same as when it was first built, complete with stained glass referencing early Sierra titles like Mystery House, The Wizard and the Princess, and The Dark Crystal.
Take a look inside the Williams' Oakhurst home below:
Huge thanks to project backer Lance Ewing for mentioning that the house was listed on AirBNB during the campaign last year, as this allowed us to get in touch with the current owners and arrange to shoot there.
So if you're planning a trip to the Yosemite area in the near future or want to relive the glory days of Sierra On-Line with a big group of friends, the owners of the property have provided us with a discount code – SIERRADOC10 – that can be used until the end of 2027 to book the house on loveyosemite.com for 10% off.
Once again, we're incredibly grateful to all the backers for their support and for coming along with us on this wild journey. Follow us on Bluesky and Instagram for updates on the documentary and more!
Backers: Visit the Legends of Adventure Community page to see our exclusive "Backer Only" info on the next round of interviews.
Thanks,
The Legends of Adventure Team
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Engaged with this project 20+ times 🌟
They released a new video. They said if we hit the following numbers we will have the chance to get these items! 700k = Tshirt 750k = Hats 800k = Hoodie
Engaged with this project 20+ times 🌟
CHUG CHUG CHUG
No, not that Jeff Beck, the other Jeff Beck.
Yes, me and my business partner both have the exact same name.
Crazy, right?
I can't tell you how excited we are that this project has been funded and that we finally know we are going to get to complete these games that we've been working on for months.
Here's the thing... In order to realize our vision for the games and have the highest quality components possible, we need to have about 6,000 copies ordered, minimum.
We're going to make the games no matter how many backers we have, but the greater the quantity of games that we purchased from the factory, the lower the cost of the components.
We have a budget for how much we can spend on each game, and the more copies that are ordered, the further we can stretch that budget to make upgrades to the components. Things like thicker punch board, larger tokens, higher quality card stock, and richer illustrations.
These games will never be sold in retail stores, they are only going to be available through crowdfunding.
If you want to help us create the absolute best quality games ever, please tell your friends and family members about this campaign.
Also, if you have any questions about the games, please ask them in the comments below this one.
Thank you all for making this an incredible day one!
Jeff Beck
We have been working hard to bring Fablehaven to life, and we would love to hear what pulled you in first. What are you most excited to see, collect, or be part of during this campaign?