All available Add-ons

    Monumental Consequence
    $25

    Monumental Consequence

    71 purchased

    A Scholarship and Lore: Games for Learning Series Game of Central Michigan University Press MONUMENTAL CONSEQUENCE is a single-session, live action game for classrooms, team building, and social gatherings that asks players if art is ever worth dying for. Players take on the role of villagers in the fictional town of La Ville, where an army has just taken possession of their centuries old church. The villagers must come together to decide whether they risk the lives of their friends and family by attacking the church to save the precious art inside or whether they simply bomb the church and sacrifice the art to save lives. MONUMENTAL CONSEQUENCE is a single-session game lasting 30-60 minutes for 9-38 players. It is appropriate for players aged 14 and up. Designed by Mary Beth Looney Art by Bill Spytma **All add-ons bundled with the Neophyte and up reward tiers will ship when Five Hundred Year Old Vampire fulfills.

    Monumental Consequence Curriculum Guide
    $15

    Monumental Consequence Curriculum Guide

    35 purchased

    The Monumental Consequence Curriculum Guide is a 39-page learning guide by game designer Mary Beth Looney, that provides guidance, suggestions, and practical lesson plans for using the game Monumental Consequence in a classroom environment. Download comes with two PDF files: The Curriculum Guide itself; and The Curriculum Guide Worksheet Packet, which contains a supplemental worksheet for one of the lessons in the Guide. **This add-on will be delivered through Backerkit when the campaign ends.

    Rising Waters
    $75

    Rising Waters

    25 purchased

    A Scholarship and Lore: Games for Learning Series Game of Central Michigan University Press It’s Spring, 1927. While Americans dance the Charleston and drink bootlegged liquor, the Mississippi Delta faces a flood of epic proportions. If battered river levees collapse, everything important to you will be washed away. RISING WATERS is a cooperative board game built around area control, set collection, and variable player power mechanics where players experience life through the lens of African American plight. In the game, you will confront two forces – racism from white landowners and the power of nature. Persevere by drawing on your community’s courage and strength from your family, church, music, farming, and education. Can you manage the rising waters to stay alive? RISING WATERS is a 2-4 player game of the strength of community, methods of resistance, and the struggle against nature suitable for both classroom use and casual play from Central Michigan University Press. 2-4 Players 60-90 Minutes Ages 14 & Up Designed by Scout Blum Art by Lamaro Smith and Makiyah Alexander **All add-ons bundled with the Neophyte and up reward tiers will ship when Five Hundred Year Old Vampire fulfills.

    Rising Waters Curriculum Guide
    $15

    Rising Waters Curriculum Guide

    7 purchased

    The Rising Waters Curriculum Guide by game designer Scout Blum provides guidance, suggestions, rules modifications, and practical lesson plans for using the game Rising Waters in a classroom environment. The guide will be accompanied with a resource packet PDF. **This add-on will be delivered through Backerkit in September 2023.

    Thousand Year Old Vampire
    $45

    Thousand Year Old Vampire

    157 purchased

    A solo roleplaying game of loss, memory, and vampires by Tim Hutchings. In Thousand Year Old Vampire you chronicle the many centuries of a vampire’s existence, beginning with the loss of mortality and ending with inevitable destruction. Prompt-driven play and simple resource tracking provide easy rules for exploring your character’s human failings, villainous acts, and surprising victories. Expect gut-churning decisions and irreconcilable acts. The game mechanics are simple and intuitive. Play progresses semi-randomly through a book of Prompts which let you explore your vampire’s wants and needs, resolve problems, and chart the decline into senescence. Play can happen entirely within the character sheet or can become a journaling activity--both work equally well. Physical edition, hardback, digest-sized, 188 pages. **All add-ons bundled with the Neophyte and up reward tiers will ship when Five Hundred Year Old Vampire fulfills.

    FYOV Deluxe Keepsake Game Journal
    $18

    FYOV Deluxe Keepsake Game Journal

    36 purchased

    **Please note: because of a successful stretch goal, each backer at the Neophyte Vampire tier and above will automatically receive one (1) copy of this journal. Use this add-on only if you wish to add additional copies to your order. This deluxe, hardcover, 6x9 keepsake journal is perfect for recording your vampire's musings while playing Five Hundred Year Old Vampire. It will be designed by Bold Pocket Press.