Project Update: RPG FAQ
Other than that, we've got minor updates on Gloomhaven production and miniatures for. A lot of the team is out at GAMA, so it's a bit of a slow week, but let's get to it!
Gloomhaven
Miniatures
RPG
Thanks for asking questions after the last update. I’ve tried my best to answer each question and provide any additional information that I felt was pertinent to help with context. I aggregated some of the similar questions, so I don’t always have the exact questions from each person. If I somehow missed your question, let us know!
(This question was not phrased this way exactly, but I figured this is the gist of the question, and it’s better to answer this than each specific inline question.)
And that's about it for what we have to share now, so I'll catch you next time!
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So according to the initial time line that was a established, we are essentially a year behind schedule. Now this is if there aren't any more delays.... Are there any updates that might be clearer on the overall completion time line??
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Do we have any ETA for the fulfilment of the RPG? The last one I remember seeing was February this year which I know isn't going to happend I just can't seem to find any other more recent one and where there wasn't one in today's update I'm wondering if I just missed it.
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Project Update: Gloomhaven (re)production and RPG layouts
We don't have extensive updates on the situation yet, given the tail end of the new year, but we'll get into what we do have below.
Gloomhaven
Miniatures
On this project as well we'd like to welcome back our production partners from Lunar New Year as we jump back into miniature modifications and production review. Depicted above are a smattering of miniatures including monsters, bosses, and summonable allies. Part of our design process is making sure miniatures are dynamic and to scale, but also remain manageable and able to be maneuvered around a busy game board. To this point, all miniatures share the same base size (25mm), and we do our best to make sure that any projections on the miniature (arms, legs, tails, weapons) don't stick TOO far outside a standard Gloomhaven map tile hex. We also make sure that we're taking into consideration monster group sizes.
We'll be previewing these miniatures throughout this year at various conventions, so if you stop by the Cephalofair booth, be sure to get a look for yourself!
RPG
I'll catch you next time with more news on Gloomhaven production!