Latest from the Creator
Cephalofair Games
16 days ago
RPG pages layouts and more miniature info
Good day! I'll keep the intro short today and just briefly address miniatures, which you can read more about below. A comprehensive update, which will include a timeline update,...
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Cephalofair Games
27 days ago
Artist spotlight, RPG designer diary, and miniature progress update
Good day! We've got a lot of interesting stuff coming at you this week, including another artist spotlight, an RPG designer diary, and an update on miniatures. Most of the feed...
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Cephalofair Games
about 1 month ago
Gen Con and finishing up Gloomhaven
Good day! And greetings from Indiana! Gen Con will be kicking off in a few days, and it's the first big convention I (Isaac) have been to since PAXU, so I'm excited to hang out ...
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Cephalofair Games
about 2 months ago
Another artist spotlight and an RPG excerpt
Good day! We are back with yet another Backerkit update! Now that we've updated the Gloomhaven and RPG timelines, there has understandably been some clamoring to get an update ...
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Cephalofair Games
2 months ago
RPG Timeline Update and Gloomhaven Art Preview
Good day! I hope everyone is doing well today. We've got an updated RPG timeline for you, as well as some more Gloomhaven art to share now that almost all of it is finished. But...
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Cephalofair Games
3 months ago
Artist spotlight and RPG designer diary
Good day! I want to start by saying that your comments are being read, even if we don't respond to them right away. Some issues are better addressed globally through these updat...
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What will the exact outer diameter of the yellow and white base rings be for the miniatures? (27.2 mm? 28.2 mm? etc.) Thanks!

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PROJECT UPDATE
Cephalofair Games
CREATOR
12 days ago

Project Update: RPG pages layouts and more miniature info

Good day! I'll keep the intro short today and just briefly address miniatures, which you can read more about below. A comprehensive update, which will include a timeline update, is very much in the works, but it has and does require a lot of communication with the factory, along with other work, and that process is still ongoing. In the meantime, we'll continue to give you a progress graphic each update and let you know what work is being done.

Shipping and Support

With the Israel hub getting shipped out on the 16th, we can officially close the book on wave 1 & 2 fulfillment. I'll also be closing up this segment of the update until wave 3 shipping begins. As always, though, if you need any help with any part of your order, please reach out to [email protected]!

RPG

From Danielle:
We have a couple of updates this week for you on the RPG front. We’ve moved into higher level playtesting and ensuring all class and ancestry picks are good and meaningful. I’m already seeing some of the playtesters writing about enjoying their experience.

New for this week: we are in the process of contracting artists for book artwork. Because we are illustrating parts of the Gloomhaven world that have never been seen before, we’re taking a lot of care in how we describe people, clothing styles, buildings, and even the activities they partake in.

Layout is moving apace. By our next update, we should be fully into our first proofing pass. The layout artist does everything from choose fonts, colors, adds stylistic effects on the page, chooses texture, and in this case, leaves blank placeholders for art to hang out in. I’ve got a couple of single-page layout images to show you, which highlight the current style.



Gloomhaven


From Arch:
Hey everyone! Over the past few weeks we’ve continued working on multiple fronts to bring graphic design for Gloomhaven 2.0 to a close. 

One of the things I’m really proud about with this project is the “from scratch” factor. This is still Gloomhaven, but many of its components have been rebuilt from the ground up. This has become much more than a fresh coat of paint, as we’ve been working to incorporate the best of Frosthaven and Jaws of the Lion back into our core game. I’ve been thrilled with the level of polish we’ve been able to bring.

Price and I have received our white box samples from the manufacturer. We’ve been triple checking the physical dimensions of the components within to ensure a snug and efficient fit in shipping as well as a satisfying storage solution once the game has been opened and punched.

Punchboard layout continues, as do component proofing, revisions, and final fit-and-finish adjustments. Our game design team and playtesters have joined us in a thorough review of the game component design and per their feedback, the graphic design team has been making adjustments for a clearer and more intuitive experience. As these efforts continue, I will be working with the manufacturer to get some physical color proofs so we know what to expect when mass production begins. 

Arch out! Wishing a very merry PAX West to those who celebrate. Catch y’all in the next update!

Red wax proofs of the new Gloomhaven miniatures.


Miniatures

We are nearing completion of all initial sculpts and submissions to our manufacturer! Most excitedly, we have received (and approved) physical red wax samples of our GH2E Mercenary miniatures (seen above) and are proud to say these are some of our best and most detailed miniatures to date. With these officially off to mold production, our internal miniatures focus gets to shift entirely to the few remaining monsters, bosses, and summons.

As some of you have noticed, we haven't been able to provide many updates beyond initial 3D sculpts and digital revisions. We did need to pause the project for a time because of evolving art needs on Gloomhaven, which had a ripple effect on finishing the sculpts based on those pieces. The manufacturer has many resources and specialists on hand to get us moving forward, and we just needed to be in the best place ourselves for their staffing allocations, which we feel we are now.

We are being told to expect more hands-on resource commitment from our manufacturing partner starting in September—specifically, their digital modification artists and physical red wax/plastics production team members. This will allow us to start making some significant strides in those areas over the coming months.

We don't, however, want to speak to that progress or timeline before we've seen the promised results, but our production team is meeting with them multiple times per week, preparing to making meaningful progress that we can start sharing back with you.



                               



In other news, the third scenario of the Frosthaven community-driven campaign has been released. In addition, the officially licensed TTS mod for Frosthaven, Frosthaven Enhanced, has been released, and you'll even be able to play new community-driven scenarios on there as they are released!

We'll continue to work over here to get all the projects out to you, and I'll catch you next time with more updates on our progress.
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Repeat Backer Badge

Hello! I only just found out about Laserox's work on the wooden organizer for second edition. I love the one they made for Frosthaven and would really like to add it to my pledge. I've looked around on add-ons but could not find a way to add it, has it been removed? Or is there another way to get it added? Thank you!

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Repeat Backer Badge

I am also looking for a better understanding of when to expect items. I am in the U.S.A. I made a full pledge (Big One) but have yet to receive any items. I also see phases showing as completed but I haven’t received anything. Any and all assistance in this would be greatly appreciated. I would also appreciate a confirmation that I am in the queue to receive my pledge.

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Repeat Backer Badge

Hello, I'm afraid I could be a little out of the loop here. I received the Frosthaven Playbooks and Buttons and Bugs, but not the summon miniatures. Will these be delivered at a later point or has there been a mistake? Best regards from Germany!

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