Latest from the Creator
Cephalofair Games
7 days ago
Greetings from PAXU!
Good day! We've got a short update today, as we're all out at PAXU, and there's not a whole lot of news. The main headline is that we got a few pre-production copies of Butto...
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Cephalofair Games
21 days ago
Timeline update
Good day! I hope you are doing well this week. As promised last time, I wanted to get into an update today that gave you a better idea of where we are with all projects. The fir...
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Cephalofair Games
about 1 month ago
Big news for Buttons & Bugs and the RPG
Good day! Progress on all projects continues to move along as communicated in previous updates, but today I wanted to focus specifically on Buttons & Bugs and the RPG to talk ab...
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Cephalofair Games
about 2 months ago
Introducing new staff!
Good day! Happy update Friday, and I hope everyone is doing well. Essen Spiel ended up being a great success for the team, while we also continued to plug away on all the pro...
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Price Johnson
2 months ago
Micro Mercenary Proofs & Essen Spiel
Happy Friday Backers! This week our team is split in two completing objectives of multiple sizes: …exhibiting at SPIEL, in Essen Germany - the world's BIGGEST annual tablet...
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Cephalofair Games
3 months ago
Charging cards for wave 1 on Friday, retailer pledge manager, plus where we're at
Good day! I'm dropping the update a bit early this week because we are planning on charging cards in the pledge manager for waves 1 and 2 on Friday (the 22nd), and just wante...
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PROJECT UPDATE
Cephalofair Games
CREATOR
7 days ago

Project Update: Greetings from PAXU!

Good day! We've got a short update today, as we're all out at PAXU, and there's not a whole lot of news.



The main headline is that we got a few pre-production copies of Buttons & Bugs in hand last week, which is pretty exciting. This is important because it's a final chance to review everything and catch any last production errors. There are a few things to correct with the factory, for instance, it printed darker than we'd like, and the friction on the dials is a little low, so we're working with the factory to solve those. Otherwise, it is looking very slick, and if you want to take a look at it yourself, we'll have the copies at our PAXU booth (#2936) to demo!

And it fits on an airplane tray!


Also, if you are going to be out at PAXU, please come join us in the TTRPG Live Play Theatre (room 114), Saturday at 11am ET for a live play of the Gloomhaven RPG with myself, Jasmine Bhullar, Jerry Holkins, and Laura Stringer, plus Gloom Master Alexander Theoharis. And if you aren't at PAXU, you can still watch it on twitch.tv/PAX3 at the same time (or after, of course). I assure you, it will be magical!



Did I say a short update? Because we also have Danielle's next designer diary entry to share with you:

Hello again Mercenaries!

It’s that time of the month when I talk about the behind the scenes aspects of the Gloomhaven RPG. Today I’m going to talk a bit about the core of the game rules, the modifier deck, and answer some questions while I’m at it.

I have seen a couple of questions about the physical components of the game and how that impacts the gameplay and design. The Gloomhaven RPG will be using several card decks for play. The first and foremost deck is the Ability Cards which act as both your character’s stamina and a bulk of the actions they can take during combat. The second most important deck is the modifier deck. Both these decks are unique to Gloomhaven and honestly, I think they are so well-designed that we have no need to figure out a way to do away with them. So how do we handle folks who can’t afford to get these physical components on top of the core rulebook?

The first answer is that we’ll be making PDFs of the cards available for people to download. These will be printer friendly, and folks can cut them out, or just use Ability cards on a sheet and pencil in when they are discarded, lost, or active. Folks can easily print the modifier deck, cut the cards out, and paste them onto index cards, playing cards, or even just use the pieces of paper. Or they could make their own modifier deck with cardstock and markers, we’re cool no matter how you do it

Some of you might think that this is a step we could bypass by figuring out a way to not use the modifier deck at all. I did consider dice, and came up with a workable system using Fudge dice (the d6s used by FATE systems). This was fine until a character got a perk that would change out a card in their modifier deck. I could have come up with a way to change up how we did that kind of advancement. Maybe with special abilities that let you roll the dice again to add to the first result to mimic the rolling function and a reusable ability to add an element or condition to an action. But overall, that would be a lot of work to modify a system that, in my humble opinion, already works rather nicely. So we decided to keep the elegant card system and ensure that they will be easily accessible to players who can’t afford to buy the physical products. Of course, we’ll still have some beautifully printed card packs that come bundled with the core rulebook or to purchase separately if you like having the glitzy version.

There were some other questions about what system we’re using for the non-combat section of the game. We opted for a system that uses the same modifier deck for a reason. We want all the rules about how you take actions in the game to be the same across all areas of play. You say what you’re going to do, you flip a card to add its number to your base. That’s the most basic part of the system and we want to preserve that mechanic across all parts of play. If we tried for a different system for combat and non-combat, we would run into all sorts of issues with confusion and limited actions during combat. Right now, with using the same basic system for all aspects of the game, we can have non-combat style actions in the middle of combat and have them flow seamlessly. For example, in the middle of combat, I could try to intimidate the cultists who sprang a trap on my mercenary group. While my Spellweaver doesn’t have an intimidation Ability Card, I can still choose to take that action, flip a modifier card to add to my character’s Influence Attribute score and compare it to the enemies’s influence check. If successful, I might get Advantage over them, or if I beat them by enough, they may just stand down. It would be hard to get that kind of smooth action if we used two different systems.

I’ve given you a tiny sneak peek into our Attributes, so I’ll go ahead and give you all of them so you can mull over what kinds of actions you’d take using each: Athletics, Finesse, Focus, Influence, and Knowledge.

Next month, I’ll cover the Attributes in more detail, along with the way you make checks, how you may get modifiers to those checks, and some standard difficulties.

                         

And that's it from us. As is now customary, I'll end with the progress graphic for our projects, though there are no updates from last time. I'll catch you in two weeks for more Gloomhaven Grand Festival news!

user avatar image for Price Johnson
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I was wondering whether we have the exact closing date or not of wave 3 of PM? The only official info I found through the updates is "Wave 3 will be opening on Monday 11/6 and will remain open into January of next year (possibly later depending on when GH 2.0 starts printing)." Maybe the community has a more precise PM closing date?

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Dear @Cephalofair My request is simple; please expand the L2P booklet by ~15%, such that all relevant rules are captured. Thank you in advance :) My reasoning is based on your latest update: https://www.backerkit.com/c/projects/cephalofair/gloomhaven/updates/2765 In here, I believe you touch two of the main topics for the debate: - There is a picture of BnB on an airplane tray, (hence emphasizing the intent to use it in planes). - In the debate, @Price mentioned that there is sufficient room in the small box, the precise wording was: "I can confidently say that EVEN if you decide to sleeve 100% of the cards (which I don't advise doing) - you can fit 100% of components back into the original box without lid lift." For justification, please consider the following two points: - This has been raised before, with an estimate of 25% here https://www.backerkit.com/c/projects/cephalofair/gloomhaven/discussions/8978#top Where it is also noted, that it is not the full set of rules that we ask for, it is merely to finish the L2P booklet. - @Genesis has been so kind to show a good estimate of what little is missing in the L2P booklet: https://i.imgur.com/d4hTL2J.png Please consider this is important to many of your backers, and has hence initiated much debate - I would state, that this is the single most requested/debated topic on the entire community. See the following debates for references: https://www.backerkit.com/c/projects/cephalofair/gloomhaven/discussions/8532#top https://www.backerkit.com/c/projects/cephalofair/gloomhaven/updates/2439 Please keep in mind, that a ~15% increase in the L2P booklet will make most happy - and should be very much feasible. Thank you for considering this! :) BR Daniel

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What happens if I complete my Frosthaven pledge level today?

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I see correctly, this Miniatures of Gloomhaven: Frosthaven Expansion is not in production yet? When can a delivery be expected? Thank you for your help 🙏

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What are the heights of the miniatures (small monster, heroes, big monsters)? Are they made in 32mm scale or 28mm scale? What are the sizes of miniatures bases? Are they made from PCV or from other material? Thank you!

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Hy! So, I just went to Backerkit.com to go through my *dozens* of things that I have Backed here and on Kickstarter that I utterly, utterly forgot about and failed to do the survey for due to poor health (I was literally hospitalised, sorry!), and I tried to do the Gloomhaven: Grand Festival survey, but it just says "please wait..." every time I try to progress. Help! Thank ye in advance for any and all help.

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Repeat Backer Badge

My gaming group is patiently waiting for the Frosthaven map book to start a campaign, but if it is barely in production at the moment...

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Hello all, Is there any way to break down the various charge amounts and when they were charged? Specifically, how much tax and shipoing were in each part of the pledge. Trying to look at my charges including tax and shipping and it's a pain to see how much tax and shipping are for each pledge.

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Will the PM reopen again after the next wave to add more stuff? I didn't have the chance to add the RPG

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PROJECT UPDATE
Cephalofair Games
CREATOR
20 days ago

Project Update: Timeline update

Good day! I hope you are doing well this week. As promised last time, I wanted to get into an update today that gave you a better idea of where we are with all projects. The first thing I want to share is a graphic we've whipped up that will be included in each update:



This gives you a simple view of what stage of production we are in for each project so that you can have a better idea, at a glance, of where your stuff is. Checks are for what is already finished and stars are what we are currently working on. As we make progress, we'll update the chart. But for this update, let's go into more detail on each of these items!

Buttons & Bugs

We are in production on Buttons & Bugs! This process began early last week, and so now we wait for the games to come out on the other side. This means we'll be able to begin freight shipping next month and fulfillment will ideally be happening early next year, depending on the availability of our fulfillment partners. As with all of the timelines I'll be sharing with you, everything is of course just an estimate, as there is always a chance of unforeseen delays.

Forgotten Circles

Forgotten Circles has actually already finished production, but because we will be shipping it in wave 1 along with Frosthaven, it is waiting for Frosthaven to be finished before both are shipped out together.

Frosthaven Second Print

Here again we are in production, with a very similar timeline to Buttons & Bugs above. We just got word that the games will be ship ready in two weeks, so we will be able to start freight shipping next month, with, again, fulfillment ideally happening early next year, depending on the availability of our fulfillment partners.

Frosthaven Play Surface Books

Same story here. The last piece of this was designing a box to put all the books in, because the books were too big to package any other way. So that is finished, and the play surface books are now in production and will be shipped alongside Frosthaven and Forgotten Circles. These will likely be the last piece to make it out of production, but Chris and Price are working on our shipping plan next week and will be eliminating as much unnecessary waiting and downtime as possible.

Gloomhaven Second Edition

Admittedly, this is where we are most behind. Design and development are done, but there is still a lot of outstanding art and graphic design. And while we will be doing some layout and editing this month and next on the project, the rest of the year will be mostly dedicated to finishing putting the systems and infrastructure in place to fulfill all art and design needs we are going to need on both this project and the RPG in the coming year.

To provide a very rough timeline, our goal is to finish all art and design by the end of March next year, then spend April proofing, May-June in production, and June-July in freight shipping. This puts our fulfillment sometime around July or August. Again, I just want to emphasize that these are rough estimates. We're confident that we can meet these goals, but complications can always arise.

Gloomhaven Role Playing Game

I know we haven't communicated much on the timeline of the RPG since the campaign. We wanted to give Danielle a chance to get settled and get everything into place. But with the design done and writing assignments for all the lore deployed, we are finally ready to start talking about this more.

First drafts for all the writing assignments are due in January, and in the meantime, we'll be doing further play testing and development on the rules. Once the drafts come in, we'll also start ramping up artwork for the book.

We will be getting in final drafts of the lore writing in February, by which point we'll also be finishing up any modifications to the rules sections of the book. It will then go into editing in March and layout in April, meaning we should be able to get final files sent off to the printer in June. From there, we can expect ocean freight two months after that in August and fulfillment starting in September.

I just want to stress again that this is an optimistic estimate that assumes everything comes together without delays, which hardly ever happens. But we'll do our best to stick to that schedule, and we'll let you know if anything changes.

Miniatures of Gloomhaven

With the miniatures, we aren't quite ready to give a more concrete timeline. Progress is certainly being made here as we finish up the sculpting, but there are so many variables with the factory revisions and mold-making process. Plus the production time can be variable, depending on what our final order quantities end up being. We will have more info on this later!

Other exciting things

Our friends at Glass Cannon will be streaming a play through of the RPG tonight! Back at Gen Con, they recorded a podcast where the team went through character creation, which you can find here.

But you don't need to have watched that to enjoy them playing the game tonight at 8pm ET on Twitch! Joe O'Brien is Gloom Mastering for Sydney Amanuel, Paula Deming, Skid Maher, and Josephine McAdam, and we are all very excited to check it out!



And if you want more RPG live plays, we will also be doing one at PAXU. This will be on Saturday, Dec. 2 at 11am ET and will be streamed through Penny Arcade's channels. We'll be getting the PA crew that you saw during the campaign back together for another wild mission that will most assuredly involve Winkies. Alexander Theoharis will be Gloom Mastering for myself, Jasmine Bhullar, Jerry Holkins, and Laura Stringer.



You can also come hang out at our booth at PAXU (#2936), where we will be running demos of the RPG, Frosthaven, Gloomhaven Second Edition, and Buttons & Bugs with production samples fresh from the factory. It's gonna be a great time!

Next update will likely be a smaller one, as we'll all be at PAXU, but you can expect another designer diary from Danielle about the RPG, so look forward to that, and I'll catch you then!
user avatar image for Chris Kessler
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Hello! Is there a change log of what all was updated or changed in the second printing of Frosthaven?

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Latest Spiral Galaxy weekly update (23/11/24) mentions Buttons and Bugs on Upcoming Projects list. Could be UK only but we'll know more soon.

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I am really excited to use the narration in both games and I can't find an answer on when they'll be delivered and how. Did I already miss the delivery? Really appreciate any help.

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A friend of mine gifted me the 1st ed. Gloomhaven along with all the expansions and extras without knowing I had backed the 2nd ed. Kickstarter, we're thinking of just selling the set but I'm wondering if I need to get the solo scenarios for the 2nd ed. Or if the 1st ed. Ones are the same/compatible?

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