Updates
Check out the latest news and keep up with progress
PROJECT UPDATE
Project Update: The meta-tables are now available (and other news)
Hello, peeps!
You can access them using the same link as always. Just head to your downloads, where you’ll find a separate PDF containing the two new tables. You may also have received an update notification directly from Itch.io.
I considered adding this page to the tables-only document, but since these tools sit slightly outside Triple-O’s core scope and don’t appear in the zine itself, I thought it made more sense to keep them as an optional, standalone file. It’s a single landscape A4 page with both tables ready to use.
Questions Asked
I structured this one a little differently from the other tables. Instead of a single d66 table, it contains six smaller d6 tables, each based on a different context in which players might ask questions.
For a completely random result, roll 2d6: use one die to choose the category and the other to select a question. If you already know the context—for example, the characters are speaking with an NPC—you can go directly to that category and roll a single d6.
Some examples:
Some examples:
- Do I know anything about this?
- Is there another way around?
- Does it look valuable?
- Do they spot or acknowledge us?
This was a lot of fun to create, and I think it captures the natural back-and-forth of GMing for a group. It may even help move the story forward when a scene starts to lose momentum.
Impulse
I also changed the phrasing of this table slightly, so it now sits somewhere between a Spark Table and a scenario-specific table.
Most results are short combinations of a verb and a noun or direction, such as:
- Snoop around
- Share the spotlight
- Make an ally
- Adopt a mascot
I drew from more than 30 years of GMing (for both tables, really) and thought about the many priorities players bring to the table, and how those priorities shift throughout a session. If you want to introduce some extra push and pull into the party, this is the table for it.
Other News
Elsewhere, I received two pieces of excellent news this week.
First, my game Load the Simulation was nominated as a finalist for Best GMless Game at the Critt Awards. That was incredibly exciting to see!
Second, I now have my very own Bundle of Holding, featuring five of my games at their lowest combined price yet; including Load the Simulation. If you’ve been curious about more of my work, this is a great opportunity to check it out.
I hope you enjoy the new tables, and I wish you all an excellent weekend.
Take care,
—Cezar
PROJECT UPDATE
Project Update: How about a couple more tables?
Hello, everyone.
I’ve just returned from a short trip to Porto for a wedding (where I learned Portuguese weddings last 14+ hours), and I wanted to acknowledge that fulfillment is still progressing, although at a slightly slower pace than any of us would prefer.
So, to make up for the wait, I had an idea.
I went back through the polls we held during the campaign and looked at some of the table ideas that received plenty of votes but ultimately didn’t make the final zine. Coincidentally, two of them are what I would consider meta-tables: they deal more with emulating players than the characters themselves.
That falls slightly outside Triple-O’s core scope. One of its principles is to remove the extra layer of trying to emulate a player first and then interpret how their character would act, since those two levels of intent can become a bit muddy.
Still, I think these tables could make for a fun optional addition to your game. Better yet, I believe I can fit both onto a nicely laid-out single page and release it as a separate bonus file. The two selected tables are:
Questions Asked
The kinds of clarifying questions players normally ask a GM. For example: Can I see an exit? Is anyone else here? Does it look safe? Are they armed?
Impulse
A table reflecting a player’s immediate urges or priorities. For example: loot-seeking, peace-making, lore-digging, or resource-saving.
I already have partial drafts for both tables, so I’ll finish them, curate the entries, and lay everything out as an extra page. Once it’s ready, I’ll add it to the Itch.io downloads for you to access at no additional cost.
I hope you enjoy the bonus, and that it helps make the remaining wait for physical copies a little easier. Fulfillment is still moving forward, so if you haven’t received your tracking number or package yet, don’t worry. It’s coming!
Take care,
—Cezar
PROJECT UPDATE
Project Update: Shipping (and ship) updates
Hello, folks.
Stopping by with a quick update on how fulfillment is progressing.
We’ve now crossed the 60% mark, which means well over half of the packages are already on their way. There’s still plenty left to send, but things are moving steadily.
Our publisher did have to shut down the warehouse for a few days last week due to the heat wave in the UK. It was a genuine concern for the health and safety of the warehouse staff. Thankfully, work has now resumed, and despite preparations for GenCon later this month, fulfillment continues to move forward.
I also have good news for those of you who ordered Everspark or Weird, Whimsy & Wonder as add-ons. The ship carrying those books docked today!
From here, it’s mostly in the hands of customs, so there’s a little bit of guesswork involved. If everything follows the usual timeline, the last leg of the journey should take a little over a week, after which those orders can begin shipping immediately.
If you haven’t received a tracking number yet, it’s most likely because your package hasn’t reached its fulfillment wave yet. The publisher is shipping everything in batches, and more tracking emails will continue going out over the coming weeks.
Thank you once again for your patience and support. We’re getting closer every week, and I hope to bring you more good news very soon!
Take care,
—Cezar
PROJECT UPDATE
Project Update: Second wave of shipping commences
Hello, folks!
Excited to share that the second wave of shipping started this week, just as promised.
At this point, we’re nearly halfway through all shipments, which is fantastic progress. Some of you may have already received tracking notifications. If you haven’t, don’t worry. Things are very much moving behind the scenes, and your package’s turn will come soon.
A small note for those of you who ordered certain add-ons: we’re still waiting for a few items to arrive at the warehouse. If your pledge includes those, your shipment may take a little longer to go out. Rest assured, though, everything is on its way, and we’ll get it packed together as soon as possible.
It’s honestly pretty exciting to see these little zines making their way around the world. More than that, I’m glad to see how warmly the community has embraced Triple-O. I’ve been spotting it being organically recommended and discussed in different corners of the hobby, and even featured in some really cool YouTube videos like these:
Companion App Update
One small quality-of-life improvement for the Companion App. One of you suggested that the scratchpad should be collapsible, and I thought that was a great idea.
So I’ve added a small plus/minus button in the top-right corner that allows you to collapse it into a single bar at the bottom of the page. Thanks for the suggestion; it genuinely makes the app much easier to use, especially on smaller screens.
So I’ve added a small plus/minus button in the top-right corner that allows you to collapse it into a single bar at the bottom of the page. Thanks for the suggestion; it genuinely makes the app much easier to use, especially on smaller screens.
Thank you again for your patience and support throughout this process.
I hope you have a wonderful rest of the week, and I’ll talk to you again soon.
Take care,
—Cezar
PROJECT UPDATE
Project Update: Companion app now available (and other news)
Top of the morning, folks!
Here I am again with your weekly update, and today we have a major release.
Here I am again with your weekly update, and today we have a major release.
The companion app is here
The second of our stretch goals is now available: the first version of the Triple-O Companion App.
I call it an app, but technically you can use it both online and offline. It's just a single HTML file, so if you'd like, you can save it locally and run it on your computer without an internet connection.
I started sketching ideas for this companion app a couple of months ago and explored a few different directions. Then I remembered I had already built something similar with the help of a friend for Weird, Whimsy & Wonder. Rather than reinventing the wheel, I adapted the same framework, fed it with Triple-O's tables, customized the visuals, and added a few new features along the way.
Fun fact: did you know you can make wavy lines with CSS? I certainly didn't. One quick search later and I couldn't resist adding them to the header.
The result is a clean, fast way to access all of Triple-O's tools in one place. You can roll Triple-O Checks (including the Double-Down feature), access all spark and specific tables, jot notes and copy results in a built-in scratchpad, and even manage up to six characters using the integrated Trait Sheets. It's really, really cool.
You can find it on the same Itch.io page as the PDFs. The last "file" in the downloads section is actually a link that takes you to the hosted version.
To make things easier, I'll also include the direct link in the exclusive backer content below this update. For your eyes only. 👀
I call it an app, but technically you can use it both online and offline. It's just a single HTML file, so if you'd like, you can save it locally and run it on your computer without an internet connection.
I started sketching ideas for this companion app a couple of months ago and explored a few different directions. Then I remembered I had already built something similar with the help of a friend for Weird, Whimsy & Wonder. Rather than reinventing the wheel, I adapted the same framework, fed it with Triple-O's tables, customized the visuals, and added a few new features along the way.
Fun fact: did you know you can make wavy lines with CSS? I certainly didn't. One quick search later and I couldn't resist adding them to the header.
The result is a clean, fast way to access all of Triple-O's tools in one place. You can roll Triple-O Checks (including the Double-Down feature), access all spark and specific tables, jot notes and copy results in a built-in scratchpad, and even manage up to six characters using the integrated Trait Sheets. It's really, really cool.
You can find it on the same Itch.io page as the PDFs. The last "file" in the downloads section is actually a link that takes you to the hosted version.
To make things easier, I'll also include the direct link in the exclusive backer content below this update. For your eyes only. 👀
I'm really excited about this one.
Personally, I still love using the book, rolling physical dice, and scribbling notes on paper. But I know that sometimes you're on the go, playing with limited table space, or simply prefer having everything on a tablet or phone. This gives you another option without replacing the physical experience.
Personally, I still love using the book, rolling physical dice, and scribbling notes on paper. But I know that sometimes you're on the go, playing with limited table space, or simply prefer having everything on a tablet or phone. This gives you another option without replacing the physical experience.
Physical copies are arriving
On the physical side of things, copies have started reaching backers.
I've already seen a few photos appearing on social media, and I absolutely love it. If your copy arrives and you feel like sharing it, please tag me. Seeing something that started as an idea on my desk show up in the real world never gets old.
If your copy hasn't arrived yet, don't worry. Fulfillment is still underway. There may be a slight slowdown this week as Critical Kit is attending UKGE, but shipments should continue moving through the next phases starting next week.
> About Customs Fees
I've also received a few reports from European backers regarding customs clearance fees. In principle, those charges should not be happening. VAT has already been paid by us, and there shouldn't be any additional fees due upon delivery.
Unfortunately, postal services occasionally misclassify shipments or incorrectly apply charges. When that happens, we're handling cases individually and working with Critical Kit to resolve them as quickly as possible. I know it's frustrating when it occurs, but please know we're doing our best to make sure everything arrives smoothly.
I've already seen a few photos appearing on social media, and I absolutely love it. If your copy arrives and you feel like sharing it, please tag me. Seeing something that started as an idea on my desk show up in the real world never gets old.
If your copy hasn't arrived yet, don't worry. Fulfillment is still underway. There may be a slight slowdown this week as Critical Kit is attending UKGE, but shipments should continue moving through the next phases starting next week.
> About Customs Fees
I've also received a few reports from European backers regarding customs clearance fees. In principle, those charges should not be happening. VAT has already been paid by us, and there shouldn't be any additional fees due upon delivery.
Unfortunately, postal services occasionally misclassify shipments or incorrectly apply charges. When that happens, we're handling cases individually and working with Critical Kit to resolve them as quickly as possible. I know it's frustrating when it occurs, but please know we're doing our best to make sure everything arrives smoothly.
One small PDF fix
Finally, a quick note regarding the color PDF without the beige background that I released last week.
It was kindly pointed out to me (thanks, Phil!) that the table of contents was completely broken. I've fixed the issue and uploaded a corrected version. All bookmarks and internal links should now work properly. If you're using that version, feel free to download it again from Itch.io.
That's all I have for today.
I hope you enjoy the companion app, and I wish you a wonderful weekend.
Talk soon,
—Cezar
It was kindly pointed out to me (thanks, Phil!) that the table of contents was completely broken. I've fixed the issue and uploaded a corrected version. All bookmarks and internal links should now work properly. If you're using that version, feel free to download it again from Itch.io.
That's all I have for today.
I hope you enjoy the companion app, and I wish you a wonderful weekend.
Talk soon,
—Cezar
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