Covenant is a biblical trading card game (TCG) that blends strategic gameplay and collectible serialized design. Built from the Bible, players summon Champions, perform Miracles, and engage in spiritual battles while reducing opponents' Covenant Points.
COVENANT: The Bible-Based Trading Card Game:
Where Scripture Meets Strategy.
Where Scripture Meets Strategy.
What is Covenant?
Covenant is a biblical trading card game (TCG) that blends strategic gameplay and collectible serialized design. Built from the Bible, players summon Champions, perform Miracles, and engage in spiritual battles while reducing opponents' Covenant Points to zero. Every card references real verses, with rarity, power, and visual appeal woven in. Covenant combines the fun and strategy of trading card games with the rarity, collectability, and serialization mechanics found in the sports card hobby. Play the game as well as hunt for ultra rare, serialized cards numbered to 10 or less. There are even 1/1 grail parallel cards of already rare holographic cards.
The true goal of Covenant is to dive deep into the bible in a unique, clear, historical and gamified structure. We collect cards of athletes, fictitious characters, creatures and movie stars. The Bible was the greatest book ever written with real life people doing God's work in real time. Why would we not want a serialized one of one, black parallel of John the Baptist or The Garden of Eden. All illustrated by actual people who have worked on both Magic and Redemption.
What's In the Starter Deck?
- 40 Game Cards
- 1-Fold-Out Rule Guide
- 1 Covenant Point Tracker Card
Cards are separated by type: Champions, Miracles, Artifacts, Scriptures, and Locations.
- 1-Fold-Out Rule Guide
- 1 Covenant Point Tracker Card
Cards are separated by type: Champions, Miracles, Artifacts, Scriptures, and Locations.
Goal of the Game
The goal of Covenant is to reduce your opponent's Covenant Points (CP) from 40 to 0. You do this by strategically summoning Champions, triggering Miracles, and overpowering your opponent's team in battle. Most TCG games focus on power and strength for victories where Covenant has a design centered around defense and protection while still having offensive mechanics deeply embedded in the game.
Game Zones Overview
Each player has the following zones:
- Champion Zone (3 max)
- Artifact Zone (2 max)
- Scripture Zone (2 max)
- Location Zone (shared)
- Deck & Graveyard
- Champion Zone (3 max)
- Artifact Zone (2 max)
- Scripture Zone (2 max)
- Location Zone (shared)
- Deck & Graveyard
Understanding Your Cards
Each card features:
- Name & Title
- Card Type (e.g. Giant, Prophet, Miracle)
- Stats: Strength, Faith, Wisdom, Divine Favor
- Bible Verse (KJV)
- Special Effect or Ability
- Rarity Icon and Border Color
- Name & Title
- Card Type (e.g. Giant, Prophet, Miracle)
- Stats: Strength, Faith, Wisdom, Divine Favor
- Bible Verse (KJV)
- Special Effect or Ability
- Rarity Icon and Border Color
Turn Structure
Each player follows these phases each turn:
1. Draw Phase - Draw 1 card
2. Summon Phase - Play a Champion and 1 Artifact/Scripture
3. Miracle Phase - Optionally play 1 Miracle card
4. Battle Phase - Attack using Champions
5. End Phase - Resolve effects and discard up to 6 cards
1. Draw Phase - Draw 1 card
2. Summon Phase - Play a Champion and 1 Artifact/Scripture
3. Miracle Phase - Optionally play 1 Miracle card
4. Battle Phase - Attack using Champions
5. End Phase - Resolve effects and discard up to 6 cards
Deck Exhaustion
If a player is required to draw a card and their deck is empty, they must reshuffle their graveyard into their deck. This may only happen once per game. If their deck is empty again and they must draw, that player immediately loses the game.
Combat Rules
Combat is resolved by comparing Strength:
- Higher Strength wins, opponent's Champion is discarded
- Faith may counter effects
- Some Giants or Miracles bypass normal rules
- Divine Favor Dice Roll (1d6)s can enhance or reduce outcomes
- Higher Strength wins, opponent's Champion is discarded
- Faith may counter effects
- Some Giants or Miracles bypass normal rules
- Divine Favor Dice Roll (1d6)s can enhance or reduce outcomes
Using Scriptures and Miracles
- Scriptures are ongoing effects (buffs or blessings)
- Miracles are one-time powerful plays (e.g., Plague of Frogs)
- Only 2 Scripture cards can be active per player
- Play 1 Miracle per turn during Miracle Phase
- Miracles are one-time powerful plays (e.g., Plague of Frogs)
- Only 2 Scripture cards can be active per player
- Play 1 Miracle per turn during Miracle Phase
Divine Favor Dice Roll
Some cards require a Divine Favor Dice Roll (1d6) (1d6):
1-2: Effect fails
3-4: Partial success
5-6: Full success
Use this for random events, blessings, or supernatural aid.
1-2: Effect fails
3-4: Partial success
5-6: Full success
Use this for random events, blessings, or supernatural aid.
Wisdom and Faith
- Wisdom allows you to draw more cards or search your deck
- Faith counters enemy Miracles and boosts Scriptures
These secondary stats add strategy and variation.
- Faith counters enemy Miracles and boosts Scriptures
These secondary stats add strategy and variation.
Wisdom Bonuses:
- 20+ Wisdom: Draw 1 extra card at the start of each turn.
- 25+ Wisdom: Draw 1 extra card and look at top 3 cards of your deck to choose 1 Scripture.
- 30+ Wisdom: Draw 3 extra cards OR play 1 additional Miracle this turn.
Faith Bonuses:
- 20+ Faith: Reduce incoming Covenant Point damage by 1.
- 25+ Faith: Play 1 additional Miracle this turn.
- 30+ Faith: Once per game, prevent all Champion discards and restore 5 Covenant Points.
Glossary of Terms
- CP: Covenant Points (your health meter)
- Summon: To play a Champion card
- Grave: Your discard pile
- Scripture: Passive card with Biblical power
- Miracle: One-time use powerful card
- Divine Favor: 1d6 roll for fate-based effects
- Summon: To play a Champion card
- Grave: Your discard pile
- Scripture: Passive card with Biblical power
- Miracle: One-time use powerful card
- Divine Favor: 1d6 roll for fate-based effects
Let's Begin!
1. Shuffle your 40-card deck.
2. Draw 5 cards.
3. The youngest player goes first.
4. Battle for control of the Covenant!
2. Draw 5 cards.
3. The youngest player goes first.
4. Battle for control of the Covenant!
GAME BREAKDOWN
PART 1: CARD TYPES & STRUCTURE
MAIN CARD TYPES
- Champion: Main combat units (e.g., King David, Deborah)
- Giant/Beast: Strong enemies or allies (e.g., Goliath, Leviathan)
- Miracle: One-time powerful actions (e.g., Red Sea Parting)
- Artifact: Equipment or relics (e.g., Ark of the Covenant)
- Scripture: Buffs or divine effects from the KJV Bible
- Location: Battlefield modifiers (e.g., Wilderness, Egypt)
- Giant/Beast: Strong enemies or allies (e.g., Goliath, Leviathan)
- Miracle: One-time powerful actions (e.g., Red Sea Parting)
- Artifact: Equipment or relics (e.g., Ark of the Covenant)
- Scripture: Buffs or divine effects from the KJV Bible
- Location: Battlefield modifiers (e.g., Wilderness, Egypt)
PART 2: CARD TEMPLATE STRUCTURE
Example: King Og of Bashan
- Type: Giant King
- Scripture: Deuteronomy 3:11
- Stats: Strength, Faith, Wisdom, Divine Favor
- Effect: Double Strength in Wilderness Locations
- Type: Giant King
- Scripture: Deuteronomy 3:11
- Stats: Strength, Faith, Wisdom, Divine Favor
- Effect: Double Strength in Wilderness Locations
PART 3: BASIC GAME RULES
Objective: Reduce your opponent's Covenant Points to 0.
Setup:
- Deck: 40 to 60 cards
- Zones: Champion (3 max), Artifact (2), Scripture (2), Location (1)
Turn Phases:
1. Draw
2. Summon
3. Miracle
4. Battle
5. End
Setup:
- Deck: 40 to 60 cards
- Zones: Champion (3 max), Artifact (2), Scripture (2), Location (1)
Turn Phases:
1. Draw
2. Summon
3. Miracle
4. Battle
5. End
PART 4: PACK ODDS AND SERIALIZED PARALLELS
Pack Odds:
- 10 cards per pack (4 common, 3 uncommon. 3 rare)
- 1 holo in every 3 packs
- 10 cards per pack (4 common, 3 uncommon. 3 rare)
- 1 holo in every 3 packs
Serialized Parallels:
- Gold /10: Ultra Rare
- Red /5: Super Rare
- Black 1/1: Unique Grail Card
Each base and holo card includes these three parallels.
- Gold /10: Ultra Rare
- Red /5: Super Rare
- Black 1/1: Unique Grail Card
Each base and holo card includes these three parallels.
Booster Box Configuration:
- 12 packs per box (10 cards per pack — 120 cards total per box)
- 1 holo in every 3 packs (approximately 4 holos per box)
Case Configuration:
- 6 boxes per case with one case hit guaranteed of one serialized card numbered to 10 or less.
-1st Edition case run of 480 (2,880 boxes)
Card Configuration:
-30 of the total 80 cards are holographic eligible and serialized eligible including 1/1's
-16 serialization cards total for each rare holo
-Approximately 8,640 total holos with 30 holo cards available. 288 holos per character on average produced
PART 5: VISUAL DESIGN AND BASE CARD RARITIES
Design:
- Base cards: Brown border
- Serialized versions:
- Gold border for /10
- Red border for /5
- Black border for 1 of 1
Rarity:
- Common
- Uncommon
- Rare
Applies across all card types.
- Base cards: Brown border
- Serialized versions:
- Gold border for /10
- Red border for /5
- Black border for 1 of 1
Rarity:
- Common
- Uncommon
- Rare
Applies across all card types.
PART 6: SAMPLE CARD VISUALS
Rarity Icons:
- Rare: ✶ (Star of David)
- Uncommon: ✦ (Four-point star)
- Common: ○ (Open Circle)
- Rare: ✶ (Star of David)
- Uncommon: ✦ (Four-point star)
- Common: ○ (Open Circle)
Case Hits: one serialized card per case
Covenant 1st Edition Card Lists
Old Testament
Champion Cards (20)
Rare ✶
· ✶ David the Shepherd
· ✶ Moses of Midian
· ✶ Joseph of Egypt
· ✶ Goliath of Gath
· ✶ Samson of Dan
Uncommon ✦
· ✦ Joshua son of Nun
· ✦ Elijah the Prophet
· ✦ Elisha the Successor
· ✦ King Hezekiah of Judah
· ✦ Gideon the Judge
· ✦ Queen Esther of Persia
· ✦ Deborah the Prophetess
Common ○
· ○ Aaron the High Priest
· ○ Noah the Ark Builder
· ○ Isaac the Son of Promise
· ○ Jacob (Israel) the Father of Tribes
· ○ Abraham the Covenant Bearer
· ○ Rahab of Jericho
· ○ Ruth of Moab
· ○ King Og of Bashan
Miracle Cards (6)
· ✶ Parting of the Red Sea
· ✶ Fire from Heaven
· ✶ Ten Plagues of Egypt
· ✦Manna from Heaven
· ✦ Water from the Rock
· ✦ The Sun Stands Still
Artifact Cards (4)
· ✶ Ark of the Covenant
· ✶ Staff of Moses
· ✦ Sling of David
· ✦ Ephod of the High Priest
Location Cards (5)
Common ○
· ○ Mount Moriah (Region: Canaan)
· ○ Red Sea Shore (Region: Sinai Peninsula)
· ○ Jericho Walls (Region: Canaan)
· ○ Valley of Elah (Region: Israel)
· ○ Plains of Moab (Region: Moab)
New Testament
Champion Cards (20)
Rare ✶
· ✶ Peter the Rock
· ✶ Paul of Tarsus
· ✶ John the Beloved
· ✶ Stephen the Martyr
· ✶ Barnabas the Encourager
Uncommon ✦
· ✦ Timothy the Disciple
· ✦ Silas the Missionary
· ✦ Apollos the Teacher
· ✦ Lydia of Thyatira
· ✦ Philip the Evangelist
· ✦ James the Just
· ✦ Thomas the Apostle
Common ○
· ○ Andrew the Fisherman
· ○ Matthew the Tax Collector
· ○ Mark the Evangelist
· ○ Luke the Physician
· ○ Titus the Church Leader
· ○ Phoebe the Servant
· ○ Barabbas the Rebel
· ○ Cornelius the Centurion
Miracle Cards (6)
· ✶ Healing of the Lame Man
· ✶ Escape from Prison
· ✶ Great Earthquake
· ✦ Speaking in Tongues
· ✦ Vision of the Sheet
· ✦ Blinding Light
Artifact Cards (4)
· ✶ Scroll of the Apostles
· ✶ Chains of Martyrdom
· ✦ Tentmaker’s Tools
· ✦ Signet Ring of Authority
Location Cards (5)
Common ○
· ○ Upper Room in Jerusalem (Region: Jerusalem)
· ○ Garden of Gethsemane (Region: Jerusalem)
· ○ Road to Damascus (Region: Syria)
· ○ Areopagus in Athens (Region: Greece)
· ○ Island of Patmos (Region: Aegean Sea)
Regional Affinity System
Each Location Card is assigned a Region. Champions gain bonus stats while their corresponding Region is active in play. This allows for strategic deck-building, encouraging synergies between Locations, Champions, and gameplay strategies.
Old Testament Champions: Regions & Stat Bonuses
Champion/Region/Stat Boost
David the Shepherd
Israel
+1 Strength
Moses of Midian
Egypt
+1 Wisdom
Joseph of Egypt
Egypt
+1 Wisdom
Goliath of Gath
Philistia
+1 Strength
King Og of Bashan
Bashan
+1 Strength
Joshua son of Nun
Canaan
+1 Strength
Elijah the Prophet
Israel
+1 Divine Favor
Elisha the Successor
Israel
+1 Divine Favor
King Hezekiah of Judah
Israel
+1 Faith
Gideon the Judge
Israel
+1 Faith
Queen Esther of Persia
Persia
+1 Wisdom
Deborah the Prophetess
Israel
+1 Wisdom
Aaron the High Priest
Egypt
+1 Wisdom
Noah the Ark Builder
Ararat (Mesopotamia)
+1 Faith
Isaac the Son of Promise
Canaan
+1 Faith
Jacob (Israel) the Father of Tribes
Canaan
+1 Wisdom
Abraham the Covenant Bearer
Canaan
+1 Faith
Rahab of Jericho
Canaan
+1 Faith
Ruth of Moab
Moab
+1 Faith
Samson of Dan
Israel
+1 Strength
New Testament Champions: Regions & Stat Bonuses
Champion/Region/Stat Boost
Peter the Rock
Israel
+1 Faith
Paul of Tarsus
Asia Minor
+1 Wisdom
John the Beloved
Israel
+1 Divine Favor
Stephen the Martyr
Israel
+1 Faith
Barnabas the Encourager
Cyprus
+1 Wisdom
Timothy the Disciple
Asia Minor
+1 Wisdom
Silas the Missionary
Jerusalem
+1 Faith
Apollos the Teacher
Alexandria (Egypt)
+1 Wisdom
Lydia of Thyatira
Asia Minor
+1 Wisdom
Philip the Evangelist
Samaria
+1 Divine Favor
James the Just
Jerusalem
+1 Faith
Thomas the Apostle
India
+1 Divine Favor
Andrew the Fisherman
Israel
+1 Faith
Matthew the Tax Collector
Israel
+1 Wisdom
Mark the Evangelist
Jerusalem
+1 Wisdom
Luke the Physician
Antioch (Syria)
+1 Wisdom
Titus the Church Leader
Crete
+1 Wisdom
Phoebe the Servant
Cenchrea (Greece)
+1 Faith
Barabbas the Rebel
Rome
+1 Wisdom
Cornelius the Centurion
Caesarea (Israel)
+1 Faith
Champion Abilities
Old Testament Champion Abilities
Rare ✶
✶ David the Shepherd — Region: Israel — Stat Boost: +1 Strength
Ability: When David attacks a Giant, his Strength increases by +2 for that battle.
✶ Moses of Midian — Region: Egypt — Stat Boost: +1 Wisdom
Ability: Once per turn, may cancel the effect of one enemy Miracle.
✶ Joseph of Egypt — Region: Egypt — Stat Boost: +1 Wisdom
Ability: When Joseph is Summoned, draw 1 additional card.
✶ Goliath of Gath — Region: Philistia — Stat Boost: +1 Strength
Ability: If Goliath defeats a Champion, you may discard one random card from your opponent's hand.
✶ Samson of Dan — Region: Israel — Stat Boost: +1 Strength
Ability: If Samson wins a battle, he gains +1 Faith
Uncommon ✦
✦ Joshua son of Nun — Region: Canaan — Stat Boost: +1 Strength
Ability: When Summoned, you may activate one additional Scripture this turn.
✦ Elijah the Prophet — Region: Israel — Stat Boost: +1 Divine Favor
Ability: Once per game, you may re-roll one failed Divine Favor Dice Roll.
✦ Elisha the Successor — Region: Israel — Stat Boost: +1 Divine Favor
Ability: When a friendly Champion is discarded, Elisha gains +1 Strength until end of turn.
✦ King Hezekiah of Judah — Region: Israel — Stat Boost: +1 Faith
Ability: While Hezekiah is in play, all your Scriptures cannot be negated by enemy abilities.
✦ Gideon the Judge — Region: Israel — Stat Boost: +1 Faith
Ability: When attacking with only 1 Champion, Gideon gains +2 Strength for that battle.
✦ Queen Esther of Persia — Region: Persia — Stat Boost: +1 Wisdom
Ability: Once per game, prevent one of your Champions from being discarded.
✦ Deborah the Prophetess — Region: Israel — Stat Boost: +1 Wisdom
Ability: During your Summon Phase, you may search your deck for 1 Scripture card and add it to your hand.
Common ○
○ Aaron the High Priest — Region: Egypt — Stat Boost: +1 Wisdom
Ability: Once per turn, may restore 1 Covenant Point.
○ Noah the Ark Builder — Region: Ararat (Mesopotamia) — Stat Boost: +1 Faith
Ability: Immune to Giant abilities.
○ Isaac the Son of Promise — Region: Canaan — Stat Boost: +1 Faith
Ability: When Summoned, you may add 1 Covenant Point.
○ Jacob (Israel) the Father of Tribes — Region: Canaan — Stat Boost: +1 Wisdom
Ability: When Jacob is in play, all Champions gain +1 Wisdom.
○ Abraham the Covenant Bearer — Region: Canaan — Stat Boost: +1 Faith
Ability: May redirect one attack per game to another friendly Champion.
○ Rahab of Jericho — Region: Canaan — Stat Boost: +1 Faith
Ability: When defending, Rahab may avoid one attack per game.
○ Ruth of Moab — Region: Moab — Stat Boost: +1 Faith
Ability: If another Champion is discarded, Ruth gains +1 Faith for the remainder of the game.
○ King Og of Bashan — Region: Bashan — Stat Boost: +1 Strength
Ability: Gains +1 Strength when battling in Wilderness Locations.
New Testament Champion Abilities
Rare ✶
✶ Peter the Rock — Region: Israel — Stat Boost: +1 Faith
Ability: Once per game, prevent the discard of all your Champions for one turn.
✶ Paul of Tarsus — Region: Asia Minor — Stat Boost: +1 Wisdom
Ability: Draw 1 extra card during each Draw Phase.
✶ John the Beloved — Region: Israel — Stat Boost: +1 Divine Favor
Ability: You may add +2 to any Divine Favor Dice Roll while John is in play.
✶ Stephen the Martyr — Region: Israel — Stat Boost: +1 Faith
Ability: When Stephen is discarded, draw 3 cards.
✶ Barnabas the Encourager — Region: Cyprus — Stat Boost: +1 Wisdom
Ability: Once per turn, you may give any friendly Champion +2 Strength for this turn.
Uncommon ✦
✦ Timothy the Disciple — Region: Asia Minor — Stat Boost: +1 Wisdom
Ability: When Summoned, you may search your deck for any 1 Miracle card.
✦ Silas the Missionary — Region: Jerusalem — Stat Boost: +1 Faith
Ability: When Silas is in play, all Champions gain +1 Faith
✦ Apollos the Teacher — Region: Alexandria (Egypt) — Stat Boost: +1 Wisdom
Ability: Once per game, double the effect of any Scripture card.
✦ Lydia of Thyatira — Region: Asia Minor — Stat Boost: +1 Wisdom
Ability: When Summoned, you may activate 1 additional Scripture immediately.
✦ Philip the Evangelist — Region: Samaria — Stat Boost: +1 Divine Favor
Ability: When Philip attacks, roll 1d6. On a 5-6, prevent any counter-attack.
✦ James the Just — Region: Jerusalem — Stat Boost: +1 Faith
Ability: While James is in play, enemy Miracles cannot affect your Covenant Points.
✦ Thomas the Apostle — Region: India — Stat Boost: +1 Divine Favor
Ability: Once per game, reroll any failed Divine Favor Dice Roll.
Common ○
○ Andrew the Fisherman — Region: Israel — Stat Boost: +1 Faith
Ability: When attacking with another Apostle, Andrew gains +1 Strength.
○ Matthew the Tax Collector — Region: Israel — Stat Boost: +1 Wisdom
Ability: If Matthew survives battle, draw 1 card.
○ Mark the Evangelist — Region: Jerusalem — Stat Boost: +1 Wisdom
Ability: When Mark is Summoned, draw 2 cards and discard 1.
○ Luke the Physician — Region: Antioch (Syria) — Stat Boost: +1 Wisdom
Ability: Once per turn, heal 1 Covenant Point.
○ Titus the Church Leader — Region: Crete — Stat Boost: +1 Wisdom
Ability: When Titus is in play, you may hold up to 7 cards instead of 6.
○ Phoebe the Servant — Region: Cenchrea (Greece) — Stat Boost: +1 Faith
Ability: When Phoebe is Summoned, restore 2 Covenant Points.
○ Barabbas the Rebel — Region: Rome — Stat Boost: +1 Strength
Ability: Once per turn, may grant +1 Wisdom to any friendly Champion for one turn.
○ Cornelius the Centurion — Region: Caesarea (Israel) — Stat Boost: +1 Faith
Ability: Once per game, prevent one opponent’s Miracle from activating.
Miracle Card Abilities
Old Testament Miracles
✶ Parting of the Red Sea
Effect: Remove all enemy Champions from battle this turn. They may not attack or defend.
✶ Fire from Heaven
Effect: Destroy 1 enemy Champion of your choice. Roll Divine Favor Dice (1d6): On 1-2, effect fails; 3-4, destroy target Champion; 5-6, destroy target Champion and deal 2 Covenant Point damage.
✶ Ten Plagues of Egypt
Effect: Opponent discards 3 random cards from their hand. If they have fewer than 3, discard all.
✦ Manna from Heaven
Effect: Restore 5 Covenant Points and draw 2 cards.
✦ Water from the Rock
Effect: Restore 3 Covenant Points. If your Covenant Points are 10 or lower, restore an additional 3.
✦ The Sun Stands Still
Effect: During this turn, your Champions may attack twice. Roll Divine Favor Dice (1d6): On 6, attacks cannot be countered.
New Testament Miracles
✶ Healing of the Lame Man
Effect: Restore any 1 discarded Champion to play. Restore 4 Covenant Points.
✶ Escape from Prison
Effect: Prevent the discard of all your Champions this turn. Draw 1 card. If no Champions
would be discarded, draw 2 cards instead.
✶ Great Earthquake
Effect: Discard 3 enemy Artifacts or Scriptures of your choice. Plus enemy 1 Champion.
✦ Speaking in Tongues
Effect: Draw 3 cards. Roll Divine Favor Dice (1d6): On 5-6, opponent discards 2 random
cards.
✦ Vision of the Sheet
Effect: Search your deck for any 1 Miracle card and add it to your hand. Then draw 1 card.
✦ Blinding Light
Effect: Cancel 1 enemy attack this turn. Roll Divine Favor Dice (1d6): On 5-6, prevent opponent from attacking next turn.
Artifact Card Abilities
Old Testament Artifacts
✶ Ark of the Covenant
Effect: While in play, all your Champions gain +1 Faith. Once per game, prevent all discard effects targeting your Champions.
✶ Staff of Moses
Effect: Once per game, cancel the effect of one enemy Miracle. Roll Divine Favor Dice (1d6): On 5-6, you may also destroy 1 enemy Artifact.
✦ Sling of David
Effect: When your Champion attacks a Giant, add +4 Strength for that battle.
✦ Ephod of the High Priest
Effect: Once per turn, you may add +1 Wisdom to any friendly Champion until end of turn.
New Testament Artifacts
✶ Scroll of the Apostles
Effect: When activated, draw 3 cards. Once per game, you may search your deck for 1 Scripture card and add it to your hand.
✶ Chains of Martyrdom
Effect: If one of your Champions is discarded, restore 5 Covenant Points.
✦ Tentmaker’s Tools
Effect: Once per game, reduce enemies Covenant Points by 3.
✦ Signet Ring of Authority
Effect: Once per game, immediately Summon 1 Champion without using your Summon Phase.
Location Card Abilities
Old Testament Locations
○ Mount Moriah (Region: Canaan)
Effect: While active, all Champions from the Region of Canaan gain +1 Faith.
○ Red Sea Shore (Region: Sinai Peninsula)
Effect: While active, all Champions from the Region of Sinai Peninsula gain +1 Faith.
○ Jericho Walls (Region: Canaan)
Effect: While active, your opponent's Champions lose -1 Strength during battle.
○ Valley of Elah (Region: Israel)
Effect: While active, your Champions gain +2 Strength when battling Giants.
○ Plains of Moab (Region: Moab)
Effect: While active, draw 1 additional card at the start of your Draw Phase if you control a Champion from Moab.
New Testament Locations
○ Upper Room in Jerusalem (Region: Jerusalem)
Effect: While active, all your New Testament Champions gain +1 Wisdom.
○ Garden of Gethsemane (Region: Jerusalem)
Effect: While active, prevent 1 Covenant Point damage once per turn.
○ Road to Damascus (Region: Syria)
Effect: While active, once per game you may immediately Summon any Champion from your hand without using your Summon Phase.
○ Areopagus in Athens (Region: Greece)
Effect: While active, draw 1 extra card if you control a Champion with +1 Wisdom bonus.
○ Island of Patmos (Region: Aegean Sea)
Effect: While active, Divine Favor Dice Rolls may be re-rolled once per turn.
Scripture Card Abilities
Old Testament Scriptures
📜 The Covenant with Abraham (Genesis 12:2-3)
Effect: While active, all your Champions gain +1 Faith.
📜 The Law of Moses (Exodus 20:1-17)
Effect: Once per turn, prevent 1 Covenant Point loss.
📜 The Psalms of David (Psalm 23:1-6)
Effect: At the start of your turn, restore 1 Covenant Point.
📜 The Prophecy of Isaiah (Isaiah 40:31)
Effect: Your Champions gain +1 Strength during Battle Phase.
📜 The Blessing of Aaron (Numbers 6:24-26)
Effect: When this card enters play, roll Divine Favor Dice (1d6): on 5-6, restore 3 Covenant Points.
New Testament Scriptures
📜 The Sermon on the Mount (Matthew 5:3-12)
Effect: While active, all Champions you control gain immunity to opponent's discard effects.
📜 The Great Commission (Matthew 28:19-20)
Effect: Once per turn, you may draw 2 additional cards if you have a Disciple Champion in play.
📜 The Armor of God (Ephesians 6:10-18)
Effect: All your Champions gain +1 Defense (prevent first discard attempt each battle).
📜 The Fruit of the Spirit (Galatians 5:22-23)
Effect: All your Champions gain +1 Wisdom while this is active.
📜 The Revelation of John (Revelation 21:1-4)
Effect: Once per game, when you would be reduced to 0 Covenant Points, remain at 1 instead.
Champion Card Stats by Character
✶ David the Shepherd — STR: 4 | FAI: 9 | WIS: 7 | DIV: 8
✶ Moses of Midian — STR: 3 | FAI: 10 | WIS: 9 | DIV: 9
✶ Joseph of Egypt — STR: 3 | FAI: 9 | WIS: 10 | DIV: 9
✶ Goliath of Gath — STR: 10 | FAI: 1 | WIS: 2 | DIV: 1
✶ Samson of Dan — STR: 9 | FAI: 6 | WIS: 2 | DIV: 6
✦ Joshua son of Nun — STR: 5 | FAI: 9 | WIS: 6 | DIV: 7
✦ Elijah the Prophet — STR: 3 | FAI: 10 | WIS: 8 | DIV: 10
✦ King Og of Bashan — STR: 9 | FAI: 1 | WIS: 3 | DIV: 1
✦ King Hezekiah of Judah — STR: 3 | FAI: 9 | WIS: 7 | DIV: 8
✦ Gideon the Judge — STR: 3 | FAI: 8 | WIS: 6 | DIV: 8
✦ Queen Esther of Persia — STR: 2 | FAI: 9 | WIS: 10 | DIV: 7
✦ Deborah the Prophetess — STR: 2 | FAI: 10 | WIS: 9 | DIV: 8
○ Aaron the High Priest — STR: 2 | FAI: 7 | WIS: 7 | DIV: 6
○ Noah the Ark Builder — STR: 5 | FAI: 10 | WIS: 7 | DIV: 9
○ Isaac the Son of Promise — STR: 3 | FAI: 8 | WIS: 6 | DIV: 7
○ Jacob (Israel) — STR: 4 | FAI: 8 | WIS: 9 | DIV: 8
○ Abraham the Covenant Bearer — STR: 4 | FAI: 10 | WIS: 8 | DIV: 9
○ Rahab of Jericho — STR: 2 | FAI: 9 | WIS: 7 | DIV: 8
○ Ruth of Moab — STR: 2 | FAI: 9 | WIS: 8 | DIV: 8
○ Elisha the Successor — STR: 4 | FAI: 9 | WIS: 8 | DIV: 9
✶ Peter the Rock — STR: 5 | FAI: 9 | WIS: 7 | DIV: 8
✶ Paul of Tarsus — STR: 3 | FAI: 10 | WIS: 10 | DIV: 9
✶ John the Beloved — STR: 3 | FAI: 9 | WIS: 9 | DIV: 10
✶ Stephen the Martyr — STR: 3 | FAI: 10 | WIS: 8 | DIV: 9
✶ Barnabas the Encourager — STR: 3 | FAI: 8 | WIS: 8 | DIV: 7
✦ Timothy the Disciple — STR: 3 | FAI: 9 | WIS: 8 | DIV: 7
✦ Silas the Missionary — STR: 3 | FAI: 9 | WIS: 7 | DIV: 8
✦ Apollos the Teacher — STR: 3 | FAI: 7 | WIS: 9 | DIV: 7
✦ Lydia of Thyatira — STR: 2 | FAI: 9 | WIS: 8 | DIV: 8
✦ Philip the Evangelist — STR: 3 | FAI: 9 | WIS: 7 | DIV: 9
✦ James the Just — STR: 3 | FAI: 9 | WIS: 9 | DIV: 8
✦ Thomas the Apostle — STR: 4 | FAI: 7 | WIS: 7 | DIV: 8
○ Andrew the Fisherman — STR: 4 | FAI: 8 | WIS: 6 | DIV: 7
○ Matthew the Tax Collector — STR: 3 | FAI: 9 | WIS: 9 | DIV: 7
○ Mark the Evangelist — STR: 3 | FAI: 7 | WIS: 8 | DIV: 7
○ Luke the Physician — STR: 3 | FAI: 8 | WIS: 10 | DIV: 8
○ Titus the Church Leader — STR: 3 | FAI: 9 | WIS: 8 | DIV: 7
○ Phoebe the Servant — STR: 2 | FAI: 9 | WIS: 7 | DIV: 8
○ Barabbas the Rebel — STR: 6 | FAI: 2 | WIS: 2 | DIV: 3
○ Cornelius the Centurion — STR: 6 | FAI: 8 | WIS: 7 | DIV:
____________________________________________________________________________________
COVENANT OFFICIAL RULEBOOK- Table of Contents
1. Introduction
2. Objective of the Game
3. Game Components
4. Card Types Explained
5. Game Setup
6. Turn Structure
7. Combat Rules
8. Card Abilities & Effects
9. Divine Favor Dice Roll
10. Starter Deck Composition
1. Introduction
Covenant is a biblical trading card game that blends strategic gameplay and collectible serialized design. Built directly from the King James Bible, players summon Champions, perform Miracles, utilize Artifacts, activate Scriptures, and engage in spiritual battles to reduce their opponent's Covenant Points to zero.
2. Objective of the Game
The goal of Covenant is to reduce your opponent’s Covenant Points (CP) from 40 to 0 by strategically using your cards and abilities.
3. Game Components
- 40-Card Starter Deck
- Covenant Point Tracker Card
- Fold-Out Rule Guide
- Divine Favor Dice (1d6)
- Playmat (optional for zone guidance)
4. Card Types Explained
Champion Cards
Main combat units. Each has Strength, Faith, Wisdom, and Divine Favor stats.
Giant/Beast Cards
Special powerful enemies or allies.
Miracle Cards
One-time powerful plays triggered in Miracle Phase.
Artifact Cards
Ongoing relic effects that support your Champions.
Scripture Cards
Passive blessings and ongoing effects drawn directly from KJV.
Location Cards
Battlefield modifiers with regional bonuses.
5. Game Setup
- Each player shuffles their 40-card deck.
- Draw 5 cards.
- Place Covenant Point Tracker at 40 CP.
- Youngest player goes first.
6. Turn Structure
1. Draw Phase — Draw 1 card.
2. Summon Phase — Play 1 Champion and 1 Artifact or Scripture.
3. Miracle Phase — Optionally play 1 Miracle.
4. Battle Phase — Attack using your Champions.
5. End Phase — Resolve effects and discard down to 6 cards.
7. Combat Rules
Compare Strength values; higher Strength wins.
Losing Champion is discarded.
Faith may counter some effects.
Divine Favor Dice Rolls can modify outcomes.
Giants or special effects may bypass normal combat.
8. Card Abilities & Effects
Each card includes:
- Name & Title
- Card Type
- Stats (Strength, Faith, Wisdom, Divine Favor)
- KJV Verse
- Special Effect or Ability
- Rarity Symbol
9. Divine Favor Dice Roll
Many effects involve a Divine Favor Dice Roll (1d6):
- 1-2: Failure
- 3-4: Partial success
- 5-6: Full success
10. Starter Deck Composition- Old/New Testament Starter Decks
• 18 Champion Cards (All commons and uncommons including one random non-holographic rare card)
• 3 Miracle Cards
• 4 Artifact Cards
• 5 Location Cards
• 10 Scripture Cards (2 of each)
Total: 40 Cards