Highlights
15+ projects backed in 2025
20+ projects backed in 2026
Project Update: Fulfillment Progress!
We've been quiet for the last few weeks, but wanted to provide a quick update on fulfillment progress! There are over 2,000 pins for us to pack. What does that look like?
We're about 80% complete on the packing and should be finishing the last 20% today before we move on to shipping!
I hope you're as excited as we are to send these out. We've also thrown a very special extra into everyone's rewards. We'll keep that a surprise for now!
Stay Super everyone!
15+ projects backed in 2024
15+ projects backed in 2025
Invested in BackerKit’s future during our Wefunder campaign
20+ projects backed in 2026
Project Update: Printed items starting to land
This is your latest update on all things Book of Funnels. Short version of this update is - everything is at the printer, and some finished items are starting to arrive at our warehouse.
The main pledge items are of course "the books." They are at the printer and estimated to arrive at our warehouse in mid-December. Thanks to everyone who sent in feedback on the early drafts - we were able to make those changes in the final version.
The scratchoff sheets are already back from the printer. Here are some photos of those (front / back):
And swag... so much swag. Here are photos of the +1 Token of Scratching, the returning backer sticker, and the four bumper stickers. The "dead" stamp, bookmark character sheet, and nightsoil bag are still with the printer:
We'll let you know as other items come in. If the book printer sticks to their schedule, we anticipate fulfillment in January, maybe even starting by mid to late December if things go really well.
Old-School From The Start
While we have you - it's the final week of Old-School From The Start and The Fantastic Art of Goodman Games! Check out the project if you haven't already.
With these new products we're really focusing in on supporting player led story telling, in character conversations and inter character relationships.
Throughout the campaign we'll be here to answer any questions you may have and we always love to hear your thoughts and feedback!
we'll be sending out updates throughout as we hit key milestones, we won't send more than one per day so we don't fill up your inboxes!
I am very excited as for the first time ever we are offering instant rewards, so as soon as you back you'll receive them! Let me know what you think and if this is something you'd like to see us do more of!
Once this campaign closes we will send out a pledge manager to collect your address information and charge for shipping, taxes etc. Please take a minute to check out the shipping and taxes section which lays it all out.
We are expecting to deliver rewards to backers in February next year, and we'll share updates from all the stages of development and manufacture so you can see every stage from writing to delivery!
Thank you again for supporting our new adventure!
Project Update: Rivals! & Awards Season Are on the Water!
It’s time for another update, so here’s where things stand.
Rivals and Awards Season
Rivals and Awards Season are on a boat headed our way. As soon as our shipper gives us an estimated arrival, we’ll pass it along. In the meantime, a few advance copies have already landed with us, and we couldn’t resist making an unboxing video.
You can watch it here: Rivals! & Awards Season Unboxing
International backers
You haven’t missed anything. International shipping costs haven’t been uploaded yet, but they’re on the way.
PAX Unplugged Backer Pick Up
We’ll be at PAX Unplugged in Philadelphia, so please come say hi! We have a limited number of advance copies of Rivals and Awards Season for backers, if you’ll be at PAX and would like to pick up your copy in person, fill out the form below so we know how many to plan for.
PAX Unplugged Pick Up: Backer Sign-Up Form
Thank you
We know this has been a long road, especially for our international backers. We’re almost there. We’ll keep doing our best to get your games to you as quickly as we can, and we’re truly grateful to everyone who has stuck with us.
Stay Crafty,
Team XYZ
Project Update: Pledge Manager Now Live!
Pledge Manager
This is your final opportunity to purchase any add-ons you might've missed during the campaign, including the Rat Queens 32mm miniatures that were added in the final hours. We do have an 800 mimimum order on this particular add-on, to be a responsible campaign addition.
Lock-In Date
We will send out a reminder the day before lock-in.
Pre-Order Store
The pre-order store is now live, click here.
Rat Queens STL Files
Please let us know if you have any issues!
**Update**
Pay Over Time
Project Update: One Final F*ck You (To the Villains, Not You)
You Know What? Screw it!
We are just going to straight up add all remaining unrevealed allies to the game, all yours, taking this to a total of 16 Allies in the Ally Expansion Pack, collected and placed lovingly into in the Beautify, Second Wind, Veteran and Second Wind pledges.
Here's the gallery, all you Cat Kings and Rat Queens!
Here is all the beautiful, fun, quirky Rat Queens Game and Campaign exclusive items that are being added to the core game for those of you who joined this brand new crowdfund! (Beautify, Second Wind, Veteran and Battleborn!)
The Massive Haul of Campaign Treasure!
Project Update: Getting the Roll Right
Getting the Roll Right
Hi everyone, For this update we wanted to focus on something that sounds incredibly simple, but has probably taken more thought, testing and refinement than most people would ever expect.
The roll itself.
- Weight distribution matters.
- The centre of mass matters.
- The materials matter.
- The external geometry matters.
- The shape of the edges matters.
- The internal layout matters.
And people don't all roll dice the same way. Some people gently roll from their fingertips.
So, where did all of that testing lead? After more than two years of development, this is where we are today.
What you're seeing here is the result of a very long process. We started with simple physical shapes, testing how different forms felt in the hand and how they moved across a table. From there we had to take that thinking and build an actual electronic product around it. And that's where things get considerably harder.
Why has the tooling taken so long?
We know some people will have looked at our updates over the last year and wondered why tooling for something the size of a dice could possibly take this long.
A fraction of a change in one area can affect the way parts fit together somewhere else. The way those parts fit can affect the overall structure. The structure affects the finished feel, and ultimately all of that contributes to how The One Dice behaves when you actually throw it across a table.
These are industrial machines working on components that ultimately produce something you can hold between two fingers. There's something slightly ridiculous about the scale difference when you see it in person.
The time spent refining the tooling, checking the fit of components and working through tolerances is part of making sure that when we move into main production, we're producing the product we've spent the last two years developing.
The One Dice might be small, but the tools required to manufacture its parts certainly aren't.
Main production is due to begin in the next few weeks.
Manufacturing is starting soon in the coming weeks. This is not up for debate it’s happening, and it matters just as much as, if not more than, the tooling process. Over the next 6 months or so our sole focus will be making sure every part is assembled, tested, and integrated into a single, unified system. There’s no room for uncertainty or hesitation. Every step is deliberate, every problem gets solved, and every detail gets attention. That’s how it has to be. This isn’t about hoping things work out; it’s about making them work, no excuses. If something doesn’t fit or function perfectly, it gets fixed—immediately. That’s the way it is, and that’s the standard. By the end, what we build will not just exist; it will work exactly as intended, because we leave nothing to chance.
Project Update: Take the Kobold Personality Test!
Each of our 12 Kobolds has their own unique characteristics and style. Have you ever wondered which Kobold you are from The Unheist?
Take the personality quiz now and find out!
Once you get your result, come back to this poll and share it with us. Let us know if you got who you expected or were completely surprised by the outcome!
If you could steal from a dragon with absolutely no risk of being caught, what would steal first?
Project Update: Claim your Limited Edition Tokens!
These tokens will be recreations of our characters from previous games reimagined into The Unheist of Hearthburn House art style. They will function as alternate art options for our beloved "Junk" token and can be played with The Unheist of Hearthburn House.
If you backed The Sheep, you will receive the Eldritch Sheep "junk" tokens:
If you backed Shuffle Dungeons, you will receive the Glass Dragon "junk" tokens:
And if you pledged to both games, you will receive both! You will automatically receive these alternate junk tokens for free in your pledge.