Could someone help me figure out what determines if an attack would cause a light wound, heavy or deadly. I understand parts of it is narrative based, but for example if a player is shot with an arrow is the type of wound based off the tier of damage and number of successes? The rule book explains what each wound level would be(ie. A light wound is a bruise) but in combat how do I determine if something just caused a bruise or more damage.
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