All available Add-ons
Back the project and upgrade your pledge level with add-ons
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1X Battle Bucks
$1531 purchasedJust need one more Battle Buck to get the set of your dreams? Grab this add-on.EditIncludes 1 item
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×1Battle Bucks
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FEATURED
Wretch Blossom the Troll
$391 purchasedA double size mini! Wretch Blossom the Troll is clawing her way out of the swamp directly to your table.EditIncludes 1 item
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×1Wretch Blossom the Troll
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FEATURED
Dark-Hoof Man-Bane, Minotaur Champion
$3102 purchasedHe has escaped from the maze and now terrorizes any travelers who dare wander the waste! Behold, Dark-Hoof Man-Bane, Minotaur champion! This is a large mini.EditIncludes 1 item
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×1Dark-Hoof Man-Bane, Minotaur Champion
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FEATURED
The Temple of Cyytok
$527 purchasedA new skirmish game! It's miniatures agnostic, so you can use any minis you want (or pair it with our Battlers, available as add-ons - more on them below). The game is a 23in x 17in fold out pamphlet with the play map on one side and rules and 3 scenarios on the other. We even left some room for tokens and terrain you can cut out and construct to take it to another level! You can use any miniatures, but our Goblin Horde of the Underdeep and Heroes of Yore match up with it perfectly. *Shipping will be charged after the campaign ends in pledge managerEditIncludes 1 item
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×1The Temple of Cyytok
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FEATURED
Mercs and Masters (Physical)
$2233 purchasedMercs and Masters is a 50 card deck of Henchmen and Specialists for Old School Essentials and other OSR games. There's adventurers of all stripes, just waiting to sign onto your next expedition - if the price is right. But it's not just martial power that awaits in these cards. The deck also includes a variety of specialists the PCs can hire, from Alchemists to Sages. They're a far cry from a generic hireling. *Shipping will be charged after the campaign ends in Pledge Manager.EditIncludes 2 items
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×1Mercs and Masters (Digital)
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×1Mercs and Masters (Physical)
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Mercs and Masters (Digital)
$131 purchasedMercs and Masters is a 50 card deck of Henchmen and Specialists for Old School Essentials and other OSR games. There's adventurers of all stripes, just waiting to sign onto your next expedition - if the price is right. But it's not just martial power that awaits in these cards. The deck also includes a variety of specialists the PCs can hire, from Alchemists to Sages. They're a far cry from a generic hireling. (PDF)EditIncludes 1 item
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×1Mercs and Masters (Digital)
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Blood Fish isle (Physical)
$58 purchasedA physical copy of the Blood Fish Isle pamphlet adventure. *Shipping to be charged after the campaign ends in Pledge Manager.EditIncludes 2 items
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×1Blood Fish Isle (Digital)
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×1Blood Fish isle (Physical)
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Blood Fish Isle (Digital)
$30 purchasedA digital copy of the Blood Fish Isle pamphlet adventure.EditIncludes 1 item
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×1Blood Fish Isle (Digital)
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House of Gureaux the Butcher (Physical)
$59 purchasedA physical copy of The House of Gureaux the Butcher pamphlet adventure. *Shipping will be after the campaign ends in Pledge ManagerEditIncludes 2 items
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×1The House of Gureaux the Butcher (Digital)
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×1The House of Gureaux the Butcher (Physical)
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The House of Gureaux the Butcher (Digital)
$30 purchasedA digital copy of The House of Gureaux the Butcher pamphlet adventure.EditIncludes 1 item
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×1The House of Gureaux the Butcher (Digital)
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Troll Hunter (Physical)
$516 purchasedA Physical (and PDF) copy of Troll Hunter. *Shipping will be charged after the campaign ends via Pledge ManagerEditIncludes 2 items
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×1Troll Hunter (Digital)
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×1Troll Hunter (Physical)
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Troll Hunter (Digital)
$31 purchasedA digital copy of Troll Hunter (OSE)EditIncludes 1 item
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×1Troll Hunter (Digital)
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Deep Dark Encounters (Physical)
$812 purchasedA Physical Copy of the Deep Dark Encounters zine. *Shipping will be charged after the campaign ends in pledge manager.EditIncludes 2 items
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×1Deep Dark Encounters (Digital)
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×1Deep Dark Encounters (Physical)
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Deep Dark Encounters (Digital)
$42 purchasedA Digital Copy of the Deep Dark Encounters zine.EditIncludes 1 item
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×1Deep Dark Encounters (Digital)
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Deep Dark Wood (Physical)
$811 purchasedA Physical Copy of the Deep Dark Wood zine. *Shipping will be charged after the campaign ends via Pledge ManagerEditIncludes 2 items
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×1Deep Dark Wood (Digital)
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×1Deep Dark Wood (Physical)
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Deep Dark Wood (Digital)
$41 purchasedA Digital Copy of the Deep Dark Wood zine.EditIncludes 1 item
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×1Deep Dark Wood (Digital)
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Deep Dark Dungeons (Physical)
$1210 purchasedA Physical Copy of the Deep Dark Dungeons zine. *Shipping will be charged after the campaign ends via Pledge ManagerEditIncludes 2 items
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×1Deep Dark Dungeons (Digital)
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×1Deep Dark Dungeons (Physical)
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Deep Dark Dungeons (Digital)
$60 purchasedA Digital Copy of the Deep Dark Dungeons zine.EditIncludes 1 item
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×1Deep Dark Dungeons (Digital)
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A Strange House (Physical)
$259 purchasedA physical copy of "A Strange House" cottage crawl for Old School Essentials *Shipping will be charged after the campaign ends in Pledge ManagerEditIncludes 1 item
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×1A Strange House (Physical)
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A Strange House (Digital)
$132 purchasedA Digital copy of the OSE Cottage Crawl, "A Strange House."EditIncludes 1 item
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×1A Strange House (Digital)
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FEATURED
The Fantasy Grind (Physical)
$3518 purchasedelcome to The Fantasy Grind. Set in the old empire of Origos, it is a hex crawl spanning four separate lands. In a sense, it is four separate modules, brought together into one large campaign. These lands were once united under a single banner, but time has eroded the power of the throne, and now it is a land of divided peoples fending for themselves. Each of the four quadrants of the realm has its own dangers, happenings, and strangeness: Death Empire takes place in West Athalia, where a dread cloud spreads, raising the dead from their graves. War Orcs brings us to the Warlands, an area that fell to marauders long ago. With the marauders gone, the Orc warbands now fight each other for supremacy, leaving desolation (and loot) in their wake. In the Darklands, a whole kingdom of Dwarves has lost their minds. And they’ve been particularly excitable as of late... Desert Dogs is a delve into a barren wasteland of Gnolls, fighting a holy war against themselves under the unforgiving sun. A large monolith fell through the atmosphere,, and the Gnolls call it “The God that Came to Earth’... Any of these could be used as its own adventure, or the lands can all be combined into a sprawling campaign. With Fantasy Grind’s use of random generators, there are plenty of encounters and weirdness to travel through, and lots for the PCs and GM to do. The Fantasy Grind is a 160 page hardcover tome of hex crawl fantasy. It's accompanied by two 17"x11" identical maps (in case one is ruined) and a cardstock tracker board for monitoring in-game time and weather.EditIncludes 2 items
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×1The Fantasy Grind (Physical)
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×1The Fantasy Grind (Digital)
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The Fantasy Grind (Digital)
$180 purchasedelcome to The Fantasy Grind. Set in the old empire of Origos, it is a hex crawl spanning four separate lands. In a sense, it is four separate modules, brought together into one large campaign. These lands were once united under a single banner, but time has eroded the power of the throne, and now it is a land of divided peoples fending for themselves. Each of the four quadrants of the realm has its own dangers, happenings, and strangeness: Death Empire takes place in West Athalia, where a dread cloud spreads, raising the dead from their graves. War Orcs brings us to the Warlands, an area that fell to marauders long ago. With the marauders gone, the Orc warbands now fight each other for supremacy, leaving desolation (and loot) in their wake. In the Darklands, a whole kingdom of Dwarves has lost their minds. And they’ve been particularly excitable as of late... Desert Dogs is a delve into a barren wasteland of Gnolls, fighting a holy war against themselves under the unforgiving sun. A large monolith fell through the atmosphere,, and the Gnolls call it “The God that Came to Earth’... Any of these could be used as its own adventure, or the lands can all be combined into a sprawling campaign. With Fantasy Grind’s use of random generators, there are plenty of encounters and weirdness to travel through, and lots for the PCs and GM to do. The Fantasy Grind is a 160 page hardcover tome of hex crawl fantasy. It's accompanied by two 17"x11" identical maps (in case one is ruined) and a cardstock tracker board for monitoring in-game time and weather.EditIncludes 1 item
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×1The Fantasy Grind (Digital)
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FEATURED
Satanic Panic Patch
$1011 purchasedAh, yes. The Satanic Panic of the 80s and 90s. Remember the "good old days" with this super rad patch.EditIncludes 1 item
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×1Exclusive Patch
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