So VTT tokens for everyone and bonus money to the contributing writers! Every piece of art in the book is either made just for this project, or taken from the public domain. And there's art on nearly every page spread so that is lots and lots of VTT tokens for folks.
The second stretch goal is even more fun though! Michael Spreadman hosts the site https://www.livetorole.com and has some pretty cool tools up there already. He actually jumped the gun and already made the generator too! Here's hoping that we get to the character generator. He's got a really user friendly format on the website, but I'll just post the pure text output of the adventure generator. This generator is also found in the Academia Arcana book, but the digital generator saves some page flipping.
--- ACADEMIA ARCANA RPG: ADVENTURE
1. ADVENTURE PROMPT [d20=3] The Class Cultist > Components disappearing from class storeroom for ritual
2. IMPORTANT LOCATIONS [d10=10] The Squatch Spot (p. 125) [d10=7] Legendary Locations (p. 122) [d10=8] Liminal Spaces (p. 123) [d10=5] Coven House (p. 120)
3. SCHOOL OF MAGIC Elementalism (p. 126) [d4=2] All the ink pots in class become watery as the ink— [d3=3] demands to be given back to the squid from which it was milked
4. CLUB OR EXTRACURRICULAR Mixers (p. 134) [d4=4] The party has an ominous theme. [d3=3] the fulfillment of the founder's curse
5. CLUES AND ADVERSARIES Come up with 5–10 clues the PCs can discover, then choose appropriate adversaries from Professors and Peers and/or the Bestiary. See: Professors and Peers p. 136, Bestiary p. 148
6. PREPARE OR IMPROVISE Spend time further preparing the adventure or improvise your way through it, as best suits your style.
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Buuuuut, we have the digital character generator next. It will definitely include a text only output (assuming we hit teh goal), but I'm really hoping that we can link it directly to the character sheet, which I'll reveal right here. It's by the amazing Bruno Prosaiko.