A Solo Journaling RPG
In a village on the edge of a vast wilderness is a shoppe. The last shoppe. Your shoppe. Develop your character and your community together as you acquire goods and then do your best to get them to the right customers. Journal your interactions, tribulations, ponderings, and triumphs.
Simple Mechanics
All actions are resolved by drawing from a deck made of two standard playing card decks, jokers included. There are tables to help expand the setting, the community, inspire details, and even an oracle that can produce a result as simple as a binary yes/no, or as complex as a 16-step scale of intensity and intent.
Player Driven Story
The player will drive the story. For example, losing some cards during the gathering phase can be seen as a hardship the character must endure or as a choice made to ensure only the highest quality goods are brought to sell. Players are encouraged to take results and interpret them to tell the story they want to tell, or follow the cards to see where the story takes them.
Build the World
You build the wilderness. You build your village. You build your community. You build your character. You build everything through interaction, self-reflection, and pure imagination.
In a village on the edge of a vast wilderness is a shoppe. The last shoppe. Your shoppe. Develop your character and your community together as you acquire goods and then do your best to get them to the right customers. Journal your interactions, tribulations, ponderings, and triumphs.
Simple Mechanics
All actions are resolved by drawing from a deck made of two standard playing card decks, jokers included. There are tables to help expand the setting, the community, inspire details, and even an oracle that can produce a result as simple as a binary yes/no, or as complex as a 16-step scale of intensity and intent.
Player Driven Story
The player will drive the story. For example, losing some cards during the gathering phase can be seen as a hardship the character must endure or as a choice made to ensure only the highest quality goods are brought to sell. Players are encouraged to take results and interpret them to tell the story they want to tell, or follow the cards to see where the story takes them.
Build the World
You build the wilderness. You build your village. You build your community. You build your character. You build everything through interaction, self-reflection, and pure imagination.