Kick Some Glass! is a supplement for MCDM's tactical heroic cinematic fantasy TTRPG, Draw Steel. It introduces the planet of glass, Silica-14, a manifold in the Upper Worlds that hosts a variety of silicon-based organisms. Most notable among its native species are the Silicate, glass people who populated their entire world and took to the stars.
In addition to the lore, this product will include the following goodies:
The Silicate ancestry: a translucent, photosynthetic people made entirely of glass
Four new monster bands: the Churners, the Silislime, the Sunpiercers, and the Silicate themselves
A 3rd level Glass Dragon solo
Glass-themed leveled treasures, trinkets, and Beastheart companions
Complications and titles for the Upper Worlds and Silicate heroes
Silicate retainers
As a taste, here's a preview of the layout (by none other than Jonas Tintenseher)! Including the Sunpiercer monster band and beastheart companion, and Silla's Heart, a leveled treasure!
Here's what others have to say about the stuff included in Kick Some Glass!
"Echo's monster bands have great combos, and really take advantage of Draw Steel stuff like triggered actions and forced movement."
- Kyle Strong (Chucking Chest Games)
“This glass will kill your party if you aren’t thinking, and that’s a good thing!”
- Virgil Foster, avid tester
“The glass monsters are simple with strong gimmicks. That makes them easy to learn, run and (much like the enemies of Doom) create complex encounters around, as their gimmicks complement each other, turning simple fights into puzzles about target priority and counter-strategy.“
- Joshua A. Brooks (thousand_embers)
"I had such a great time playing both as and against the silicates and other glass creatures! Each monster band has fun and exciting mechanics that really tie into their theme and fantasy. The design for Kick Some Glass! is fantastic, the art is incredible, and I can't wait to set the glass dragon loose upon my poor, unsuspecting players."
Get Glassed: You'll be credited for your support in bringing Silica-14 to life!
Glassblower: You'll get a copy of the finished PDF, as well as any unlocked stretch goals!
Starship Amglassador: You and another member of the community will receive the finished PDF and any unlocked stretch goals!
Silla's Herald: In addition to a copy of the finished PDF (with all unlocked stretch goals) for yourself and a community member, you will pitch a silicate character's design to be featured in the supplement!
You can purchase additional community copies or silicate character spot art as add-ons!
Though all of the design work in this product is mine, there are two very important things I can't do myself. Art and layout, which I am dedicating every cent of this crowdfunder to! The initial goal will cover much of the internal art and the layout, and everything beyond that will get funneled right back into Kick Some Glass!
If enough money is raised, the final product will expand, and I'll be able to afford to make these options more accessible.
$1000 | Elementalist: Glass Specialization At $1000 raised, I will be able to dedicate time to creating and testing an elementalist subclass drawing on the beauty of light and its refraction. This will include new abilities available to every elementalist, art, a retainer, and a rival.
$2000 | Codex and Foundry Implementation At $2000 raised, I will hire professionals to implement as much of Kick Some Glass! as possible, including the glass elementalist, into the Codex and FoundryVTT.
The bulk of the design for this product is already done, including hours of testing for every monster and the Silicate ancestry, with a handful of exceptions. With that, it'll just be waiting for art and layout! I expect the finished product to be sent out by March of 2027 at the latest, including the glass elementalist and Codex/FoundryVTT implementation stretch goals, if they are reached.
Silica-14 orbited by Boroneum Station, art by Hanonaut
The name's Echo, but you'll typically see me as Echolocation around the web. While this is my first published product, I've been designing games for at least 5 years now. Closer to 15, if you include the card games I made as a kid, and the games I half drafted all throughout middle and high school.
I've always loved board and card games, and I grew up on video games. Halo 3 was the first game I ever played, and its sci-fi elements have stuck with me ever since. Kick Some Glass! is, in many ways, a love letter to a genre that I love: sci-fantasy. I define this genre for myself as "scientifically accurate until it's cooler to not be," and I think you'll see plenty of that in here!
If you like sci-fi and Upper Worlds shenanigans, keep an eye out for another project on the docket: the Cybernetic, a class where you replace your weak flesh with the strength of machine, one part at a time. I've been working on the class for the better part of a year now, and it'll be going to crowdfunding later this year. Hope to see ya!
As part of this project, I've partnered the lovely folks of Aah! Books to bring forth some extra goodies!
If you pledge to support The Magus in addition to Kick Some Glass!, and both projects fund, you'll receive an additional PDF with glass-themed heroic abilities for Magus heroes who encounter Churners, Sunpiercers, Silislime, or the Glass Dragon, and a leveled treasure that lets you scan enemies into a growing database and exploit their weaknesses!
The Magus is a class with a rather unique take on the wizard fantasy! As a Magus, you study the monsters you fight to replicate their powers, making more of a monster field researcher than a studious college graduate. If you back it, you will receive:
Kick Some Glass! is made by humans, for humans, without the use of generative AI. Supporting this campaign means supporting a real human with real dreams of carrying a comically large pane of glass through the middle of a city street during a car chase.
56% of Kick Some Glass! An Upper Worlds Supplement for Draw Steel backers also backed this project.
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