Latest from the Creator
Evil Hat Productions
16 days ago
Crowdfunding Phase: Complete
Congratulations, Competitor you have successfully completed the Crowdfunding Phase of Deathmatch Island. In the next several weeks you will receive a small, vacusealed packet c...
16
0
3
Evil Hat Productions
17 days ago
Digital Vault: CRACKED, big stretch goal up next!
We're in the last 12 hours of the campaign. This morning we crossed $150k to instantly unlock the digital vault and queue up a new set of VTT assets! Head to Backer Update #1 ...
11
0
5
Evil Hat Productions
19 days ago
60 hours and counting! The End Game
We're counting down the hours for Deathmatch Island: 10 stretch goals funded, with a new Island, more digital assets, and an expanded Survival Kit on the horizon. If you haven...
6
0
1
Evil Hat Productions
24 days ago
One week left, Competitor - Approach the Digital Vault
Greetings Competitors. One week left in the campaign! So far you've unlocked upgrades for all the books, a full-fledged soundtrack for the game, and eight new Islands for your...
14
0
3
Evil Hat Productions
26 days ago
Deathmatch Island Interviews and Actual Play!
As we zero in on the last 9 days of the campaign, get more insight into the design philosophy and how the game plays with this quick round-up of interviews and Actual Play for D...
12
0
1
Evil Hat Productions
30 days ago
The Voice of Production is a Font
Hello Competitors, In today's update, designer Tim Denee shares some insight into the sinister, clinical tone behind the Production side of Deathmatch Island. It's definitely on...
20
0
9
PROJECT UPDATE
Evil Hat Productions
CREATOR
16 days ago

Project Update: Crowdfunding Phase: Complete

Congratulations, Competitor [795] you have successfully completed the Crowdfunding Phase of Deathmatch Island. In the next several weeks you will receive a small, vacusealed packet containing a personal recording device, a two-way shortwave radio transponder, and an electric airsoft gun armed with non-lethal neurotranquilizing rounds. Your transponder will begin to beep when another Competitor is within a 3km (1.86 mile) radius. Eliminate that Competitor in order to advance to the next round.
-Excerpt from a rejected Production draft of this Campaign Update. The intern responsible has subsequently been reassigned.

A photo mockup of a large lightbox plugged into an orange extension cord. It sits atop a grey concrete block. The face of the lightbox features the Deathmatch Island logo and the words Thank you.

Hey friends, thank you so much for backing Deathmatch Island. Tim has worked tirelessly to make this game striking, subversive, and fun. We're grateful to see his hard work recognized by your outpouring of support and we know you're going to have a great time playing.

What Happens Next

Most of the next steps happen behind the scenes. Over the next week or two, BackerKit will process pledges and transfer the initial funds to us. (If you missed out on an add-on or want to upgrade your pledge, don't worry - that will be possible when we shift into Pledge Manager mode.)

On our side, the book is text complete and Tim has put together the final art. So while there's still a bit of work to be done, in very short order we'll be gearing up to start the back-and-forth process of submitting print files, reviewing galleys, etc.

If you've never backed an Evil Hat crowdfunding campaign, we do our best to deliver on time or ahead of time.

Our most recent crowdfunding effort, Girl By Moonlight funded in June of 2023, was scheduled for delivery in January of 2024, and actually completed fulfillment at the end of October 2023.  (In fact, it's in stores now.)

So while delivery of Deathmatch Island is set for June of 2024, we're hopeful that - barring supply chain disruptions, printer meltdowns, or [REDACTED] - we will get your books and other rewards out before then.

We'll keep you updated here along the way. In the meantime, you still have the text-complete rules PDF and access to the Roll20 Quickstart (and Roll20 character sheets). You're ready to begin exploring Deathmatch Island right now.

(And don't forget the Deathmatch Island-themed Zoom backgrounds and digital wallpapers we unlocked as part of the Instant Reward at the $150k mark. Those are ready to go and available for download today.)

In terms of the stretch goals, the work on those is just beginning. Shortly we'll be sending out final contracts to get creation of those rewards underway.

A quick reminder: the stretch goals will be delivered separately from the physical book. We don't have definitive dates for the new Islands or the Official Soundtrack, but we'll likely release them in batches as they are complete. They will be electronic rewards only and we'll automatically add them to your BackerKit Digital Download page as they become available.

Thank You

We count on the enthusiasm and trust of fans like you to help shepherd new games into our portfolio and get them out into the public. We thought Deathmatch Island was a fascinating, contemporary spin on the AGON ruleset and we were awestruck by Tim's incredible design. You clearly agreed and now Deathmatch Island is going to be a reality. 

We're grateful for your help in making that happen. Winners Play to Win. Thank you for not Breaking the Game.
3
Share

Share

Twitter

Facebook

Copy Link

Edit

The latest update says the game is ‘text complete’. But I’m finally getting a chance to sit down and give the rules a close read, and I’m finding some places in Chapter 3 where the rules are unclear. Should I assume those have already been fixed and will not be in the final product?

user avatar image for Evil Hat Productions
2
Share

Share

Twitter

Facebook

Copy Link

PROJECT UPDATE
Evil Hat Productions
CREATOR
17 days ago

Project Update: Digital Vault: CRACKED, big stretch goal up next!

We're in the last 12 hours of the campaign. This morning we crossed $150k to instantly unlock the digital vault and queue up a new set of VTT assets!

Head to Backer Update #1 to access this tranche of Deathmatch Island themed wallpapers and Zoom backgrounds for your desktop, tablet, smartphone, and Nokia 3310.

Our final stretch is a big one: at $165k we'll upgrade every Survival Kit and Production Bundle.

A mockup of a deck of cards, a circular sticker with the Deathmatch Island logo, and a bright orange catalog opened to a page which shows Cured Meat, a Respirator Facemask, and Resynchronization Pills. Caption: Survival Kit Upgrade. Additional play aids added to every Survival Kit and Production Bundle.


This includes a deck of NPC cards featuring every main, named NPC in the book, a 3.5" Deathmatch Island logo sticker to slap on your laptop, Leader and Pause cards, and a 28-page, full-color Acquisitions Catalog showcasing the extraordinary rewards savvy Competitors may wrest from the hands of their opponents.

These items will only be produced if we reach $165k.

With only hours left in the campaign, now is the time to finalize your pledge.
user avatar image for Evil Hat Productions
5
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Evil Hat Productions
CREATOR
19 days ago

Project Update: 60 hours and counting! The End Game

We're counting down the hours for Deathmatch Island: 10 stretch goals funded, with a new Island, more digital assets, and an expanded Survival Kit on the horizon.

If you haven't taken a look at the play aids in the Survival Kit or Production Bundle tiers, now is the best time to check out the limited run set of booklets, handouts, cards, and more which we're printing just for this campaign and make (or upgrade) your pledge.



As we near the final leg of the crowdfunding effort, we turn this Update back over to designer Tim Denee for his thoughts on endings:  Should a TTRPG have an ending? What does the End Game phase of Deathmatch Island try to do? When is an ending NOT an ending? What does the end of this campaign mean?

We think you'll find this design diary from Tim both insightful and poignant.

An orange page with a white arrow on it. In a white block of text, in orange capital letters are the words End Game.

I’m a completionist, so I appreciate it when a tabletop roleplaying game thinks about how a campaign might end. Whether it’s the hard-framed campaign structure of Band of Blades to the more gestural approach of retirement and stash in Blades in the Dark, I want some guidance as to what happens when we decide to stop. I like endings.

Thanks to its premise Deathmatch Island was always going to have a concrete ending; it’s a game-within-a-game, and in battle royale media the fictional game always has a looming final confrontation. As they say in Australian Survivor, it’s the pointy end; it’s where things really get spicy.

The End Game is the pivot around which all of Deathmatch Island spins, from the player characters’ initial motivations to their later flashbacks, and everything that happens on the islands in-between. It’s all charged with meaning because you know that in the end, you have a big decision to make. Why are you really here? What kind of person are you? Will you play to win? 

The End Game is the answer to all these questions.

The reason the End Game is structured as a Prisoner’s Dilemma is to drive a wedge into the table-consensus that quickly develops amongst any team of PCs. The End Game dilemma forces each player to consider who their character is and make their own decision in private, fraught with the knowledge they might be betrayed.

The irony is that the End Game isn’t really the end, of course. It’s the end of one season, but Deathmatch Island is designed to be played through multiple seasons with different casts of characters. Over time, like a good soap opera, a dense web of relationships will develop with shocking twists and surprise returns. 

A white box bounded by an orange dotted line. In the middle of the box is orange text that reads New Game+ and New Season.


New Game+ exists to encourage you to play multiple seasons, and to have fun with the format. Once you’ve played at least once and got a handle on the basics, you can go again and really get wild. 

Speaking of endings, I just wanted to take this opportunity before the campaign ends to thank you all for supporting Deathmatch Island so enthusiastically. 

I’ve been making TTRPG material for some years, in the form of various maps and supplements, but I never quite got around to trying my hand at a full game. 

Then in 2019, my dad was diagnosed with brain cancer and died a few short months after. He was a dedicated life-long folk musician, but recorded almost nothing - so now we have very little to remember his creative talents. 

When he died suddenly like that, I resolved that I would finally finish a game. Not as some bucket list thing, but just because, well, life really is short. So having this game out in the world, and having people play it, means a lot to me.

One final note: Deathmatch Island benefited from a lot of thoughtful input from the AGON discord community. There’s a dedicated Deathmatch Island channel over there now, and I encourage you to join if you want to discuss the game or ask questions. 

Now, let’s go break the game. 

-Tim
1
Share

Share

Twitter

Facebook

Copy Link

Edit

Hey, is it possible to cancel my pledge? I looked at the preview and decided I didn't really want this anymore. Is that still possible?

0
Share

Share

Twitter

Facebook

Copy Link

So i runned a "Half Shot" (players were having fun interacting with each other) so we didnt really moved to the Second Phase. My questions are: In my scenario players decided to land on the Industrial Area rather than the Village, (the map says its fine todo) is that correct?. How do i roll an assault against the group of players? do i add all the rolls of the players vs the npc (group) OR count it individually? (note i couldnt find each weapons advantage dice )

1
Share

Share

Twitter

Facebook

Copy Link

Evil Hat Productions
CREATOR
21 days ago
Additional play added added to every Survival Kit, Production Bundle, and Extras add-on!
Goal: $161,745 / $165,000
98%
We need $3,255 more to reach this goal.
user avatar image for Evil Hat Productions
3
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Evil Hat Productions
CREATOR
23 days ago

Project Update: One week left, Competitor - Approach the Digital Vault

Greetings Competitors. One week left in the campaign!

So far you've unlocked upgrades for all the books, a full-fledged soundtrack for the game, and eight new Islands for your team to explore. If you haven't had a chance, check out the terrific group of stretch goal contributors that are on board.

We've got one more New Horizon goal in store at $140k and then things start to get... a little different.



At $150k we'll release the contents of the Deathmatch Island Digital Vault. This bundle of files provides Deathmatch Island-themed assets for your desktop, tablet, Zoom meetings, and Nokia 3310.

Yes, Competitor, you read that correctly.

Tim has created custom, branded home screens for use with The Official Telecommunications Device of Deathmatch Island: the stylish and reliable Nokia 3310.

Featuring 16MB of RAM, a 2.4 inch TFT screen, and a 2MP camera capable of shooting video at a full 240p, Winners Play to Win™ with the Nokia 3310.
 
We'll also have digital assets for iPad, iPhone, and other devices for those of you who insist on using [REDACTED] Acquisitions.



These files will be available as soon as we cross the $150k mark, so please spread the word with your friends and on socials in this final week of the campaign!

In addition, when we reach this funding goal, we'll commit to creating an independent set of map and token files that is not tied to any particular VTT.

While the Roll20 version of Deathmatch Island will remain the best out-of-the-box option for online play, we know some of you prefer other platforms. This set of VTT assets will help you customize your game to your virtual tabletop of choice.

Beyond $150k?

Documents recovered from a stolen Production vehicle indicate a previously undisclosed Request For Proposal to upgrade the materials available in the Survival Kit - including, but not limited to:
  • A set of 20+ Cast cards
  • A 3.5 inch DMI skull/globe logo sticker
  • A 6" x 9" 28-page Acqui[<<<CONNECTION LOST. INVALID REQUEST. PLEASE RECONNECT AND TRY AGAIN.>>>
user avatar image for Evil Hat Productions
3
Share

Share

Twitter

Facebook

Copy Link

Edit

What’s the difference between printed end papers (stretch goal) and the registration form (from this level pledge)? What are the island books, competitor and production books? Are they just info printed in smaller books but directly pulled from the main book? If so what benefit does this provide? Thanks for explaining.

user avatar image for Evil Hat Productions
4
Share

Share

Twitter

Facebook

Copy Link

Will retailers have the ability to purchase LE hardcovers in addition to the regular, and/or any of the items available in the Production bundle?

0
Share

Share

Twitter

Facebook

Copy Link

PROJECT UPDATE
Evil Hat Productions
CREATOR
26 days ago

Project Update: Deathmatch Island Interviews and Actual Play!

As we zero in on the last 9 days of the campaign, get more insight into the design philosophy and how the game plays with this quick round-up of interviews and Actual Play for Deathmatch Island:

If you're an audio learner, Tim talks a little bit of everything (Deathmatch Island, Odyssey Aquatica, Blades '68, and more) on this episode of Tabletop Talk on the Third Floor Wars podcast.

"Role playing games often set up fantastic situations for their players to overcome. It might be a dragon guarding treasure, an evil space empire or a global corporate conspiracy. But how will the hardiest adventurers handle an elimination vote?"
Reality Television and Surreal Memories Clash on Deathmatch Island
-Rob Wieland, Forbes, Nov 1 2023

"Your character is likely to die, but that just gives your next character the opportunity to puzzle out what’s going on behind the scenes and fight against the game itself."
-Samantha Nelson, Polygon, Oct 17 2023

"I wanted players to say 'screw you' and break the game"
Interview with Tim Denee, designer of Deathmatch Island
- Matt Jarvis, Dicebreaker, Sept 28 2023

If you've yet to see the game in action, check out this one-shot Actual Play. Vana, Hamnah, Drakoniques, and V join Tim for a chaotic and suspenseful exploration of Island One. An excellent opportunity to see the rules in play, plus get a preliminary look at DMI on Roll20.



Reminder that if you're a backer, you've got access to the full text of the rules, plus the preview version of the Roll20 module. It's everything you need to start a game, right now. Head over to Update #1 and scroll down to the bottom of the page for links and access codes.

We're entering the home stretch of the campaign. Keep sharing the project on your socials and if you're thinking about getting the play aids in the Survival Kit, now is a great time to upgrade your rewards!
1
Share

Share

Twitter

Facebook

Copy Link

Edit
Evil Hat Productions
CREATOR
24 days ago
Instant Reward: Deathmatch island wallpapers for desktop, tablet, mobile, and zoom. Plus: digital assets for any VTT.
Goal: $150,000 reached! — We did it! This project reached this goal!
100%
0
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Evil Hat Productions
CREATOR
30 days ago

Project Update: The Voice of Production is a Font

Hello Competitors, In today's update, designer Tim Denee shares some insight into the sinister, clinical tone behind the Production side of Deathmatch Island. It's definitely one of the unique angles that drew us in so, without further ado, we'll turn it over to Tim:

The phrase The Voice of Production in a bright orange Helvetica font.


The “voice” of Production is a cornerstone of Deathmatch Island. It is, in fact, one of the first things I jotted down when I first started brainstorming the game; when there was nothing more than a few bullets in an untitled google doc. I wrote the first draft of the Welcome Letter, the final version of that letter is very similar, and the game structure proposed in that improvised draft has survived dozens of iterations. 

A bulleted list that reads: You are awake. Welcome, contestant, to ISLAND ONE. You may be experiencing some confusion and memory loss. This is normal following the Selection and Recruitment Process. You have been selected to participate in the game. Success brings wealth, fame and freedom. Failure brings death. In two minutes, PHASE ONE will begin. In this phase you will scout ISLAND ONE, overcome obstacles to gain resources, and meet other contestants - you may wish to form an alliance, or you may wish to kill them to eliminate a potential threat. At the end of phase one, a klaxon will sound three times. This signals PHASE TWO. In this phase, only one alliance may survive. If you meet another alliance, you must kill them. The sole surviving alliance has won. The survivors progress to ISLAND TWO. Survive all islands to earn the ultimate reward. Good luck, contestant.

The game is called Deathmatch Island, so as soon as you pick it up you know what you’re in for. That clarity of focus meant I could be a bit playful with the dressing of the game and its tone of voice; I didn’t have to hammer home DEATHMATCH with every sentence, because it’s right there in the title. Instead the tone of voice could be clinically neutral, and all the more unsettling for it. 

I’ve worked in corporate brand design for many years, and I find this tone very natural to slip into. If I had to define it I would describe it as performatively-rational and classic corporate, with a mild veneer of friendliness. 

In short, I would describe it as “if Helvetica could talk.” 

Despite giving myself the task of designing this game with no other typefaces but Helvetica, I’m not actually a huge fan of the font. I’m much more drawn to its cousin Futura, the typeface that’s on the moon (don’t get me started on Futura!). But Deathmatch Island started with a tone of voice, a vibe, and Helvetica was the only font that could convey that vibe properly.

Helvetica has a long history, and I won’t bore you with it here (the documentary Helvetica, by Gary Hustwit, is a great watch on the topic). The short version is that it was designed according to modernist principles to be an “objectively correct” typeface. Clean, neutral, readable. It then became overwhelmingly popular and ubiquitous, and synonymous with a whole slew of mid 20th century corporate communications. Eventually it somewhat fell out of favour (although never entirely) and I think these days it can feel a little dated. There’s a whiff of 20th century nostalgia about it.  

Why is that the right fit for Deathmatch Island? 

I knew from the start that I wanted there to be more to DMI than the pure battle royale, the straight lethal competition of it all. My favourite part of Squid Game was finding out about the conspiracy behind it, and the same goes for Battle Royale, and every other touchstone in this genre. Who’s doing all this, and why? Production was a big part of Deathmatch Island from the start, and so was its tone of voice and personality (or lack thereof). 

That Welcome Letter draft was written without any particular touchstones in mind, but over the course of development it became clear to me that Production was an organization in the vein of the Dharma Initiative from LOST, or Lumon Industries from Severance, or any of the many other similar examples. The storied 20th century corporation, omnipresent yet distant, clinically terrifying, and always on the periphery rather than directly in your face. Often with a history of failed utopianism. 

That is the written tone of Deathmatch Island, it’s the visual tone, and it’s the Voice of Production.

-Tim

As a postscript, it’s funny that I think of Lumon Industries and the Dharma Initiative as being very “Helvetica”, but in fact neither are. 

This isn’t a criticism of course – the Deathmatch Island reward packaging owes much to the home-brand style of the Dharma Initiative (which was seared into my brain as a young graphic designer). Likewise, the typography and set design of Severance is absolutely impeccable. 

But it just goes to show that much like a creepy utopian corporation, Helvetica is always in your peripheral vision; yet when you try to find a direct example, it melts away. 


user avatar image for Evil Hat Productions
9
Share

Share

Twitter

Facebook

Copy Link

Edit

is there any appetite from the creators or the backers for a PDF player version of the DMI CRB that describes the in-depth rules of the game without the Cast, Island and Production detail sections that the game master would use? my main group of friends that I play VTTs with are scattered around the world and it would be greatly useful to be able to provide them with something like that. thoughts?

0
Share

Share

Twitter

Facebook

Copy Link

Will there be a Discord channel for people to discuss and share their game play, rules questions, etc.?

user avatar image for Evil Hat Productions
2
Share

Share

Twitter

Facebook

Copy Link